Hey! So I can only replicate the initial battle transition BGM lag, while I can't replicate the other two.
The Pokeball in the starting map is a leftover from Manurocker95's port, I actually haven't looked at it yet but I recall having a similar issue. I'll look into this.
Hey @http404error ...
Nice work, thank you! Funnily enough, I also intended to use the Battle Dome tileset for my PWT, guess great minds think alike :)
How's Eternal Emerald coming along?
ChromeValiant submitted a new resource:
Open-Source EBDX Renovation Project - Various bugfixes and additions to Manurocker95's v21.1 port of Luka S.J.'s Elite Battle: DX
Read more about this resource...
Open-Source EBDX Renovation Project
This project aims to resolve bugs/lag and add small features to @Manurocker95 's v21.1 port of Luka S.J.'s Elite Battle: DX.
Major Additions:
Animated sprites from Gens 1 - 9, including all Legends Z-A Mega Evolutions (courtesy of @Lucidious89 's Animated...
Ty ty! Feel free to use anything from my v21.1 EBDX fork, it's open source for a reason. The credits are all in the README.md or the Excel spreadsheet, albeit a bit disorganized 😅.
Ironically, it's the opposite for me: these holidays have been like my first real opportunity to grind Essentials...
No problem, enjoy :)
You're more than welcome to use my fork of the EBDX v21.1 port! It includes various bugfixes and additions, along with positioned animated sprites up to and including Legends Z-A and its DLC. All the credits are listed in the README.md and the .xlsx spreadsheet (for Z-A...
Hey! This is Hydr3ig0n (new username), I ended up positioning all of the animated sprites for my fork of the EBDX v21.1 port. The metrics and sprites should still work for v20.1. Here's the link: https://github.com/ChromeValiant/Pokemon-Essentials-21-With-Unofficial-EBDX
It also includes...
Hey! This can be resolved by commenting out pbWait(1), because v21.1 makes it seconds instead of frames.
Location: Plugins/Elite Battle DX/[000] Scripts/Battle Modifiers/Message Windows.rb, line 219
My fork of the v21.1 EBDX port resolved this at this commit...
Hey @DeepBlue PacificWaves , would you be open to porting this script to v21.1, along with compatibility with @Lucidious89 's In-Depth Pokedex Data plugin?
Luka's Scripting Utilities still functions :)
If not, I'll look into it myself sometime based on NoNoNever's port.
Thanks for all your...
Hey @Caruban , I restored dexited/transfer-only moves for Generations 1 - 8 Pokemon by using Maruno's v22 dev branch PBS data.
Check out Pokemon.txt and Pokemon_forms.txt here: https://github.com/ChromeValiant/Pokemon-Essentials-21-With-Unofficial-EBDX/tree/main/PBS
ChromeValiant submitted a new resource:
HGSS style Multi-Save - Multi-Save backport from Maruno's v22 dev branch of Essentials
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This plug-in script backports Maruno's work from the Pokemon Essentials dev branch (where v22 is being developed) to function with v21.1.
credit: Maruno (from Dev Cafe discord)
credit: Maruno (from Dev Cafe discord)
I also tweaked the "Quit Game" option from the Pause Menu to return to the...
Hey! Nice work re-creating FRLG in Essentials v21.1. Some feedback for the next update:
You used new Game Switches for defeating each Gym Leader, but Essentials by default already includes Game Switches 4-12 for Gyms 1-8 and the Champion.
In-game trades are missing, as well as the Abra <-> Mr...
Hey! Nice work on this incredible resource :)
Suggestion: a USUM "addendum package" to Sun/Moon with the Team Rainbow Rocket OSTs, Ultra Necrozma theme, and the Ultra Beast dimension OSTs (such as Buzzwole's Ultra Jungle, or Guzzlord's eerie Ultra Ruin theme)