This is a great plugin that is equivalent to the benefits provided by the author to players, allowing them to freely choose the direction of Pok é mon cultivation, eliminating the hassle of brushing features and personalities. But I don't think it seems perfect, can it be optimized? Yes, because...
I have a crazy idea that Pok é mon can only have four skills at the same time. How can we make Pok é mon have six or even eight skills at the same time?
Wow, this is a great operation, I really want to use it. But I don't know how to add it to my game. Is it throwing this code on top of 'Main'? It seems like it can't start. I'm sorry, I'm a beginner and don't know how to operate it. Can you give me a prompt? Thank you for your reply!
Hey, buddy. I have a sudden idea. I want to automatically generate a certain Pok é mon leader in the game, for example, it will refresh every 10 minutes or so. It does not need to be triggered by events (or can be automatically refreshed after entering a certain map). It does not limit the...
Wow, that's really amazing. You've fulfilled my desire. The plugin is currently running very smoothly, thank you so much! There is another small question, I would like to ask you, teacher. In the creation of 21.1ESS, we often encounter some levels that require players to defeat NPCs before they...
Hello, I have a small question that I would like to inquire about. When I set INNATePrGRESSVNet=true in AAM Settings, cannot NPC's Pok é mon use Innates? If so, would it be unbalanced if the player's Pok é mon were strengthened while the NPC Pok é mon were weakened significantly?