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Recent content by komeiji514

  1. komeiji514

    Resource Raid Battles [DBK Add-On] [v21.1]

    The last piece of DBK is here!
  2. komeiji514

    Resource Ghasty_001's animated sprites

    Clodsire's sprite is not animated in BACK folder.
  3. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    Report: in def hasBossImmunity?, !immunities.is_a?(:Array) should be !immunities.is_a?(Array).
  4. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    the line @mosaicChange = true if defined?(@mosaicChange) in pbSimpleFormChange. And if defined?(@vanished) part in pbFaint method.
  5. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    I found that some codes related to Animated Pokemon System are still not updated properly.
  6. komeiji514

    v21.1 Radical Red Ability Pack - v1.2.2

    Fixed Phoenix Down doesn't work.
  7. komeiji514

    Resource Radical Red Ability Pack

    komeiji514 updated Radical Red Ability Pack with a new update entry: v1.2.2 Read the rest of this update entry...
  8. komeiji514

    v21.1 Radical Red Ability Pack - v1.2.1

    Fixed a crash with Bad Company Ability.
  9. komeiji514

    Resource Radical Red Ability Pack

    komeiji514 updated Radical Red Ability Pack with a new update entry: v1.2.1 Read the rest of this update entry...
  10. komeiji514

    v21.1 Radical Red Ability Pack - v1.2.0

    It's back now with a lot of fixes mostly for compatibility issues. Be sure to delete the original one if you have installed.
  11. komeiji514

    Resource Radical Red Ability Pack

    komeiji514 updated Radical Red Ability Pack with a new update entry: v1.2.0 Read the rest of this update entry...
  12. komeiji514

    Resource HGSS Trainer Card Scene

    https://eeveeexpo.com/resources/1474/
  13. komeiji514

    Resource Dynamic Generation Mechanics

    Where is download link? I can't find it.
  14. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Seems that codes for speed calc and weight calc are handled incorrectly. They should be like this. def self.triggerSpeedCalc(ability, battler, mult) mult=1.0 for i in battler.abilityMutationList $aamName=GameData::Ability.get(i).name mult = trigger(SpeedCalc, i, battler...
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