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  1. komeiji514

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Sorry to bother but seems the direction(left and right) of Dondozo's follower sprites are opposite.
  2. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    Sorry for bothering. The Deluxe Battle Kit Tutorial is broken now, only displays "The organization has been suspended".
  3. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    $aamName2 will get the ability name when checking active ability. And this happens when the ability doesn't exist in the game.
  4. komeiji514

    Resource v21.1 Hotfixes plugin

    Create a Plugins folder in your game project and put the hotfixes there.
  5. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    pbAbilityTriggered? and pbSetAbilityTrigger have been rewritten by this plugin to be compatible with the innate system. Once-per-battle abilities in gen9 should also be edited.
  6. komeiji514

    Resource Radical Red Ability Pack(deprecated)

    Delete the save file and start a new game.
  7. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    Just delete the animations in the animation editor.
  8. komeiji514

    Resource Pokemon Contests and Pokeblocks [Beta]

    Change that to PBMoveRoute::LEFT. The same for other PBMoveRoutes.
  9. komeiji514

    Resource The Gen 9 Move Animation Project

    set SHOW_MEGA_ANIM and SHOW_PRIMAL_ANIM to true in the Settings of DBK.
  10. komeiji514

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    Report: When a pokemon is holding a type gem and after viewing a move boosted by the gem, using a move that shouldn't trigger the gem will still trigger the gem. Adding battler.effects[PBEffects::GemConsumed] = nil after bonus text could solve it.
  11. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    The Guard Dog can be fixed by changing user.ability == :INTIMIDATE. But Opportunist DOES works without change as far as I have tested. Idk whether they work for other users.
  12. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    I am using the latest Gen9 pack and after testing Guard Dog and Opportunist can work as intended as both Ability and Innates.
  13. komeiji514

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    Seems in the hail weather the description will become "Unknown weather." This line should be like this, I think. desc = _INTL("Unknown weather.") if !desc
  14. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    There are still some problems other than the reported ones.(mostly in AAM's original code) 1.The method pbContinualAbilityChecks has been rewritten by Gen 9 Pack and the one is this plugin should also be modified for compatibility. 2.In Wandering Spirit's codes ZUD Mechanics should be changed to...
  15. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    Probably there's no problem actually. Maybe I mistook some codes of pbReduceDamage.
  16. komeiji514

    Resource Spin Tiles

    Tried to make a port but things such as animation are neglected. module GameData class TerrainTag attr_reader :spin_tile alias spin_initialize initialize def initialize(hash) spin_initialize(hash) @spin_tile = hash[:spin_tile] || false end end end # You can...
  17. komeiji514

    Resource Deluxe Battle Kit [v21.1]

    Not a big deal. Just change texts in def pbStartBattleSendOut(sendOuts) of Deluxe Battle Rules part.
  18. komeiji514

    Resource Modular UI Scenes [v21.1]

    Hold Ctrl to recompile.
  19. komeiji514

    Resource Bag Screen with interactable Party

    Seems I have found a solution to using multiple stat items at once. Find def pbBagUseItem, put these codes between the line of ret = false and screen.pbRefresh. max_at_once = ItemHandlers.triggerUseOnPokemonMaximum(item, pkmn) max_at_once = [max_at_once, $bag.quantity(item)].min...
  20. komeiji514

    Resource Innate Abilities (Yet Another "All Abilities Mutation" mod)

    As Essentials use self.ability instead of hasActiveAbility? when it comes to form-changing abilities, innates can't be triggered there.
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