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Thank you for playing this entry. I'm glad you enjoyed it, despite some of the issues/mistakes it has that was missed. I enjoyed it, even the headaches I endured getting some of the features to work correctly.
Some of your thoughts and bugs you mentioned I can answer for you. I'll probably miss...
I... honestly didn't think about that and I should've. Didn't even cross my mind. Unfortunately, I, myself, can't update the game with them at this moment in time. Big F on my part.
This is the resource pack for the Relic Castle Game Jam #7 entry Pokemon Guild: A Warrior's Fantasy. I hope that what anyone finds within it is useful to them.
Game Title: Pokemon Guild: A Warrior's Fantasy
Description: Let us take a step back and view the world of Pokemon through a different set of eyes. Instead of becoming a trainer and traveling around regions building up a team, battling against other trainers, evolving them, and collecting badges...
Trial: I: Ominosity
Map Name: Echo City
Map:
Critique Requested: Any
Credits: Reborn Team for the overall tileset, mlogan for the basketball court image, and werebat for the cars and police car. I made the fence edit to allow for traversable paths.
Notes: Paying homage to Silent Hill the...
Kirik here. Over in Thundaga, I saw someone ask for a script to create an item similar to the Ability Capsule, except it also allowed the player to cycle through a mon's Hidden Abilities as well. I had created this a few months ago, but never shared it, so today, I decided to share the code...
Not much more that I can say that hasn't been said already.
What I will say is that I absolutely loved the break from the norm, having nothing but puzzles to solve and no battles whatsoever. I loved each of the puzzles, particularly the Shell Game.
Job well done, Vendily. I'd love to see...
I just finished Hunt for the Yeti and I got to say, this was been a good time.
Job well down, Fox and team. I hope to see the next installment of this in the future and more games from y'all.
Please disregard the original post of mine. Was for before I finished the game. Now that I have, I enjoyed my time with Apathy.
Job well down, Ekat. Hope to see more work like this from you in the future.
Lol! It is funny that you say that... I had started working on it again around September or October and am actually in the process finishing off the last few maps, editing another sprite, and adding a few more icons in the update, along with some alterations to the UI, Audio, and a few other...