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This plugin creates a Pokemon hunter asking for a specific Pokemon for you to catch and bring.
This is an add-on for my Random Pokemon Selector plugin.
Features:
Adding the following function: pbPokemonHunter(name)
Installation:
Download Random Pokemon Selector
Download the zip file from...
ChampChar110 submitted a new resource:
Random Pokemon Selector - Choosing randomly a Pokemon (with optional conditions)
Read more about this resource...
This plugin makes it easy to randomly choose a Pokemon with optional conditions to narrow it down.
Features:
Adding the following function: pbGetRandomPokemon
Installation:
Download the zip file from the link above ("Go to download", top right)
Extract it into your game's main folder
Compile...
Maybe you didn't start a new save? You must, or the storage won't initialize itself.
Uploaded an updated file where you can use pbStealPokemonSpecies(:BULBASAUR)
Changed it also on the link, thanks for suggesting.
I don't know what can cause the problem, I don't face it so I can't try to solve it.
What plugins do you use? Maybe one of them combined with mine can cause it?
Changed it also on the link, thanks for suggesting.
I don't know what can...
Fixed it. I don't use National Dex on my game so I've never faced that problem. Thanks for reporting.
Download it again and compile it, no need to start a new save or anything.
Same here :)
I don't know what can cause the problem except for not downloading or compiling my plugin. The one thing...
Can you screenshot the error message?
Also, yes, I forgot to initialize the badge_count into 0, so it starts to save the number from 1. I'll upload the fix after I'll fix the other problem.
Made the following changes:
Add an option for regions. All you need to do is add "Region = XXX" (XXX = Region Name) into your badge PBS file. You can see an example in the given PBS file including Kanto-Sinnoh badges.
Fixed the loading problem (the load screen didn't show badge count)
I think it's where I store the badges. If I understand correctly, it only loads after the load screen, which is causing the problem.
Changing it will force everyone to start a new save and load everything - so be warned, everyone😉
Hoping to get some time and be back at Pokemon game-developing...
I've changed the "badge_count" function to count the badges from my plugin.
Maybe that's a version from before I changed it?
Are you perhaps using a different load screen? Can you send the load screen code?