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  1. R

    Resource Badgecase

    You can do so by removeBadge(badge) function, removing the badge from the obtainable into the unused one. addBadge(badge) to make it obtainable. Yes! I'm using Unreal Time System and forgot to adjust my code so it works without it. It should take me a few minutes, I'll fix it and update. I...
  2. R

    Resource Steal Storage

    It's very specific to evolve a Pokemon But I can help you do so, DM me and I'll guide you through it
  3. R

    In Development Pokemon Pangena

    I'm jumping my game again: Mega: download Dropbox: download The story hasn't been changed or expanded yet, but some of the gameplay did change. I'm still recruiting to develop the game, that's the main reason I'm publishing this demo - to get more public. Hope you enjoy the game :)
  4. R

    In Development Pokemon Pangena

    The links were updated (added Dropbox option). The game hasn't changed, there is no need to download it again if you successfully downloaded it before.
  5. R

    Resource Badgecase

    You can! On the pause menu condition. You can add a switch check condition, in your example. You can check if the player has at least one badge. Personally, I use (my) other plugin, NTC_LPC and there you should register to the Pokemon league before getting a badgecase.
  6. R

    In Development Pokemon Pangena

    From a different site (not Mega)?
  7. R

    In Development Pokemon Pangena

    It's v21.1 I don't know if it's so much different from v21, but it's not gonna "downgrade" (moving versions backwards). If you have a problem with the game (or just review), you are more than welcome to send me a direct message :)
  8. R

    In Development Pokemon Pangena

    There was a problem with the outside tileset on the previous file, it's fixed I've updated the download link
  9. R

    Resource Badgecase

    Oh, try adding pbSetSystemFont(@sprites["overlay"].bitmap) above drawPage in pbStartScene and pbStartSceneOne You can find those on Plugins/Badge Case/Badgecase_UI.rb
  10. R

    Resource Badgecase

    Have you compiled the new badges.txt file? You can do it by starting a new save. Also, if you don't have the Ruby file with the badges, you shouldn't use this function (it was made so it would be easier for you to create the badges.txt file when moving from version 1 to version 2, when I changed...
  11. R

    In Development Pokemon Pangena

    Of course, the link is on the bottom of the post.
  12. R

    Resource Steal Storage

    Exactly! You have a list of functions you can use, and the rest is your creativity. If you want someone to steal the player's first Pokemon, have a battle and return it after, you can! Or return it only at the post game? Can do!
  13. R

    In Development Pokemon Pangena

    Pokemon Pangena Kit: Pokemon Essentials. [/SPOILER] Looking for partners to make this game! Spriter? Mapper? Composer? You're in!
  14. R

    v21.1 Steal Storage 0.75

    Steal Storage How it works: There is a memory space for stolen Pokemon. You can steal the player's Pokemon and return them when you want. It's also works with items, but not so good (for now). Features: Steal Storage for Pokemon (and items, better in the next update) Installation: Download...
  15. R

    Resource Steal Storage

    roei110 submitted a new resource: Steal Storage - The option to steal and return the player's Pokemon Read more about this resource...
  16. R

    Resource Automatic Trainer Generator

    Yes, I made a mistake with that. Try changing the following: On "Trainer Generator_Types.rb". Change :POWER => [450], into :POWER => 450, (without brackets)
  17. R

    Game in progress- publish or wait?

    I've been making my game, Pokemon Pangena, for some time now. I have big plans for this game, so it's not close to being complete, but there is some progress: 4/17 Cities 2/11 Towns 4/26 Routes 3/17 Gyms I don't have any friends who share this interest, so I'm working on it alone. When I...
  18. R

    Resource Badgecase

    https://mega.nz/file/b9RzmS6J#ot3u1Gc9ggiH2Xv1jhNzbVcpEmb2Gfp9ZNNRsfE2eHc Luckily, I still have a v20 for this plugin :)
  19. R

    Resource [v13+] Unreal Time System

    You can do it. class PokemonSystem attr_accessor :unreal_time_usage alias org_init initialize def initialize org_init @unreal_time_usage = 0 end end MenuHandlers.add(:options_menu, :unreal_time_usage, { "name" => _INTL("Use Unreal Time"), "order" => 85, "type" =>...
  20. R

    v21.1 New Trainer Card & League PC - Updated For v21.1

    Made the following changes: Compatible with v21.1
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