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Recent content by SunriseStudios

  1. SunriseStudios

    In Development Pokémon Equilibrium

    The game is now finished. There's still some technical troubleshooting and cleaning up left to do. So I will probably release the game in February. New screenshots and maybe also a new trailer will follow soon.
  2. SunriseStudios

    In Development Pokémon Equilibrium

    Hello, the game is still in development and almost finished. What's missing is the last part of the main story. As I'm quite busy I had no time to add it yet, but I hope to complete the game within the next 2-3 months or so.
  3. SunriseStudios

    In Development Pokémon Equilibrium

    Introduction It's a cozy evening. An old man is telling a bedtime story to his grandson. It's the story about a hero that saved Johto a long time ago. 150 years before the time of G/S/C, the Brass Tower in Ecruteak City burned down. But the reasons are not known to this day. Immerse into the...
  4. SunriseStudios

    Resource BGM with intro + loops

    Dracarys submitted a new resource: BGM with intro + loops - Loop your music without editing audio files Read more about this resource...
  5. SunriseStudios

    v21.1 BGM with intro + loops

    Are you also annoyed about music that ends, then starts from the beginning with no good transition? A good example is when you have a battle BGM and you want the intro of that BGM only played once and afterwards loop a certain part of the BGM (the actual "battle music"). This very small script...
  6. SunriseStudios

    @Atomic Reactor: I loved playing your game! Are your custom battle bases self-made? If yes, am I...

    @Atomic Reactor: I loved playing your game! Are your custom battle bases self-made? If yes, am I allowed to use them in my own fangame with your permission? If no, could you tell me who made them?
  7. SunriseStudios

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Hi, does anybody know when the back sprites (normal + shiny) of Finizen/Palafin and Tinkatink/Tinkatuff/Tinkaton will be available? Is anybody working on them, or are they available and I missed them?
  8. SunriseStudios

    Resource Following Pokemon EX

    Is there a non-plugin version of the latest fix with only the code changed by you? I'd like to give it a try in my game, maybe I can find some dependencies with other scripts.
  9. SunriseStudios

    Resource Flexible ladders

    Dracarys submitted a new resource: Flexible ladders - Transfer without specifying the location! Read more about this resource...
  10. SunriseStudios

    v20.1 Flexible ladders

    The issue at hand You're creating a cave and letting the player transfer to another area using a ladder. Then you change your map including the location of the ladders and... oops, now you have to adapt all the transfer events. What it does Using this, you can easily transfer the player between...
  11. SunriseStudios

    Resource Auto Healing (like in SV)

    Dracarys submitted a new resource: Auto Healing - Heal your Pokés with the press of one button! Read more about this resource...
  12. SunriseStudios

    v20.1 Auto Healing (like in SV)

    Overview Lets the player use the SPECIAL button when in the party screen to auto heal the selected Pokémon. The SPECIAL button needs to be pressed once for each of the actions mentioned below. I think this is more player-friendly because sometimes you don't want to completely heal your Pokémon...
  13. SunriseStudios

    Resource Following Pokemon EX

    Hello, I've read through this thread but didn't find what I was looking for. Is there a way to get the x and y coordinates of the current following Pokémon on the map? I used an event that is converted into the follower, but the original x and y coordinates are returned, not the actual ones when...
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