A quick update: The game's release will be postponed to summer because I still need to fix many little things. But as I mentioned, it's finished. Also, the screenshots have been deleted for some reason. I'll post a new trailer and many screenshots very soon.
The game is now finished. There's still some technical troubleshooting and cleaning up left to do. So I will probably release the game in February. New screenshots and maybe also a new trailer will follow soon.
Hello, the game is still in development and almost finished. What's missing is the last part of the main story. As I'm quite busy I had no time to add it yet, but I hope to complete the game within the next 2-3 months or so.
Introduction
It's a cozy evening. An old man is telling a bedtime story to his grandson. It's the story about a hero that saved Johto a long time ago. 150 years before the time of G/S/C, the Brass Tower in Ecruteak City burned down. But the reasons are not known to this day. Immerse into the...
Are you also annoyed about music that ends, then starts from the beginning with no good transition? A good example is when you have a battle BGM and you want the intro of that BGM only played once and afterwards loop a certain part of the BGM (the actual "battle music").
This very small script...
@Atomic Reactor: I loved playing your game! Are your custom battle bases self-made? If yes, am I allowed to use them in my own fangame with your permission? If no, could you tell me who made them?
Hi, does anybody know when the back sprites (normal + shiny) of Finizen/Palafin and Tinkatink/Tinkatuff/Tinkaton will be available? Is anybody working on them, or are they available and I missed them?
Is there a non-plugin version of the latest fix with only the code changed by you? I'd like to give it a try in my game, maybe I can find some dependencies with other scripts.
The issue at hand
You're creating a cave and letting the player transfer to another area using a ladder. Then you change your map including the location of the ladders and... oops, now you have to adapt all the transfer events.
What it does
Using this, you can easily transfer the player between...
Overview
Lets the player use the SPECIAL button when in the party screen to auto heal the selected Pokémon. The SPECIAL button needs to be pressed once for each of the actions mentioned below. I think this is more player-friendly because sometimes you don't want to completely heal your Pokémon...
Hello, I've read through this thread but didn't find what I was looking for. Is there a way to get the x and y coordinates of the current following Pokémon on the map? I used an event that is converted into the follower, but the original x and y coordinates are returned, not the actual ones when...