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pbGet does still work in v21. Can you show how you are using it and/or what error you get?
Making a list of all scripts available would be impossible because there are way too many. Your best option is to review the wiki or explore the scripts in essentials yourself...
Reproducing the issue was very inconsistent for me, only happening like 1 in 20 times or so. It seems like based on your computer, the value Graphics.delta would sometimes return something very low, which would result in a very high frame count wait time (I saw it hit 4000 frames per second...
The only file that was changed was 004_MessagesUI. You only need to replace that file with the updated one for this update.
Change Log
🛠️Added some guardrails for v21+ so wait time for messages to appear wouldn't be super slow if Graphics.delta returned an abnormally low value.
The only files that was changed were 001_Data and 003_MarketUI. You only need to replace those files with the updated one for this update.
Change Log
🛠️Fixed a crash that would occur if you set the ID of one of your Free Market item lots to be the same as an item ID, and you tried to sell that...
I haven't bothered adhering to the new hosting policy for images so I don't have any to post here.
Since you're also on the discord, search the discord for "Free Market" and you'll find posts I've made that show off how it looks.
wrigty12 submitted a new resource:
Switch and Variable Usage Report - Quickly find all events that check or set a switch or variable.
Read more about this resource...
Have you ever used a switch or variable in many events in your game, so you can't keep track which ones are checking or using it? What if you need to reorganize your switch or variables and have to redo that setup in your events?
Now, you can run a report that tells you which events check or...
Good find. I guess I never bothered to do battles after testing a contest.
Here's the fix. You can add all the following code to the bottom of the 011_Animations.rb file in the Pokemon Contests plugin folder.
class Game_Temp
attr_accessor :contest_animations_data
end
alias...
You're missing an end in script number 172 in the script editor. If you haven't added any new scripts in the first couple hundred of them, that should be the Battle_Move script. You're going to have to go through the whole thing, look for where you made changes, and find where you're missing an...
Actually I think a clean way to do this is add a "DontShowClass" flag to the trainer definition, then check for the flag in the full_name function and do "return @ name" if the flag exists. This allows your classes to have unique class IDs and still hide the name