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Recent content by wrigty12

  1. wrigty12

    Resource Hacking Minigame

    wrigty12 submitted a new resource: Hacking Minigame - I'm in. Hack your way to greatness. Read more about this resource...
  2. wrigty12

    v21.1 Hacking Minigame 1.0

    This introduces a new minigame, where the player aims to reach a Finish Node by interacting with other elements, completing direction key puzzles, and dodging antiviruses. Features Create as many hacking minigames as you want! This plugin includes a fully-functional in-game editor. Import...
  3. wrigty12

    Resource Badgecase

    Data/.dat files are created by the game when you compile. It's where the game saves all the data from the PBS file. It's not something plugins provide when you download them. Why are you looking for the file?
  4. wrigty12

    Resource Type Icons Battle UI

    The only thing wrong I see with the folder you download is that the plugin isn't in a plugin folder, but you can easily just do that yourself. The Graphics folder is set up fine, you just need to drag its contents into your project's Graphics folder. It's not "all over the place". Plenty of...
  5. wrigty12

    Would appreciate help with my custom ability

    Oh yep, good call. So it should be next if move.calcType != :FIRE
  6. wrigty12

    Would appreciate help with my custom ability

    next if type = :FIRE Is this supposed to check that a move is Fire type? There are a couple of things wrong with this line then. It needs to be next if move.type != :FIRE
  7. wrigty12

    Resource Terastallization [DBK Add-On] [v21.1]

    The Y value is the first number, the 4. The x value is the addition of the two variables before the 4. I showed you the order of things at the end of my last post.. You can add "+ 15" or something just after "specialX" to see it move the x value. (Actually going on my computer instead of my...
  8. wrigty12

    Resource Terastallization [DBK Add-On] [v21.1]

    You circled the Y position value (so edit that if you need to change the icons y position) and the starting X position of determining what portion of the graphic to draw. Don't change that value. You need to add/subtract from the value set before the 4, which sets the X position value. [[path...
  9. wrigty12

    Resource Copy Events

    Yeah it isn't this plugin. With a clean copy, no plugin, I tried throwing the same event setup you have in Route 1, and it's constantly firing while I'm in Lappet town. I think it's a core problem with map_factory trying to run parallel processes on a different map than the current one, so it's...
  10. wrigty12

    Resource Copy Events

    It should copy all pages. I'm actively using the plugin in my own game and it copies over everything. Can you show me how you've set up your event so I can try to replicate it?
  11. wrigty12

    Resource Social Links

    If you're using the most up to date version of the Pause Menu, you just need to set up a MenuHandler the same way other things that appear in the vanilla pause menu are (like Pokedex). You can find those in the UI_PauseMenu script. The best one to copy is probably the Options one, since it's...
  12. wrigty12

    v21.1 Event Indicators - Update 2.2 - More Text Bubble Changes + Fixes

    BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes. Change Log ⭐New feature: Some Text Modification...
  13. wrigty12

    Resource Event Indicators

    wrigty12 updated Event Indicators with a new update entry: Update 2.2 - More Text Bubble Changes + Fixes Read the rest of this update entry...
  14. wrigty12

    v21.1 Event Indicators - Update 2.1 - Translation and Other Fixes

    The only change was done in the 001_Script file AND new file 003_Text Compiler. You only need to replace and add those files for this patch. Change Log 🛠️Fixed text bubble indicators not supporting translation. Now, when you compile, it should pull text from the Comments for translation...
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