The only file that was changed was 002_Scene. You only need to replace that file with the updated one for this update.
Change Log
🛠️Fixed a crash if you ran the word game that wasn't the daily word on a day you haven't ran the daily word game yet.
Change Log
⭐New feature: Script reports. You can now search events for a certain string included in an event's Script commands or Conditional Branch script checks. This will also check Game Switches and Game Variables that have "s:" at the beginning of their name (since they are Script Switches...
wrigty12 updated Event Reporting (fka Switch and Variable Usage Report) with a new update entry:
2.1 - Script reports
Read the rest of this update entry...
The only file that was changed was 004_PlayerLots. You only need to replace that file with the updated one for this update.
Change Log
🛠️Fixed a crash that would occur if you viewed personal lots that don't have any valid buyers.
Are you opening the right one? It looks like it saved a temp file along side the actual file. The one without ~$ at the beginning is the real one.
I will not be switching to putting documentation for my plugins somewhere separate online at this time (this is the first time in over a dozen...
If running that script crashes then it's not my plugin. Especially if you've been able to use my plugin in the past until only recently, something you changed or installed recently would be the culprit. you can try posting on rainfallsportraits discussion page, but I'm not sure if that is...
Question 1) What were you trying to do when this happened (which debug list)?
Question 2) If you run the script call pbMessageFreeText(_INTL("Search for what?"), "", false, 32) (In an event or the debug console, whatever you like) does it also crash like this?
I can't reproduce this so far...
The only changes were done in the 001_Scene and 004_Data files. You only need to replace those files for this patch.
Change Log
️🛠️Fixed an issue where hacking games wouldn't be recognized by the database after compressing game data.
🛠️Fixed a crash if you tried to add a Key Node linked to a...
Okay, if I'm understanding the crash correctly, you have a Locked Node that is set to Always Random and also set to Hide All, and then you're attempting to add a Key Node linked to it, right? Key Nodes cannot be linked to Always Random nodes, because they will change every time the player...
Hmm looks like I have to look to see what it takes to get new data files to be included in the compressed version (which I never test).
I'll also look at the crash you were seeing with the each_with_index
This update is a restructure of the plugin. Due to the name change, you must remove the existing Switch and Variable Usage Report plugin, otherwise you will get an error.
Change Log
♻️ Name change: This plugin is now called Event Reporting instead of Switch and Variable Usage Report, due to...
wrigty12 updated Event Reporting (fka Switch and Variable Usage Report) with a new update entry:
2.0 - Revamp and new features
Read the rest of this update entry...
You don't have your
PASSIVE_TRIGGERS_RANDOM_POOL set up correctly. It needs to be arrays within an array. So if you go off of what you have, you need it to be set up as
PASSIVE_TRIGGERS_RANDOM_POOL = [
[:MOM_PRESSURE, :Code, "$game_switches[76] == false"]
]
wrigty12 submitted a new resource:
Number Scale Choice - A nice looking UI to let the player make a choice on a number scale.
Read more about this resource...