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Ulquiorra Lifemon

Resource Ulquiorra Lifemon 2026-01-11

UlquiorraSM

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Joined
Nov 29, 2025
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UlquiorraSM submitted a new resource:

Ulquiorra Lifemon - A Quality for Life plugin that I use myself

Lifemon -
I hate it when Pokémon are almost identical during encounters, so I have my own script to make them more lively.

The features I currently have are as follows:

1. Random HP (There's a small chance that Pokémon will have lower HP upon encountering another Pokémon, perhaps because they had battled beforehand)

2. Random Status (Normal Pokémon have a 50% chance of sleeping at night and a 12.5% chance of sleeping during the day; weakened Pokémon (1.)...

Read more about this resource...
 
This is actually so genius.

Two features I'd still love to see in this are the option to dictate what encounter type (Land, only LandDay, RockSmash, maybe a combination of two or more, maybe exclude only one that wouldn't make sense) a historic encounter may appear in, as well as maybe having the option to dictate by the first type of a Pokémon what encounter types a released-and-now-returned Pokémon would appear in (with them just appearing whereever if such a matching encounter type doesn't appear). For example, WATER types appearing only in water or fishing, GRASS types appearing only in tall grass, or ROCK types only appearing as a RockSmash encounter... well, stuff like that.

That second one sounds a bit complicated, so I'm also fine with returning Pokémon just appearing anywhere because they miss the trainer so much or something.
 
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hello sir, if i didnt add the recovery system from notepad introduction, the plugin wont broken or something right?
i dont planning to make player pokemon will return in wild or something.
 
hello sir, if i didnt add the recovery system from notepad introduction, the plugin wont broken or something right?
i dont planning to make player pokemon will return in wild or something.
The recovery system is only optional, so it should, it only serves its purpose when you add the "Release" option and you release a Pokemon, otherwise it should do nothing
 
Thank you so much for this plugin, holy moly.
This and the Pokémon Factory plugin really do wonders to break up the staleness of wild encounters.
Released Pokémon wandering around the world map seems fun, almost to the point where I wanna set up wandering Pokémon as an alternative to roaming Pokémon, lol. Anyway, great job on this wonderful plugin. You are such a legend. <3
 
Thank you so much for this plugin, holy moly.
This and the Pokémon Factory plugin really do wonders to break up the staleness of wild encounters.
Released Pokémon wandering around the world map seems fun, almost to the point where I wanna set up wandering Pokémon as an alternative to roaming Pokémon, lol. Anyway, great job on this wonderful plugin. You are such a legend. <3
I'm glad you like it, I also use it for my game, so it has just as much priority for me as it does for here

btw it's possible that your version has bugs. I just uploaded the version to MediaFire that works with recovery and history. Btw, yes, the wandering feature is still new, I only started it today but I want to finish it soon. If your version doesn't have the sleep option for random messages, it's the incomplete version, the new one works
 
So I tested this plugin out, and just as a heads up, the plugin seems to break Double Battles :(
Hey, first of all, sorry to hear this, but the problem is that Double Battles work in the default Pokémon Essentials 21.1, at least for me, and I only have this plugin active. If the problem actually exists and this plugin is the cause, please send me a friend request on Discord and send me the error log so I can take a look, dc is "ulquiorrasm"
 
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