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Resource PokemonGo Shadow Pokemon 1

HikerGary

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Joined
Nov 11, 2025
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HikerGary submitted a new resource:

PokemonGo Shadow Pokemon - replaces the base shadow pokemon functionality with the pokemon go one.

hey folks!

Hiker Gary here.

OVERVIEW:
This is my first resource upload, so if there are any issues please contact me or comment on this and i'll try and fix them. i didn't see any other resources like this and i wanted this type of functionality, as i never played the pokemon ranger games. While not exactly a straight 1:1 of the pokemon go system, it's close enough and i enjoy it. the numbers are all adjustable so feel free to modify them. the only thing i'd love to add, is to be able...

Read more about this resource...
 
This is kinda interesting. So this removes the "shadow" typing I suppose? Is it possible to make some kind of edits to it? Like, wanting all stats go 20% higher, making one 30% and others 10%?
 
This is kinda interesting. So this removes the "shadow" typing I suppose? Is it possible to make some kind of edits to it? Like, wanting all stats go 20% higher, making one 30% and others 10%?
so i'm actually technically bypassing stats in general kind of. and am modifying the damage calculation of moves. if you look at the plugin script: search for :
if user.shadowPokemon?
atk_shadowMultiplier = 1.2
else
atk_shadowMultiplier = 1
end
if target.shadowPokemon?
def_shadowMultiplier = 0.8
else
def_shadowMultiplier = 1


basically, increasing atk will increase special attack AND physical attack, and defense is both special and physical.

thats how the damage calculation of how pokemon essentials works. i couldn't find a clean way to add 20% to stats directly, without writing my own like 3rd ev iv kind of thing.

but feel free to change those numbers. by setting atk shadow multiplier to 1.2, we increase the atk stat when being applied to any move by 20%, and .8 for defense decreases by 20%.
 
so i'm actually technically bypassing stats in general kind of. and am modifying the damage calculation of moves. if you look at the plugin script: search for :
if user.shadowPokemon?
atk_shadowMultiplier = 1.2
else
atk_shadowMultiplier = 1
end
if target.shadowPokemon?
def_shadowMultiplier = 0.8
else
def_shadowMultiplier = 1


basically, increasing atk will increase special attack AND physical attack, and defense is both special and physical.

thats how the damage calculation of how pokemon essentials works. i couldn't find a clean way to add 20% to stats directly, without writing my own like 3rd ev iv kind of thing.

but feel free to change those numbers. by setting atk shadow multiplier to 1.2, we increase the atk stat when being applied to any move by 20%, and .8 for defense decreases by 20%.
Sounds cool for me. Good work man
 
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