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Resource Challenge Modes 1.1

Is there a way or event script to force specific rules without the player having the option to choose? The idea is for the player to decide if they want to play the nuzlocke mode or not but not be able to set their own custom rules.
Also looking for this, ideally I'd love to have a rule select menu like the one that the plugin already has but with sets of rules packed, like 'Nuzlocke mode', 'Hardlocke' and such, and to be able to decide which rule is inside each mode as a developer without letting players to choose them individually.
 
Forced Rules already exist a few updates ago, so you can already do that in its current stage
Thanks! I didn't know you could that. However, this lets you define only one set of forced rules, am i right? I'd like to have several sets of rules and let the player choose one of them (regular nuzlocke, hardlocke, monolocke, etc)

Edit: Nvm I got it now, I need to make my own UI/dialogue to choose the correct set but it is fine.
 
For some reason my trainer pokemon are not being randomized when playing with the randomizer rule. My encounters and starter are random, :trainer_pokemon is set to true, and ChallengeModes.rules shows that the randomizer mode is on, but I can't make it work with trainers. Any clue?

Also, is there any way to activate rules later in the playthrough? I want to make a randomlocke mode, so ideally I want to have randomizer rule active since the very beginning, so that the starters are random, but I don't want the 'locke' rules to be active until you get the first Pokeball. How would I achieve this?
 
Also, is there any way to activate rules later in the playthrough? I want to make a randomlocke mode, so ideally I want to have randomizer rule active since the very beginning, so that the starters are random, but I don't want the 'locke' rules to be active until you get the first Pokeball. How would I achieve this?
This feature has been included since the first release. The rules only activate once you have received your first Poké Ball. 😀


For some reason my trainer pokemon are not being randomized when playing with the randomizer rule. My encounters and starter are random, :trainer_pokemon is set to true, and ChallengeModes.rules shows that the randomizer mode is on, but I can't make it work with trainers. Any clue?
Need to look, maybe a little bug
 
This feature has been included since the first release. The rules only activate once you have received your first Poké Ball. 😀
Maybe I did not explain myself, or I don't understand properly how the plugin works. I want the :RANDOMIZER_MODE rule to be active from the moment the player chooses the challenge, BEFORE getting the first ball. This way starters are random. Then, when they receive their first ball, all these one capture, permafaint etc rules activate. Until now, I've been able to activate them all at the same time, either when getting the first ball, preventing the starters from being random, or forcing them to be active before getting the ball, causing a softlock in my game, but I couldn't figure out how to activate them in two separate times.
 
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