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Idle Bubble System – Installation & Usage Guide

Resource Idle Bubble System – Installation & Usage Guide 1.0.1

Luxintra117

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Luxintra117 submitted a new resource:

Idle Bubble System – Installation & Usage Guide - Automatic dialogue bubbles that appear above NPCs when the player is nearby


Step 1: Install the Script​

  1. Open RPG Maker XP.
  2. Press F11 to open the Script Editor.
  3. Scroll to just below the TextEntry section.
  4. Right-click → Insert → name it IdleBubbleSystem.
  5. Paste the full script (from Idle Bubble System.txt) into this section.
Screenshot-2025-04-30-200311.png



Step 2: Add Required Graphics​

Copy the following files into your game’s folders:
  • ...

Read more about this resource...
 
The plugin is amazing but I seem to have a weird issue.

It shows the idle box like normal, that part works, it then changes page because of the selfswitch A, but then the idle box just continues looping.

It keeps re-appearing over and over and over and over and over again.
I don't know why it does that.

isLUFlE.png
bubIVJo.png
 
The plugin is amazing but I seem to have a weird issue.

It shows the idle box like normal, that part works, it then changes page because of the selfswitch A, but then the idle box just continues looping.

It keeps re-appearing over and over and over and over and over again.
I don't know why it does that.

isLUFlE.png
bubIVJo.png
I've posted an update for this, but in the current script replace:
if @idle_wait_time && Graphics.frame_count - @idle_wait_time > 1 * Graphics.frame_rate
@idle_wait_time = nil
with:
if @idle_wait_time && Graphics.frame_count - @idle_wait_time > $idleBub.wait_time * Graphics.frame_rate
@idle_wait_time = nil
 
I've posted an update for this, but in the current script replace:
if @idle_wait_time && Graphics.frame_count - @idle_wait_time > 1 * Graphics.frame_rate
@idle_wait_time = nil
with:
if @idle_wait_time && Graphics.frame_count - @idle_wait_time > $idleBub.wait_time * Graphics.frame_rate
@idle_wait_time = nil
Thank you.
That does decrease the speed of it showing the text box! Much better.

I am wondering, is there a way to make the text only appear once? I wanted to have an NPC say something when you're close only one time and then no longer do it.
 
Thank you.
That does decrease the speed of it showing the text box! Much better.

I am wondering, is there a way to make the text only appear once? I wanted to have an NPC say something when you're close only one time and then no longer do it.
Yes if you only want it to display once you can use Wait and pbDisposeIdleBub, just adjust the wait time for as long as you want. On event page two you can have the event run something else. It will only run the Idle bubble once even if you exit and renter the map.
Screenshot-2025-05-09-130326.png
 
Hello, it could be that I've done something wrong, but when the Essentials Hotfix Plugin is used, the script doesn't seem to work. Since this plugin is an official Essentials Bugfixing Plugin, and not just another plugin, I thought I would report the conflict. It's likely that the event proximity detection included in the Misc scripts or something along those lines, is interfering.
 
Hello, it could be that I've done something wrong, but when the Essentials Hotfix Plugin is used, the script doesn't seem to work. Since this plugin is an official Essentials Bugfixing Plugin, and not just another plugin, I thought I would report the conflict. It's likely that the event proximity detection included in the Misc scripts or something along those lines, is interfering.
Thanks for the report, I'll take a look at and get a patch out for 1.1.0
 
It looks like this is incompatible with Auto Multi Save.

If there's a bubble open when the game tries to autosave, you get this error, the save corrupts, and the game can't be loaded until the autosave file is deleted:

44O14Wx.jpeg
 
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