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Completed Games

Projects with a complete, playable release are located here! Playable demos and other works in progress should be posted in the other sections.
The Rules and Regulations applies to this forum. Please give these a read before posting. When Posting a Project in Completed Games Completed Games is a forum for games that are, well, complete. Only you can make that decision if your project is truly complete, and some never are, but this section is for games that aren't still major works in progress. If you aren't sure and/or you choose another prefix than "Completed," your thread will be moved to a more appropriate section of the forums. Threads must be approved by a staff member before they're public. If we do not approve your thread within 48 hours, you will receive a message from us with what is missing from the rules as listed below. If we do not hear from you after that, your thread will be deleted and not make it to public view. If you believe it did meet the requirements, or the requirements do not adequately apply to your projects, please get in touch with a staff member. The following are the requirements for your thread to be approved. Each thread must have a clear project description, and must state what engine and/or kit, if any, is being used. For instance, "RPG Maker XP," "Godot," or "Pokémon Essentials." Each thread must have a plot outline. Include a small write up or summary of your plot and or backstory. Try for a paragraph at least. It doesn't have to include spoilers or in-depth plot details, but try to capture people's interest. This may not always be applicable, as not all projects have a plot. Each thread must have a list of unique features. Include any features in your game that you believe will make it stand out from other projects, preferably in a list instead of a block of text. They don't have to be ground-breaking. Commonly used resources are not unique features, and generic statements like "new characters" do not count. Each thread must have at least four screenshots that are unique to your project and tell us something about what your project entails. As such, generic screenshots, such as an unmodified Pokémon Essentials screenshot, do not count towards this threshold. Make sure they're fairly different from one another. We don't want four screenshots of one area of your game or just of your interfaces. Each thread must credit the creators of all assets they did not create themselves. This includes credits for your engine/kit. All individuals in a kit or resource's credits must be included. Be absolutely positive that you're giving the full and correct credit when using public resources, and make sure to list any team members you might have working on the game. We take credits very seriously. Not crediting someone for something they created is considered content theft and is a very serious offense. No thread may use URL shorteners to share images, patch notes, game files or other miscellaneous file, or host any files directly on the Eevee Expo forums. Considering file-sharing websites for this, such as Mediafire or MEGA. You may not use URL shorteners for this. All completed games are required to have a download link that is accessible by anyone, i.e. without signing up for an account on a website, including Discord. Advertising a Discord server is allowed, but you shouldn't require the reader to sign up for another website and/or join your Discord server in order to play your game. Some important things to note regarding credits... If you aren't sure the proper credits for something you're using, do some searching to find out who made it. If you for some reason can't find out who made it, you shouldn't be using that resource. If you're using Pokémon Essentials, Luka's Elite Battle System, or some other widely used resource: be sure to credit them as well. Just because they're well known doesn't mean you don't have to credit them. If we find that you are using (private) resources without the author's permission and or without credit, there will be repercussions. This is considered content theft, and your project will be taken down. We will then require proof that you have permission, or to talk to the author ourselves. If you notice your content is being used against your wishes or you're not being credited for your work, please contact a staff member. We'll work with you and the offending project to make sure proper credit is given or the project will be removed from the forums. Posting in General The following things should be kept in mind when posting in a project thread: Project feedback is highly encouraged; if you see something in a project that you feel needs improvement, point that out, but be respectful about it. Keep in mind that it's ultimately the developer's project and it's their vision for the project. Not all posts have to be feedback; you can talk about how much you like the game (make sure to say what you like about it), ask questions about it, or talk about it in general! A project developer (usually) loves nothing more than people discussing what's going on in the game. Spam The following types of posts are considered spam and will be deleted. If you notice a post breaking this rule, please report it and move on. Posts asking for a release date. Posts asking for a download link. Posts asking if the game is finished. Posts asking if they can be a game tester, unless stated by the project author that they're looking for testers. Posts with little to no substance: (eg. "I like your game, it's cool!") Tell us why you like the game! Double posting. Please edit your post instead of double posting. If you're the thread author, you may double post if you have some new content to share.
 
The story: You come from a family of Pokemon Divers; a prestigious career only attainable by the best trainers. Orphaned as a baby and raised by Dive Corp. staff, you're given the opportunity to bypass the Dive Corporation exam requirements. But when something goes terribly wrong on the entrance exam, you're forced to retry through the traditional route - by completing the Pokemon League challenge. Along the way, you'll meet unique rivals and uncover an ancient, catastrophic event that now looms over the region a second time. Your adventure will take you not only to the depths of the ocean but further beyond than you ever imagined. With the release of v2.0, there are now two explorable regions: Hireath and Lyreath. Both offer distinct gameplay and story hooks, detailed further below. Current Version: v2.0.3 Created using Pokemon Essentials v20.1 Credits and socials at the bottom of the post Download link: https://mega.nz/file/JMVCgJDD#jW3IolW3eNcHxjM2OZniurTNjawVN0J5uXSi7sdxZcw Trailer Here: View: https://youtu.be/Mc63n2Tic5U Audio Tease for v2.0 Expansion Here: View: https://youtu.be/AwjokXBsxns The Region of Hireath: Your adventure will begin in Hireath, its (mostly) linear story taking you between the past and present in order to put a stop an impending disaster. The pacing most closely resembles that of Pokemon Diamond/Pearl's story campaign and features almost exclusively Double Battles throughout the game like Pokemon Colosseum. About 25% of the region is optional to explore, and the runtime is roughly 25-40 hours depending on your level of skill, exploration, and side-questing. The region is designed to be difficult, but not impossible. Being a fan of Nuzlocking myself, tools have been put in place and difficulty curves scrutinized. As you work through the story, its ending will set up an "epilogue" that will unfold as you continue your adventure into the second region of Lyreath. Hireath Overworld & Gameplay Screenshots: Hireath Region Features: The Region of Lyreath: Your adventure in Lyreath will be markedly different than your time in Hireath. For starters, the region is comprised entirely of 184 Fakemon, 18 of which have Mega Evolutions. While your inventory and money will follow you into Lyreath, your Pokemon team will not. You will be starting over and experiencing the region exclusively with Fakemon; all battles are also exclusively Double Battles. Lyreath itself is designed from the ground-up to be open world, borrowing inspiration from Pokemon Emerald's open sea. Consisting of a collection of islands, Lyreath can be explored at your discretion. Level caps and level-scaling maintain the integrity of the open world gameplay. The storyline itself in Lyreath can also be tackled as you see fit. A few key story beats are immune to scaling-down (but will scale-up), keeping the narrative paced appropriately, but otherwise you are free to tackle the main objectives as you wish. While you can set sail to any island you want, you can also explore the vast ocean down below. The region has an interconnected ocean, so you can dive virtually anywhere within Lyreath's borders and seek the secrets that lie buried in the ocean depths. Approximately 50% of the region is optionally explorable, and the campaign is runtime is roughly 15-25 hours depending on your skill and meandering. Lyreath Overworld & Gameplay Screenshots: Lyreath Region Fakemon Pokedex: Lyreath Region Features: New Game+ Information: Known Bugs: Credits: Closing Remarks: With well over 12,000 hours of development time clocked in on RPG Maker alone, I am beyond excited to share this 5+ year project with others. I'm extremely biased, but if you're looking for a memorable story that just might bring tears to your eyes, Oxidized Gold has got you covered. I'd be humbled to hear your feedback and stories. I don't lurk much on these forums, but I do have a Discord channel I've created for my game if you're interested in hanging around. There you will find many resources for the game, as well as dev-blog posts if you're interested in peeking behind the development curtain. Discord: https://discord.gg/VFX2PFcCk Thank you for reading this far! I hope to see you around, regaling me with your weathered tales, diver.
 
Game Title: Pokémon Journey Game Screenshots: Game Download: http://www.mediafire.com/file/abfnq8qwapdcrtu/Pok%E9mon%20Journey%20v1.03.zip Made Using: Pokemon Essentials on RPGMakerXP Team: Just me, Tomix9tomix (also known as CloonieKing) Notes: This is a game that tells a story about three kids who go on an adventure. This is my 2nd Pokemon Fan Game I've made and also the 2nd Relic Castle Game Jam I have entered! And from that you might be able to tell that these game jams really mean something to me because without them I have not found the push I need to actually complete a fan game. Honestly, the last month and a bit has been extremely stressful and busy as I've been trying to fit this in with work and school. But it is all for this part, the part where I finish my game and I post it, and that makes it all worth it. Last year I was not too proud of what I made for the jam, I wished I could've done more and better. But this time I am happy with what I've made and I think I can say I am proud of it. Sentimental stuff aside, thank you to anyone who decides to play this game, I hope you enjoy it, I'd love to hear your thoughts and critique bellow in the comments. And thank you to the staff at relic castle for making this possible <3 Resource Pack: https://eeveeexpo.com/resources/225/ Credits: Youtube Playthroughs:
 
Pokémon: Forest of Fragmented Memories By: Shadow56bomb Made with RPG Maker XP Synopsis: After a stormy night, a Pokémon nobody's ever seen before wakes up in your tribe and can't remember anything about themself. You, a Deerling, set off to help them remember who they are. Screenshots: Download: https://mega.nz/file/OFZHCTRa#aqnWEBOScVrzChPa-8pZmweGcIRdZytmVWnGilhMqlY Updates: 1.4: Made it possible to redo Cofagrigus' fight if you lost. Put sand on the jumping part of Tyrant's Canyon to make it as noticeable as it can be. Fixed the portrait of X not leaving after the memory scene from the secret boss. 1.3.1: Fixed the door in the intro no longer working via two different ways at once. Also fixed the Stantler not being able to move from another door. 1.3: Added a checkpoint to the Skwovet stealth section. Removed some grass in the Skwovet stealth section so you don't fight wild battles in front of them. Added an NPC to make TM020 more noticeable to hurt the Duskull. Added collision to the doors you can't enter so it's less weird. Added fast travel between the tribes after a certain point to remove the need for extensive backtracking. Fixed being able to walk on some vines in the Floral Weald. 1.2: Readded the Audio file because I forgot it accidentally. Cut the time it takes to finish Guardian Road in half. 1.1: Fixed softlocks with stairs in Berry Trail and Road of Thieves. Made the entrance to Hidden Pocket more visible. Fixed a softlock when going to the ladder when Dusclops' black hole is out. Credits: Resource Pack: https://eeveeexpo.com/resources/1749/
 
Overview Perhaps you are wondering where the "Redux" in this game's title comes from. For that, there is a long answer and a short answer. The Long: Pokémon Pumpkin is my second completed fangame, which I released in 2018. For those who know me from other sites, yes, Pokémon Castaway came out before Pumpkin. However, Pumpkin's development was finished before I agreed to join Relic Castle's Game Jam Four. Michael and I began talking because he showed up in my DMs demanding to test and I was too shy to say no volunteered to playtest Pumpkin. Things just rolled from there. A full year has passed since then. During that time I've started my most ambitious project yet with Michael, completed another tiny fangame, abandoned two other personal projects, and left the wonderful Pokémon Umbra team to focus on myself. (Alright, that should be enough plugs.) Though this is the long explanation, I won't get into the nitty-gritty. What I will say is that I've been very conflicted since the summer about the quality of my work and what I want my fangames to be. I found myself questioning everything from graphical styles to gameplay mechanics. In the end, I decided that I would remake Pokémon Pumpkin into a game I respect more. Pumpkin will never be perfect, but I wanted to do it a little more justice with the dev skills I have built up over the past year. In addition, I have to give a really big thanks to @Michael for all the hard work he put into this game. He helped me revamp trainer sprites, and puzzle out the logistics (or lack thereof) of coding. He dragged me out of the angst (a bit more literally than you'd think) and motivated me to finish this. The Short: Old game bad. New game less bad. Visual Comparisons What does this mean? 1. Can I transfer my save from old Pumpkin to Pumpkin Redux? Unfortunately, you cannot. There are a number of mapping and eventing differences that will inevitably result in softlocks, bugs, and other sequential problems. 2. Do I need to play old Pumpkin to understand Pumpkin Redux? Nope! The story's gone through a couple logistical refinements, but it's all the same in the end. 3. I found a bug in the old game, can you help me out? First of all, don't play the old version if you somehow got ahold of it. The answer is yes, but please DM me rather than posting the bug on the thread. I'd prefer to keep problems with the new game here now, so there isn't confusion. The Story The game takes place over a single day, October 31st. Being the sugar-starved child that you are, you convince your overprotective sister to let you set out on a trick-or-treating adventure across the region. Her only condition? (Beyond staying on the path, not seeking out serial killers, and looking both ways before crossing the street.) Be home before midnight. Collect candy, make some unlikely friends, and solve a few mysteries along the way! Features A trick-or-treating system An informal candy economy: trade your sweets for certain Pokémon, helpful items, and other useful supplies A major trainer battle and encounter overhaul to increase difficulty Around 8 to 16 hours of gameplay A murder-mystery-solving segment A walkthrough for the aforementioned murder-mystery segment, should that not be your jam Pokémon from up to gen 7 The plot twist is probably not that you were a real ghost the entire time There's uh, probably some semblance of writing in this somewhere Screenshots Download Link Credits
 
Pokémon Hydro Bliss is an open world game with two regions and over 900 new maps. Your previous poke-knowledge will only carry you so far! There are 300 new moves to learn, a major mechanics overhaul to understand and a rebalancing of species to comprehend. The game was created on RPG Maker XP and Pokémon Essentials and has been in development since 2017. STORY: The game is battle-focused. Your goal is to obtain all 18 badges from either region and enter the Regional Championships Tournament. Exploring the world and advancing the main story lines are optional and can be done whenever you feel like it. In addition to the usual suspects, you'll encounter three new suspicious gangs each with their own agenda... SCREENSHOTS: FEATURES: -All species from gens 1-9 excluding some legendaries and paradox forms -3 Difficulty modes -Level Cap option -Adjusted stats and movesets for most species -Route design that makes wild battles optional -Multiple save files -Transfer Pokémon between save files -Dozens of original songs -Pacifist Battle format (no direct damage allowed!) QUALITY OF LIFE: -EV Target System (set your desired EV spread beforehand for each Pokémon) -Active Modifiers Screen (view stat stages, field effects etc. in battle) -Advanced PokéDex (see learn sets, evolution mechanics and more in PokéDex) -Compatibility based HMs (e.g. all Pidgeot can Fly) -Catch rates depend on level difference NOTABLE MECHANIC CHANGES: -Elevation as an inherent trait (e.g. Flygon is airborne without Levitate, Dodrio is grounded despite its Flying-typing) -Balanced Type Sheet option (a reworked type sheet that slightly buffs weaker types and nerfs Fairy) LINKS: GAME DOWNLOAD Google Drive || MEGA Discord Change Log INSTALLATION: -Windows: Download the game zip, extract it and run "Game.exe" -Android: JoiPlay Installation Guide HOW TO UPDATE: -You can always update by redownloading the entire game. -Alternatively, you can get only the files that have been added/altered. Copy-paste the contents of Patch to the game's root folder and you're good to go! PATCH DOCUMENTATION: -Pokémon Data and Locations are available internally in the Documentation subfolder -Other miscellaneous things: Documentation CREDITS:
 
Summary Years of traveling have taken you to the most remote regions of the world. You first claimed the Champion’s throne in Kanto, took down more than one evil organization, and uncovered countless myths and legends about Pokémon and humans alike. After your latest adventure in the Galar region, it’s time to face a new challenge and prove everything you’ve learned over the years. Because the legacy of a hero is more than just the deeds of the past. Are you ready for your future? The Aoroa Region awaits you! About the Project “Pokémon Hero Legacy” was developed by me (Younam) as a solo developer between 2020 and 2025. The game is based on Pokémon Essentials v21.1 and was created using RPG Maker XP. The game takes strong inspiration from the official Pokémon titles and is enhanced by numerous plugins from the fangame community. My goal was to create a game that builds upon past adventures, combines my favorite features, rewards players for exploring a highly detailed world, enriches the experience through diverse quests, and allows players to catch every Pokémon throughout the journey. Screenshots Features Download Link Installation Guide Updating the Game Wiki Pokémon Hero Legacy Wiki Deutsch Pokémon Hero Legacy Wiki English Discord Join the "Pokémon Hero Legacy" Discord! Known Bugs Credits
 
Made for Insert Name Jam 2025 Synopsis You play as Ivy, an ambitious but sometimes lazy girl with wishes of one day succeeding Santa. One day, when a mysterious letter arrives at her house asking for help deafeating the ancient Titans, Ivy jumps at the chance to prove her worth! You will be assisted by your most loyal companion: Peppermint the Delibird. Will you be able to uncover all of the various mysteries scattered through the three islands? Will you be able to crush the three titans and answer the prayers of the mysterious letter's sender? More importantly, will you be able to help clean up the archipelogo from all of Peppermint's misplaced gift boxes? There is only one way to find out. 7h to 14h of gameplay depending on your style and thoroughness in completing optional quests. (The current speedrun record is 0h51. Let me know if you somehow manage to beat it 😂) Features A custom-made gift system to obtain random Pokémon and items scaled by your current level. An open world adventure spanning 3 islands (officially) with absolutely no grinding necessary, just maximum liberty. A ton of optional sidequests to spice up the adventure and provide unique and powerful rewards. A whole new custom-made soundtrack by King_Waluigi specially curated for the islands' environments. The Delibird in-battle assistance system - use at your own risk (surprise)! Hidden bosses and mega evolutions. Speed Up button. Screenies Download Walkthrough Link Complete playthrough series Speedrun
 
You are invited to test the new cyber facility in the battle frontier. In the simulation, you will face many dangers and meet unexpected pokémons. As it's a prototype, the AI even deteriorates as you are advancing into the challenge. Can you beat every boss and become the new brain? Pokémon Rogue AI is a rogue-like game heavily focused on boss battles made using Essentials v21. See this game as an experiment of what it’s possible to do with mid battle dialogue. Warning I don't know if a moving noise that looks like what's used for the title color font can trigger an epileptic crisis if it's moving slowly on the screen, so be careful in the ending section if you know that you can be affected. Features Scenarized boss battles Randomly generated rooms A complex loot system An evolving move tutor Customizable EVs A randomizer And other stupid things ! Download Link (mega) For fangame developpers and modders or anyone who wants to modify the game Credits
 
Pokemon AlexSMRPG Paralelo "Keep in mind that i'm not a English speaker, I'm brazilian, but i'll try to translate the post using quotes." Uma nova aventura Pokemon, completa, incluindo a uma região nova com 8 ginásios e uma Elite dos 4! "A new, complete Pokemon adventure, including a new region with 8 gyms and an Elite Four!" Game Screenshots: Nesse jogo você acompanha a história de Alexsandro Magalhães, na sua busca de se tornar um Mestre Pokémon! Explore um mundo novo, faça novas amizades, enfrente adversários poderosos e tente pegar todos eles! "In this game you will play as Alexsandro Magalhães,on a quest to became a Pokémon Master!" "Explore a new world, make new friends, face powerful opponents and try to catch them all!" O que há no jogo: (Features) -Todos os 386 Pokémon de Kanto, Johto e Hoenn (All 386 Pokémon from Gen 1-3); -8 Ginásios e uma Elite dos 4 (8 Gyms and an Elite Four); -Uma Montanha da Batalha, um local com 100 treinadores para serem enfrentados. (A Battle Mountain, with 100 trainers to battle); -Instituições de batalhas para desbloquear novos itens e golpes (Various Battle Institutes); -Treinadores especiais, sendo todos membros da comunidade do Alex e alguns convidados especiais (Special Guests as Trainers); -Gráficos inspirados na terceira geração (Third generation inspired graphics); -Pokémons te seguindo (Following Pokémon); -Músicas de RSE, FRLG, Colosseum e algumas músicas customizadas (Music from RSE, FRLG, Colosseum and Custom); -Você joga como Alexsandro Magalhães, embora seja possível escolher o próprio nome (You play as Alexsandro Magalhães, but can name yourself if you wish); -A possibilidade de dar Fast Foward, ao apertar a tecla "Q", tendo 3 modos de velocidade (Fast Foward); -História em PT-BR, mensagens de sistema em inglês (Texts in portuguese, menus in English); -E mais alguma coisa que eu devo estar esquecendo (And more, i guess). #PLOT: Você está indo receber seu primeiro parceiro Pokémon, mas descobre, junto com seus rivais, que seu vizinho, o Campeão de Genob, bem como o resto da Elite dos Quatro, foram sequestrados. Após escolher seu Pokémon inicial, você inicia sua jornada, ao mesmo tempo que um grupo misterioso, conhecido como Equipe NAP, está invadindo uma cidade, tentando obter informações sobre a Pokébola GS. Quais são os planos dessa tal Equipe NAP? Quais segredos aguardam nosso protagonista? E por quê esses criminosos parecem te conhecer tão bem? Será ele capaz de se tornar um Mestre Pokémon? "You are on your way to receive your first Pokémon partner, but discover, along with your rivals, that your neighbor, the Champion of Genob, as well as the rest of the Elite Four, have been kidnapped. After choosing your starter Pokémon, you begin your journey, at the same time that a mysterious group, known as Team NAP, is invading a city, trying to obtain information about the GS Poké Ball. What are the plans of this so-called Team NAP? What secrets await our protagonist? And why do these criminals seem to know him so well? Will he be capable of becoming a Pokémon Master?" Made using: Pokemon Essentials v21.1 Download: Here
 
Pokemon AlexSMRPG 2: Uma Nova Jornada !UPDATED! !NOW IN ENGLISH BY @SpaceyCrockett ! Thanks to his works, the game is now in English. But, keep in mind that may have some errors, since I'm not an English Speaker. "Keep in mind that i'm not a English speaker, I'm brazilian, but i'll try to translate the post using quotes." Um jogo completo com 8 ginásios e uma Elite dos 4! "A full game with 8 gyms and a Elite Four!" Game Screenshots: Nesse jogo você acompanha a história de Alexsandro Magalhães, um criador de conteúdo / youtuber na sua busca de se tornar um Mestre Pokémon! "In this game you will play as Alexsandro Magalhães, a streamer, on a quest to became a Pokémon Master!" O que há no jogo: (Features) -Exp. Share da sexta geração (Gen 6 Exp. Share); -1008 Pokémon para capturar, incluindo formas regionais (1008 Pokémons to catch, even Regional Forms); -8 Ginásios e uma Elite dos 4 (8 Gyms and an Elite Four); -Uma "Battle Frontier" que propõe batalhas bem mais desafiantes (A "Battle Frontier" for harder battles); -Treinadores especiais, sendo todos membros da comunidade do Alex e alguns convidados especiais (Special Guests as Trainers); -Gráficos no estilo da quarta e quinta geração (Graphics from Gen 4 and Gen 5); -Pokémons te seguindo, mesmo que alguns poucos não façam isso (Following Pokémon); -Músicas de vários jogos da série Pokémon, além de algumas de outros jogos (Music from Pokémon Series); -Você joga como Alexsandro Magalhães, embora seja possível escolher o próprio nome (You play as Alexsandro Magalhães, but can name yourself if you wish); -A possibilidade de dar Fast Foward, ao apertar a tecla "Q", tendo 3 modos de velocidade (Fast Foward); -História em PT-BR, mensagens de sistema em inglês (Texts in portuguese, menus in English); -E mais alguma coisa que eu devo estar esquecendo (And more, i guess). #PLOT: Você é encarregado de receber uma entrega para o professor local em outra cidade. Após receber seu parceiro Pokemon, Você deve viajar até a Cidade Pitanga para receber a encomenda, recebendo de presente do uma PokéDex e iniciando sua jornada, mas ao mesmo tempo, um grupo criminoso, conhecido como Equipe NAP, está invadindo um misterioso laboratório abandonado. Quais são os planos dessa tal Equipe NAP? Que segredos aguardam nosso protagonista? Será ele capaz de se tornar um Mestre Pokémon? "You have to deliver the Professor's Parcel from another city. After getting your own Pokemon, you have to go to Cidade Pitanga to receive the parcel, getting a PokéDex and starting the journey, but, at the same time, a mysterious team, named Team NAP, is in a abandoned laboratory. What's Team NAP plots? What secrets awaits? Can you become a Pokemon Master?" Made using: Pokemon Essentials v19.1 Download: Link
 
Life has not been the kindest of friends to you or your Pokémon. After a tragic accident, both you and Pokémon's parents died and developed a special gift that leaves you feeling cast out from the world given to you. As you move from home to home you grow even more in the darkness of being an outcast. That is until one day while out fishing you discover a strange place that too has been cast out from its origins. Shrouded in dense fog you come across a talking tree that has given you a purpose. A meaning in life. Will you squander it, or will you remain in the voided darkness? Screenshots: Made Using: RMXP Team: Development - GangstaNerd Story - GangstaNerd & Ash Play Testers - GangstaNerd, Ash, & LoLo Download Link: Pokémon Afterlife Part I (v2.2.7) Notes: Game is a full complete game with alternate endings depending on your decisions. There are certain Pokémon that can evolve after they have fainted creating a ghost typing of that Pokémon's final evolution. Known bug: After hours of researching and trying to figure it out but couldn't remedy one bug of a bleeding effect from the previous map bleeding into the current map. Luckily it only happens after the end credits roll. The solution is after the credits roll save the game fully quit the game and enter back into the game to fix the issue. Bugs Fixed: Fixed issue with time moving too fast Resource Pack: Credits:
 
Pokemon Acceptance Awards: HeroVoltsy's top 10 fan games of 2021! We came in at #3! Talk to wild Pokemon, unleash fake megas and save the PokePark in this completed story-driven adventure! Download here! Introduction: Pokemon Acceptance is an rmxp fan game running on Pokemon Essentials 17.2 using a gen 5 style tileset. This game was solo developed by Tpick, a first time game developer who started development in May 2020. The first completed version launched on PokeCommunity in July 2021, but in March 2022 after adding in Hisui forms I've decided it's about time to share it with my friends here at Relic Castle! Plot: A mysterious barrier emerges around the PokePark, causing many people and Pokemon to go missing. Professor Rowan sends Gary Oak and his young assistant Grace (you) to investigate the disturbance. Once there, you discover a civil war has begun inside the PokePark! The sinister Ein has kidnapped Phione while all of the powerful Pokemon that usually protect the park are gone. Ein has even recruited trainers typically seen as heroes to his cause. It’s up to Grace to join the resistance and save the Park from the inside! Post-game story! Explore Parts of Orre, Kalos, Johto and Kanto as the story reaches it's final conclusion! Unique Features No gyms/league! A story driven adventure to save the PokePark. Fake mega evolutions! Current List: Frosslass, Delibird, Ludicolo, Dunsparce, Kecleon, Raichu, Sudowoodo. See one you wish I had? Let me know! I may still add more! Follower Pokemon like in HG/SS Talk to Pokemon! Interact with wild Pokemon, and see their reactions with portraits from Super Mystery Dungeon! Alternate currency system! Just like in PokePark, some vendors won't accept PokeDollars, but rather berries in exchange for goods and services. New Sound effects! From menu selections to getting items, almost every sound effect has been replaced by sounds from other games. Music Variety! Every single area has new battle music for both wild and trainer battles. Many event battles also have unique music, as well as changing music for cutscenes. There's also a large variety of victory and intro music for trainer battles. Move tutor/TM system. "Cove Town'' in the center of the map has an unprecedented number of move tutors and TM sellers, allowing you to reach the highest potential you can with your team! You can even unlock 2nd/hidden abilities or Perfect your IVs/EVs! Assuming you have the right berry currency, that is! "Starter Cave" An early game cave containing all 24 starters from gen 1-8! New way to train: Level up at special computers with simulation battles against over 90 trainers from the main series and anime! Gym Leaders, rivals, villains and Elite 4 from the first 7 regions await! Sewer mini game! Dodge teleporting Abras, bubble blowing Corphish, and wild poison types while you rebuild a bridge to get a reward of berries and other items! Mixture of both roaming wild encounters like the Wild Area, and random tall grass encounters. Progress: Version 3.0 onwards are completed versions! 3.8 adds in Hisui Forms. The only updates I do nowadays are to add in new forms/fake megas, or to fix bugs I missed. Hero Voltsy Let's Play: Want to talk to me about this game? reply here, or on PokeCommunity, or join my discord! I'll gladly talk to you about it! Really really! PokeCommunity Page https://discord.gg/XBsUYkmYMJ Awards: HeroVoltsy's top 10 fan games of 2021! Download: https://www.mediafire.com/file/cgtaeb54mwws2b5/Pokemon_Acceptance_v3.12.1.zip/file How to install/play: Simply download the zip file, unzip it, and click on the file called "game"
 
The game is already full, download link (Windows) and how to run in Android at the thread end. Bug reports, suggestions or feedback are very welcome! I prefer that you ask your questions by this thread than to me directly. You can post Trainer Simulator files in this thread. The game is multi-language. In this thread please speak in english. If you're playing, be sure to comment! Tell how far you've gone. Creator: FL (fl50000 at hotmail dot com) Platform: PC (and Android by Joiplay) Price: Freeware Made with: RPG Maker XP and Pokémon Essentials (by Poccil/Flameguru), version 04/03/10 Genre: Pokémon RPG in main series style Current version: 2.3.7 Started in: July 24, 2010 Version 1.0 completed in: July 23, 2011 Current version completed in: September 5, 2025 Age: All Language: English, italian (old version) and portuguese (Brazil) with english menus Number of players: 1 Slots to save 1 with possibility of copies Changelog:: 09/05/25 :: 2.3.7 :: *Bugfixes, especially crash when asking for tips at the Colosseum. Old changelog: Special thanks Poccil, Flameguru, AvatarMonkeyKirby, MiDas Mike, Harshboy, xLeD, Sephiroth Spawn, VL, Venom12, Help-14, Maruno, Woratana, Areku, Avatar, Catman, V3NUS4URLOLAURI, Ozumas, Shadows, DonLawride, Kymotonian, Saurav, 4th Gen Matt, Kratos, Peao, LoLRobinLoL, Onion-kun, Aim46, Batterymanaaa, Niijolly, Slombra, Morckin, AllergicProductions, Matt028, KitsuneKouta, Badhaas, XmarkXalanX, chris22464, glommydayze, pikachumazzinga, Bresong, Dylanrockin, Ranz, SonicsShadowisSilver, Smogon XY Sprite Project, mej71, Damien. Aspiring.Fandev, NettoHikari, Kyledove, Mllessentials, zerokid, Delta2318, Jonids, Darthatron, Marin, DiegoWT, Tebited15, Wergan, Beliot419, Drawnamu, geno2925, Brumirage, Richard PT, Foxowl, Ulithium_Dragon, Voltseon, Thundaga, AnonAlpaca, ThePurplest, SageDeoxys, WolfPP, Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier, Rhyden, Zeak6464, Kevin RDS, Skylightningz, Droid779, Zaggojhon, Rafa Alves, DS-Style Sprite Repository, DrakeSycamore, chula, JoshR691, darkbolt20, Taynathon, Rangi42, Boonzeet, ZacWeavile, Akuma-Tsubasa, aveontrainer, Gnomowladny, Derxwna Kapsyla, Caruban, PorousMist, ezerart, LuigiTKO, Morningdew, NanaelJustice, KingOfThe-X-Roads, Mak, Red7246, Vent, leParagon, Lykeron, AxelLoquendo, wrigty12, Zardae, mustafa505, lichenprincess, Vendily, Mr. Gela, Xysmaniac, Blake Menu I - Introduction II - Features III - Prologue IV - The city V - Other systems VI - Mechanics VII - General notes VIII - Screens IX - Gifs X - Videos XI - Userbars XII - System requirements XIII - Android XIV - Download I - Introduction This is a game with the main pokémon RPG mechanics for the Game Boy and other Nintendo systems, but with a different approach on Pokémon Island. Nothing is essential to move forward, but still there are many challenges. II - Features Estimated 20-40 hours of game content. Plus a lot of post-game content. National Dex with 1025 pokémon until Indigo Disk (generation 9) unlocked from the start! All are available and if you don't delete pokémon then you can have as many copies as you want for each pokémon specie. From Bulbasaur to Miraidon. No GYMs or E4! Instead of them there is the Colosseum. 12 Characters to choose. Graphics from generation 3 (except battle sprites). No HMs! Moves like Surf, Fly, Rock Smash and Teleport don't work outside battle, but there are items with similar effects. There is no real time clock system. III - Prologue Previously the Pokémon Island was a island only of pokémon. There were very few people, most researchers like the notable professor Oak who studied the pokémon on island. However, three years ago has been proven the existence of pokémon Mew on the island. Because this was a very rare pokémon, this attracted a crowd with many trainers who sought Mew, so the island was filled with trainers. Many of them were very skilled and famous, others came in this island to challenge them, the island soon became a great meeting point for battles which led to the creation of many tournaments which also brought many viewers. Many things happened in the last three years, has created a great battle place: The Colosseum and the trainers were classified according the victories there. Many new pokémon were discovered on the island, others were released by other trainers, and some even went to stores. Most were discovered by explorers living in places never visited before. Some places are created to increase the diversity of pokémon that grew more and more. And this is the story of this place, Pokémon Island. IV - The city This is the city of Pokémon Island and where you reside. See below for some important places, several of them are available when you arrive, but others need to be build using the City Hall. Some were made using the Essentials systems with some modifications like: show items icons on the box and make the bigger sprites be on the UI rectangle. Several scripts are mine, like City Hall, Pokémon Fitness and Pokémon Fan Club. Colosseum Main challenge of the game, here is where the action happens without ado. Just choose a rank to face four rounds of trainers. When you win you earn the prize money and other ranks will be available with trainers better than the last one. This way, always providing a challenge to satisfy even the best players. City Hall Here you are the one who builds the city! In this place there are several projects for new buildings or even upgrades of old places that can be done for a small amount of money. This place is built as soon as you get rank 3. Teleport Station Around here you can access all sites with wild pokémon on the island like the beach and the plains. As you increase your rank, more places became available. At each location there are two portals, one where you entered and other hidden, if you can get to the hidden you receive an award. Along the way, besides wild pokémon there are items scattered and trainers seeking battles that will be obstacles in your journey. Any trainer can be challenged for a rematch. Despite visiting these places bring a number of advantages in the adventure, they aren't required and you can even complete the game without using the station. Pokémon Shop The Pokémon commerce in Pokémon Island is a widespread activity. Many pokémon can only be obtained here, so keep an eye on! Pokémon Fan Club Unlike other fan clubs, here the staff likes to follow the day to day of the trainers and ask for the most varied tasks ranging from defeating a specific wild pokémon to spending a certain amount of money. As a reward they give you a good amount of money and pokémon eggs. Pokémon Fitness In the Pokémon Island there is a new and fun way for gaining exp: Minigames! There 6 different minigames, each focusing the pokémon attributes. All have a high score system, try to get better scores than the leader! Exploration Outpost This place takes you on a safari in a strange desert. Depending on the pokémon caught you get points and can receive great items like Rare Candy. Trainer Simulator In this place you can register your party, register that you can send to other people so they can battle your virtual trainer. Choose from hundreds of game avatars and any music to be your battle theme. It works in a similar way to Trainer House+Mystery Gift (GSC) and Secret Bases+Record Mixing (RSE), allowing you to earn Exp (after completing game), but not money. You can also battle against your own registers or even challenge the default registries of special trainers like Brock. Market Traditional shop, but with hundreds of items for sale. There are over 300 TMs, so you can filter them by type or category and while choosing TMs from vendors you can see which pokemon on your party can learn them. Choosing the right TM now is much more practical. Some examples of items sold: Great Ball, Repel, Iron, X Speed, Power Belt, King's Rock, Leftovers, TM282, Shiny Stone, Link Stone, Moon Shard, Hisui Crystal, etc... Game Corner Here you can have fun with Game Corner games: Slot, Voltorb Flip and Roulette. There interesting prizes like Old Gateau and Rare Candy, all by exchanging coins. Research and Development Center This is the famous Professor Oak's lab where he evaluates your Pokédex performance. This is where you can choose your initial, as there are all starter trios from main line games. As you upgrade, more features become available, such as: Rewards for catching pokémon (like Lucky Egg, Amulet Coin and more starters); Researcher who tells pokemon location; Fossil resurrecting machine; Researcher who tells you how many regional form you have and rewards you for it; Researcher that tells EVs/IVs; And others. Challenge Center If you like more difficult games or want to play in a more unusual way, then Challenge Mode is for you. Each challenge has different settings, like using random Pokémon in Solo, and you can play with (almost) any combination of challenges! You can turn them on and off at any time in this location, but if you leave the challenge active before the game starts and never turn it off, it will be registered on your records. The challenges are: Solo: Start with any Pokémon except Legendaries, but you can only use it Hard: Your Pokémon have less stats Level Cap: Per rank Stationless: Teleport Station blocked. Itemless Nuzlocke And much more! The places I mentioned are not even a quarter of what are in the city or can be built. To mention a few more briefly: Pokétetra Salon: Allows you to play the Pokétetra minigame with your party. Local Trade Station: There is a list of dozens of trade proposals. Pokémon Day-Care: Traditional Day-Care, which has an item that allows you to check the pokémon of the place, such as the DPP Day-Care Checker. Rarity Shop: Allows you to buy unique items such as Bicycle, Launch, Exp. All, Good Rod and Master Ball. Arena: Here you can battle one of your five randomly defined rivals. Double Colosseum: Parallel Coliseum for double battles. Cycle Path: Here you can try to ride your bike to get the shortest time with items as prizes. V - Other systems In addition to the places detailed above there are various systems common to pokémon games like Status screen, Name Rater, bag items, Trainer Card, etc.. that comes with the Pokémon Essentials Kit that I don't list them here, even some with big interface modifications as the Summary and other adaptations to the game like Pickup list and hidden items (Itemfinder). There are also many secret systems that are only available later in the game, they will not be described here. Besides all this I will list below some of my own systems. HUD Functional game HUD. Can be enabled or disable. The HUD have 480x270 pixels, so 4x is 1920x1080, working very well on video gameplays. Characters selection Instead of being limited to two characters (a boy and a girl), here you can choose from several ones. Expanded Options A lot of things can be customizable in this game. As the common settings on series as the text speed, frame, the Essentials kit common ones like the font, screen size, and several that I put personally like HP bars speed, border, text and HP box color, battle background, music (wild pokémon battle, bike and surf) and language. You can customize the controls too, and use up to 3 item register keys. Boosted Pokédex The pokédex has several extra features such as: Habitat Dex, which shows all the pokémon seen and caught in the areas (like in BW2); Own count for those looking for a Living Pokédex (like in Pokémon Stadium and Home); On the area page, indication if the pokémon is normally found in grass, fishing or other methods; Option to remove empty spaces between pokémon; Unlockable page that displays more data such as learned moves; And others. New berries system You can find berries randomly on the Forest floor, in the Berry Orchard or by using the Pole item (equivalent of the Headbutt move) on berry trees. All have an equal chance of getting each berry. Mirrors With the Mega Mirror item you can change the look (only) of the compatible pokémon with the Mega Forms ones, working like skins that you can change as you wish. Same thing with Giga Mirror and Gigantamax. And much more! Some minor systems not mentioned: Skip text: In battle, you can hold the action, cancel or run button to make the text go through faster. Percentage of game completed: Like Donkey Kong Country and Crash. Catch Charm: By carrying this item with you some rare and weak pokémon like Eevee and Magby become much easier to catch. Super Rod minigame: Different minigame when using Super Rod. Family Tree: Displays your pokémon's parents, grandparents and great-grandparents. Eggs with different graphics: Some eggs have custom graphics, but in general, eggs have a different color for each Egg Group. VI - Mechanics In addition to the added systems, Island has some changes in mechanics, either by choice or system limitation, this latter is the reason why the game still doesn't have animations in battle. By the way, this game doesn't follow a mechanic set of a specific generation: There are some things from generation 7, others from 4 and even some from 3. Here I will explain some of these. Moves There is physical/special division. The pokémon have their latest learnset with small changes at newer pokémon. All moves up to the Scarlet/Violet (on release) are present, but those that have an effect that isn't present in Gen 3 have their effect changed. All of these changes are in the descriptions, with modified effect moves marked with an "*". In addition to these, the following effects were included: Flame Charge, Judgement, Relic Song, Techno Blast, Water Shuriken, Multi Attack, Aura Wheel and Raging Bull. Examples: Giga Impact has its effect, as it is equal to Hyper Beam; Roost hasn't its effect, working like Recover. Abilities There are only Gen 3 Abilities, plus some extras. On the other hand, some Pokemon have their Hidden Abilities. All effects outside of battle works. To define the Ability of a Pokémon there are some rules: Evolutions Some pokémon, especially those of generation 5, take TOO LONG to evolve. Klink, for example, evolves into its intermediate form only at level 38, a level that most pokémon have reached the last evolutionary stage. Also consider that Klink is a pokémon that can be caught at the very beginning of the game. Unbalanced, no? To solve this problem this game has the Evolution Charm, having this item on bag decreases the evolution level for some species by 5, 10 or even 15! All evolution items can be purchased. Some evolutions methods, specially trick ones like trade evolutions, are different from official (most recent) games. There is an NPC that explains these evolutions. For those who want to plan, I will list them all in the spoiler. Forms Island has all the forms present until the Indigo Disk, including Hisuian, with some differences: Each mystical pokemon form (and item) is explained/given by a researcher at the Research and Development Center. Others Double Battles work as they did in Generation 3, with the defeated Pokemon being replaced before the turn ends. Exp formula from generation 1-4/6. Exp Share works like generation 2-5. Exp. All works similar to Exp Share from generation 6-7. Half of the Exp gained is divided among all Pokémon in the battle, with a 8% more bonus to the total experience for each party member that receives the experience. That is, with Exp. All and a team of 6 pokémon, you will be gaining 140% of the experience that will be divided between them. Pokémon that are equal to or higher level than the next evolution gain 20% more Exp Traded Pokemon only gains 20% more Exp. Luck Incense only gives 20% more money. VII - General notes I was tired of GYMs scheme based on types of Pokémon main games, even admiring the GYM Leader figure, so here I wanted to create an unique approach to a pokémon game and to make the game unique. In the pokémon main series RPG have a high level of customization, diversity and complexity of mechanics, namely, there are hundreds and hundreds of pokémon and moves to pick and fight, not to mention it all Abilities and items, so wanted to create a game with the focus to make good use of all of this while maintaining a constant challenge and without having to stop for the cliché of "save the world from apocalypse once again during the search for be the best." One advantage is that you don't spend hours and hours watching the story while want to explore the caves and build your team. It is very little required text in the game and it's practically at the beginning, but don't think the game has a few lines! There is much talk in the city! I also intended to further increase the freedom that an RPG already allows creating an environment where almost nothing is essential, everything depends on the player. It is an interesting approach because in exploration I wanted to emphasize the journey, not the destination. Island was made to please everyone, expert and first-timers. The Colosseum scheme helps a lot this, experienced can go right to challenge various ranks without having to go to many places while for beginners will be very necessary to explore and so prepare your pokémon for the challenges, but will be necessary a lot of strategy to complete this game. This game format has its advantages and disadvantages, but it fulfills its purpose: to be different. No many custom graphics were used because the official ones fulfill their roles well. In the music I selected several songs from various pokémon games to compose the soundtrack. The battle soundtrack is several times more varied than the official games. The soundtrack is also composed songs and remixes of other series. The city theme was made by DrakeSycamore. The game takes inspiration from the original RBY in the legendary "seek to be the very best" and "catch all". At some points I used its simplicity concept and from other pioneers games such as the first Final Fantasies and Zelda. Keeping up the FrLg style, there is no internal clock in the game, so, you can play all at once, without need to change game clock. However, there is several pokémon beyond the initial 151. If you only like the old pokémon then just use them! In the beach you can catch pokémon from first 151 enough to fill a team. Here the Anime/Manga doesn't exist, this mean no Ash and co. Like in the official games, I chose to don't put anything from Anime/Manga in this game. Everything described so far isn't enough for me, I still have in mind to always improve the game releasing future versions (but not guarantee anything and this may take years) that in addition to balancing and bug fixes will also have extra content like new generation pokémon/forms, extra minigames, improvements in graphics, more items, options, etc. And you can import your save! VIII - Screens IX - Gifs X - Videos v2.0 trailer v1.3 new content Gohan's Tips (english v2.2) HDvee Plays (english v2.1) TheGamersTree (english v1.1) ONoobGamer (português v2.1) EpicPlaysBrasil (português v1.1) Addyneo Gaming (Bahasa Indonesia v2.1) El Randes (español v2.1) IbissKC (español v2.0) 17TheTube (italiano v1.1) Myhl Prezentuje (polski v1.1) XI - Userbars Did you like the game and want to help to spread? Just use an Userbar! Last one was made by Ryugo XII - System requirements Minimum: Microsoft® Windows® 98/Me/2000/XP/Vista* Intel Pentium III 800MHz or higher 128 MB RAM or higher Support resolution 1024×768 High Color (24 Bit) or higher DirectSound support and DirectX 8 or higher installed Recommended: Microsoft® Windows® XP* Intel Pentium 4 1.5GHz or higher 256 MB RAM or higher Support resolution 1024×768 High Color (24 Bit) or higher DirectSound support and DirectX 8 or higher installed *To run on Microsoft® Windows® 7, 8, 10 or 11 just put one of these on the compatibility. To run on Android, see the below section. XIII - Android The game can be played on an Android using the Joiplay App. Tips for running the game correctly: IMPORTANT: On Settings>App Settings>Enable Cheats, unmark and don't forget to save it, otherwise it crashes without an error message. The most recents versions of Joiplay are only in it's Patreon (you don't need an account, much less pay anything). If you are using RPG Maker plugin 1.20.28 or above (the most recent), don't use optimize maps command. Otherwise the tileset will be messed. If the floor is black, use RPG Maker plugin 1.20.27. Export content (the Joiplay will ask you). Don't put the game on a SD card. Some devices may experience small issues with some sound effects don't playing, text mispositioned and FPS down at places like the city. If you have a Zlib::StreamError and your Android is version 9 or higher, upgrade your RPG Maker plugin to 1.20.41 or above. However, these versions cause black floor on some devices. XIV - Download You can import your save if you have a previous version (except 1.x to 2.x). To do this copy the file from the game folder "Game.rxdata" from the previous version to the new. Those who already have the older version should upgrade? Judge the advantages described in history and decide whether it is worth the download. Download for only ONE of the urls, both are the same game but with another host and compression format (if your computer doesn't open rar picks the zip). An emulator isn't necessary because it is a game and NOT a Rom Hack. Also RTP is not required, just download, unzip and play. 2.3.7: Zip. 59 mb: Mediafire Old versions: IbissKB made an optional Gen3 Music Fidelity Patch: Google Drive Place the folder in the zip over the game's folder (hidden) Audio\BGM, so that files with the same name are in the same folder. Trainer Simulator pack. Includes 5 players' teams (put the files in TrainerSimulator folder) (5 kb): Mediafire
 
Are you ready for a new challenge? Defy the perils of Cradle Island in Pokémon: Salt & Shadow. Explore a vast, interconnected world with dozens of possible paths. The champion has gone mad with power and taken extreme measures to prevent anyone from rising up against him. Be warned, the challenges ahead are unfair and some may seem truly impossible. 1. Just 13 Days Remain Each time you rest to heal your fainted Pokémon, time advances one day. There are only 13 days left until the end of the world. Players will have to use their items, minimize damage, and make strategic sacrifices to get the most out of every day. 2. Pokémon Can’t Gain XP in Battle Build a team from the Pokémon available in the areas you’ve unlocked. Use them to defeat the trainers that block access to higher level areas. The best way to improve your team’s power is to catch a higher level Pokémon. This means your team is always changing, your strategies always adapting. 3. Summon the Legends The legendary Pokémon abandoned the world to ruin. Only offerings from those with the will to defy fate can bring them back. Catch specific sets of Pokémon to perform the summoning rituals, then call the legends to fight by your side. 4. Metroidvania-Style World The world is filled with branching paths, shortcuts, secrets, and side-quests. Explore the many branching paths and defeat their guardians to unlock new areas. Optional mini-bosses guard unique rewards such as a Seamother's Tear (which can make a Pokémon of any level evolve) and the Omega Ring (which lets players mega-evolve once per TURN instead of once per battle). 5. Build for Double Battles Nearly every challenge in Salt & Shadow is a double battle. This opens new team-building possibilities and gives players far more options on every turn. PvE players rarely get to explore the many doubles-specific moves and mechanics. This is a great introduction for players new to the format, while veterans can play on the game’s harder difficulty: Perish Mode. Quick Facts Playtime: Typically between 15-40 hours, depending on how many optional quests you do. Uses Pokémon up through Gen 8 (Sword & Shield). TMs can be used on any Pokémon with a matching type! Discover and experiment with new movesets. Run from trainer battles! Scout ahead and prepare for the foes to come. How to Download Click the link above. The PkmnSalt&Shadow.zip file should download automatically. (If it doesn't, there should be a "Download" button you can press) Once the PkmnSalt&Shadow.zip file has been downloaded, open it and press the Extract All button. (You can also open your Downloads folder, right click it, and click "Extract All...") It will extract the game files into the location of your choice. In the location you chose (default is Downloads/PkmnSalt&Shadow), run Game.exe. If Windows SmartScreen tries to stop you, you may need to press "More Info" and then "Run anyway". Developer Discord Server Want to ask questions, leave feedback, or just chat with the devs? We'd love to have you. You can join the Salt & Shadow discord server here. Who the heck are you guys? We're a group of friends that did a game jam about "Pokémon meets Dark Souls" and it turned into a one-year-long project. We've had so much fun working on it, testing out all the various routes and finding new ways to overcome the game's many challenges. Each time we did, we made things a little harder. Credits Pokémon: Salt & Shadow: Pokemon Essentials v19.1: Generation 8 Project: Gen 9 Move Animation Project: Plugin Credits: Additional assets:
 
You all know the drill. I like making difficult Pokémon games. And Platinum is by far my favorite game in the franchise. So I wanted to remake it. And so I did. I took a good bit of inspiration from Run and Bun, but put a lot of my own twists on this to make the game I always wanted Platinum to be. Features: Built in Pokémon Essentials v21.1 with some major modifications from the dev github Pokémon up through Gen 9 available removed EVs, IVs able to be changed via Heart Scale Custom move animations for a lot of moves An overhauled UI for the Pokémon Summary Screen, Bag, Load screen, and Save screen a Badge case to mimic the one from Platinum multiple save file functionality A completely reworked and documented AI a small handful of custom Mega evolutions rebalanced and reworked level up movesets and abilities for all Pokemon that are available completely documented trainers, Pokémon changes, and Item locations all Pokémon level-up movesets able to be seen in the Pokédex so you can decide whether to delay certain evolutions a re-routed story that provides a fresh take on Sinnoh while still maintaining the graphical elements that look so familiar a built-in Nuzlocke mode a built-in patch updater A note. This game is intended to be hard-core nuzlocked, and was designed as such. The game is a giant puzzle. It's how I wanted to play the game, and I hope you all enjoy that set up. DOWNLOADS AND RESOURCES Game Download: https://www.mediafire.com/file/vto909h1jf47sfs/Pokemon-Ancient-Platinum-Release.zip/file Discord: https://discord.gg/JumBqwvh Documentation: https://docs.google.com/spreadsheets/d/1HFLLzctyREw8OIrYyw1gZZKutabd8YlyDCTXMg-kA8E/edit?usp=drivesdk AI Documentation: https://docs.google.com/document/d/1crKtwbIIiUZ_LYppT49qW48IM6l9vOElij44treVmJI/edit?usp=sharing Damage Calc: https://phantombass.github.io/ancient-platinum Encounter Tracker: https://docs.google.com/spreadsheets/d/1c8HQyrNi5IN2a4abyua4RxvJ2lUakOufkS4IrLx9KKQ/edit?usp=drivesdk
 
POKEMON LIFELESS Plot I present you Pokemon Lifeless. A fan-made Pokemon project with a playtime of approximately 30-40 minutes. You are playing the role of a young boy who wakes up on an island in the middle of nowhere. During your desperate tries to escape this reality you uncover a secret that will change your life forever. Interacting with everything and paying close attention to what the characters say is recommended in order for you to understand the story behind this game. This game may not be suitable for all audiences as it contains a series of disturbing sounds, as well as a very dark plot. Proceed to download with caution. Screenshot (only one so as not to spoil anything for you) Click here to be redirected to the download page. Pokemon Lifeless was made using RPG Maker XP and is a non-profit project.
 
Discord Download 1.2.3 Pokémon Decay is supposed to be a best of the first four generations. It's intended to give the player as much nostalgia as possible by referring to the storylines of the old games. Due to natural disasters the four regions Kanto, Johto, Hoenn and Sinnoh collided and became one big Region, the Talem Region. The player wakes up and can't remember what happened. He has to find out what caused those natural disasters. The flow of the game is similar to the original Pokémon Games: The player has to defeat 8 Gym Leaders and the Elite Four while facing nearly all the well-known characters and evil teams of the first generations. The Talem Region is inhabited by Pokémon from the first four generations. Later Evolutions of those Pokémon are also included. For self-preservation-reasons they had to adjust themself to the new environment. That's why many of them had to change their typing. Those Pokémon are known as Delta Species. In total there are 131 Delta Species and 40 Evolutions and Pre-Evolutions of already existing Pokémon. -25+ hours of gameplay -Mechanics up to Generation 8 -New moves and abilities -HMs as Key Items -Costumizable Outfits -Post-Game with facilities like in Emerald's Battle Frontier -Quality of Life Upgrades -Nuzlocke Mode (Level Caps, Disabled EVs, Infinite Candies) Please note: If you want to enable Nuzlocke Mode or the Exp. All check the PC in Oak's Tent before fighting your Rival If you have questions or just want to chat with us feel free to join our Discord Server Please keep in mind that this is a very early version of the game. We would be very grateful if you could let us know about any errors or improvements! Useful locations (Items, Move Tutors, Important NPCs, Outfits...) Talemdex (Pokémon stats, Evolution methods and where to find them) Trainer list (Detailed Pokémon Sets of every important Trainer)
 
Pokémon Eon Guardians is a Pokémon fangame developed in RPG Maker XP using the Pokémon Essentials v21.1 starter kit and MKXP. The game was created with Gen 4 graphics and includes all Pokémon from the first four generations! Jump into an unknown adventure full of challenges, secrets to discover and a lot of fun! Explore the Terre Region in over 50 hours of gameplay, earn the region's eight badges, and face the Titanium Plateau! Welcome to the Terre Region! Finally the day is here, the moment you've been waiting for so long has come: You start your own Pokémon journey! Growing up as a child in a humble mountain village in the peaks of Terre, you can't wait to discover the region's wonderful landscape together with your first own Pokémon. But which Pokémon will you choose? On your journey to become the Pokémon Master of Terre, you'll face several obstacles that need to be overcome. Not only the eight gym leaders of the region will make your life difficult. Other Pokémon trainers who pursue the same goal as you will stand in your way. And then there is also this mysterious Team Gaia, which have their very own views in terms of evolution and natural selection... The guardians of the Terre region, the Eon Pokémon Latias and Latios have been protecting the region since then. Will they also manage to protect the people and Pokémon Terre from this dangerous organization? Or will they need some help? Do you have what it takes to become a Pokémon Master? Then get ready for an unforgettable journey! Levels of difficulty Trainer classes and abilities Eternal Potion Switchable unreal time engine Day/Night encounters HM Items Item craft system Level caps Following Pokémon Randomizer Mode Nuzlocke Mode Adjusted movepools and stat values Quest system with over 50 side quests Rematchable Colosseum Combat Pillar Custom Pokéballs Custom EBDX move animations Challenging postgame New Game + Feel free to connect with other players who are adventuring through Pokémon Eon Guardians on the Discord server! Discord Wiki MediaFire Google Drive I hope you enjoy the game as much as I enjoyed developing it. Any kind of feedback is welcome and appreciated! Have fun playing Pokémon Eon Guardians!
 
Pokémon: Abstract Version Made for the Relic Castle Game Jam #9 The Abstract Team: Nandthesword -Lead Developer, Created the Gameplay and Mapping WolfTaiko -Story Developer, Created the Story and Eventing AdventurerAldo -Spriter, Created new Characters Lichen -Spriter, Created new Pokémon, Tiles, and Characters Made Using: RPG Maker XP Pokémon Essentials v20 Version: 1.10 Discord: Website: Welcome to the Velos Region! Velos supports a wide variety of cultures, landscapes and unique views. ...Although, because of its diversity, this region is divided into four provinces, each with their own differences and conflicts. It's time for you to go out into the unknown! Traverse new areas, take on the Velos Gym Challenge, find new Pokémon, and meet people with new perspectives at your OWN leisure! Pokémon: Abstract Version features a fully open world region with: -11 Settlements -28 Wild Areas -4 Provinces (Tranquill, Strife, Carnage, and Vigor) -Gyms/Story Events that can be done in any order -18 New Pokémon -8 New Megas -New tiles -Fully Custom UI -Level scaling -Difficulty modes -HM Items that open up new areas -A full story (By the way, let me know what order you did the gyms and events in the thread! I think it’s cool to see where everyone went) Known Issues: Most issues have been fixed, but the game can crash from saving (I don't know how it happens), but your game does save! Theme Usage: Download Link: Resource Pack: Abstract Dev-Logs: Abstract Playthroughs: Credits:
 
A new adventure heats up in the world of Pokémon, with yourself starring as one! Waking up dragged along in the desert with no memories as to how you got here, you soon find yourself tagging along with a timid, but well meaning, Sobble to take down various outlaws that this rough region has to offer. Perhaps you'll be able to find the answer as to why you've become a Pokémon, but more important problems exist... Maybe you'll be able to transform the region into a better place! Features and Plugins A rich story in the Pokémon world, complete with portraits from PMDCollab! Track your mission progress with the Mission Log. Aim to complete them all! Loads of new items exist, including ones to throw at your enemies! Potential secrets...? A variety of missions with varying difficulty await. Dangerous Boss Pokémon await! Game Screenshots This game was made using Pokémon Studio / SDK. Find it here: https://pokemonworkshop.com/en/studio The Team FrivolousAqua rankoruru Mashirosakura Karthik Downloads Star in the Desert JAM v1.4 - Windows ->->->->->->->->->DOWNLOAD GAME HERE<-<-<-<-<-<-<-<-<-<- Star in the Desert Resource Pack: Resource Pack (The Star in the Desert resource pack is not required to play the game. This serves as a resource for fangame developers to use the assets present for their own works.) Credits [/SPOILER]
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