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Freelance Skills Exchange - Code for Art

This person is offering their services to others.

BloodyNeonz

Pokémon Inritum Dev
Member
Joined
Mar 18, 2024
Posts
38
Are you an artist who is also working on your own game? Pokémon Inritum could use some help with art-related!

What I can help with:
  • Custom plugins and mechanics,
  • Field effects
  • Battle system works
  • General RPG Maker XP scripting
  • Event scripting

Some examples of my previous work:

Zeta Pokémon

Adds a new trait to Pokémon that can be found in the wild.
These Pokémon come with 2 perfect IVs on their 2 strongest stats, and those base stats also get a 20% boost.
Similarly to how shiny adds an icon to the battle UI, I also add a component to the Battle UI when either the player, the foe, or both Pokémon is Zeta.
Screenshot below:
Zeta-Wild.png


XP18 Training Module

This plugin creates a fun way for players to grind for EVs and Exp Candies.
It has 2 modes, EV and XP.
In EV mode, the player can pick one Pokémon, one stat they wish to maximize, and they will enter a 1vs3 fight against a randomly generated team where each species is carefully chosen considering the player's chosen Pokémon. If the player wins, the chosen stat's EV is maxed out.
In XP mode, the players enter in a battle against 6 other Pokémon, and if they win, they get exp candies as a reward.
Check for more details in the plugin thread.
xp18.png


Custom abilities

You wish to add some new abilities to your Fakemon? That should be no problem!
One example is our Hessian Metagross, which has a new hidden ability called Neural Link.
This ability takes advantage of moves like Volt Switch so that the next Pokémon that is sent out receives a +1 boost in Attack and Defense!
(Yes, I just noticed the text crops on the UI, but this Pokémon is not available yet to capture)
neural-link.png


Move details expanded

This one uses the DBK Enhanced Battle UI plugin as the base, but I needed a way to identify moves that were affected by our field plugin as well, so I created a new plugin that extends that functionality.
I added one icon for each category of possible field effects, and then added to the UI so that players can easily understand that this move behaves differently in this field, and if they open the details, they can see the icons.
For example, Surf in the beach field has a boost in damage, so it appears as a green arrow pointing up, and if the player opens the move details, they can see the message, and the power value takes into account the field effect as well.
move-details.png


These are just some examples of what I can do, I'm not claiming to be an expert, but if it's within my scope, I get things done.
If you're unsure whether your request is in scope, just ask, and I'll be upfront about it.

What I'm looking for:
I'm specifically looking for concept artists who work with character and Pokémon design. The assets I need most for Inritum are concept art for regional variant Pokémon, trainer characters, and splash screen or key art illustration. If your style fits and you need something coded, let's talk!

About Pokémon Inritum:
Inritum is a fangame with original music, custom field effects, and a narrative built around pessimistic philosophy.
We have just released version 2.5; feel free to check it out here.

DM me here or in Discord (bloodyneonz) if you're interested, and we can figure out what works for both sides.
 
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