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[Unofficial Port] Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More

Resource [Unofficial Port] Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More 3.3.1

julieharu

Nightmare Dreamer
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julieharu submitted a new resource:

[Unofficial Port] Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More - Boon's Phenomena BW Style ported to v21.1

This is a port of the epic Boon's Phenomena, before only compatible with Pokemon Essentials v20.1.
To see more details about the plugins, please take a look at the original post.




We're bringing back the amazing plugin Boon's Phenomena to Essentials!
This port changes mainly how the graphics updates when grass hustle, cave dust, etc, animation is playing, to match with the new...

Read more about this resource...
 
apenas dizendo que apos testar em uma copia vanilla, isso ocorre por nao estar definido, o jogo nao crasha, mas o erro aparece a cada Pokemon Selvagem derrotado, mesmo com o fenomeno ativado ou nao XD

Exception: NoMethodError
Message: undefined method `phenomenonExp' for nil:NilClass
 
apenas dizendo que apos testar em uma copia vanilla, isso ocorre por nao estar definido, o jogo nao crasha, mas o erro aparece a cada Pokemon Selvagem derrotado, mesmo com o fenomeno ativado ou nao XD

Obrigada por avisar! Já vou ver amanhã mesmo ^-^
 
Is there anything further we need to do after installing it? Like do we need to set up the special Pokemon that spawn from these anywhere? Or what exactly do these events do? In BW, they only spawn specific Pokemon. Like it's a great way to spawn Audino for grinding in BW. Do they have that same effect with this plugin?
 
does this work fot v20.1
I mean, wouldn't it be more practical to use the original Boon's Phenomena which is already functional for v20.1 instead of a port for a newer version?
 
apenas dizendo que apos testar em uma copia vanilla, isso ocorre por nao estar definido, o jogo nao crasha, mas o erro aparece a cada Pokemon Selvagem derrotado, mesmo com o fenomeno ativado ou nao XD
Oie!
Não consegui reproduzir o erro, tanto numa copia limpa do Vanilla quanto no meu projeto T-T
Existe alguma condicao especifica pra que isso aconteca, como ser num encontro na agua ou algo assim?
 
Oie!
Não consegui reproduzir o erro, tanto numa copia limpa do Vanilla quanto no meu projeto T-T
Existe alguma condicao especifica pra que isso aconteca, como ser num encontro na agua ou algo assim?
isso acontece sempre apos uma batalha selvagem, eu ja procurei entre os scripts do plugin e em nenhum lugar alem das configuraçoes tem o
phenomenonExp mencionado (e entao causando o erro)
 
Hey mate, my Windows is throwing a hissy-fit whenever I try to head over to the download page on mega.nz. Any way you could DM me those files or we could reach a workaround? Don't usually see many people hosting files over there around here.
 
Hey mate, my Windows is throwing a hissy-fit whenever I try to head over to the download page on mega.nz. Any way you could DM me those files or we could reach a workaround? Don't usually see many people hosting files over there around here.

Here, Mediafire Link! =)
 
Is there a way you can just have a pheno spawn in a specific spot or do you have to add to the config every spot in every map where you don't want them to spawn? Otherwise amazing port.
 
isso acontece sempre apos uma batalha selvagem, eu ja procurei entre os scripts do plugin e em nenhum lugar alem das configuraçoes tem o
phenomenonExp mencionado (e entao causando o erro)

Então! Eu procurei tambem, e procurei no plugin original pra v20.1 e não achei o método...
O que da pra fazer por enquanto é nao usar o boost de exp (Ja que ele nao existe kkkk)
 
Is there a way you can just have a pheno spawn in a specific spot or do you have to add to the config every spot in every map where you don't want them to spawn? Otherwise amazing port.
I didn't quite understand, but it works like this:
You configure an encounter method (PhenomenonGrass, PhenomenonCave...) on the map, and from the moment the switch is on, the defined encounters will start appearing on any tile near the player for that map.
If the map doesn't have the encounter method defined, none will appear.
Also, the plugin doesn't support always appearing on a previously specified tile.
 
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