
Welcome to Six Stars!
Six Stars is a fangame that takes place in the Kirstria region, a region based on Slovenia and Croatia, two countries near and dear to my heart. The game will take a deep dive into the local culture, the traditions, the ecology, biomes, history and landmarks of these two countries. Though the war for independence in those countries which took place only a couple decades ago is integral to the story and setting, no blood or explicit violence is depicted. The game is meant to be a tribute to the Generation 5 games, and is meant to be played as if it were a real pokémon game that could exist in a different timeline.

Assets used are from Pokémon Black 2 and White 2
The story of Six Stars is centered around a race for the legendary fakemon of Kirstria, the Six Comets, following decades after a war with a neighboring region. The war was won, and although the region has recovered, remnants still remain: machines made in the image of pokémon, which were at the forefront of the war, have since been disbanded and wander the land. A new organization seeks to use these machines to capture the Six Comets and take over the region.
The main attraction of this game, however, is that I'm building a game engine specifically made for it, following Gen 5's 2.5D style. I'm not writing it in Godot, I'm not writing it in Unreal Engine, I'm making it in C++ and using the open-source Raylib library as an API for OpenGL. Everything available in the original pokémon games, except for multiplayer aspects, will be available. The game will feature more dynamic use of the camera, more specific sound design and shader functionality. After release, the game files will be available to anyone who wishes to mod the game or use the engine for their own project.

Models ripped from Pokémon Black 2 and White 2, edited by me

Bloom Shader effect in action
Unique features:
- Pokémon from up to generation 9
- Over 160 new fakemon, including regional variants and convergent evolutions
- 2.5D overworld, with shaders
- Triple battles will be fully supported
- Easy Mode, Normal Mode and Challenge Mode difficulty levels
- Fully animated fakemon sprites for all available pokémon
- Entirely custom and heavily moddable engine, of course
The development updates will mostly go through on my socials, which you can find on my profile: https://eeveeexpo.com/members/30422/
As of posting this, 23 fakemon have already been posted publicly, and every week a new one is posted.