- Joined
- Jul 11, 2024
- Posts
- 13
Hi all 
really don't think someone remembers me, my project is still in phase 1 (pixelart creation/modification) and it will probably stay there for some more time. It's a very long work, between fakemon sprites, tilesets, charasets, UI and trainers, even if i try to mantain a similar-to-original style. By the way some people helps me at the start or spend their time to figure out with me how to make their plugins work, so i just wanna say that everything is proceding. Slowly, but proceding (i am around 31 new regional/eco-similar form, chara from the hero/heroine in OW, riding bike, surfing and diving, UI from the bag redone, ambiental effects for submarine world, some stuff changed or done by event programming (pc-boxes, random pokèmon encounter in overworld with different behaviour, and a lot of stuff written down that deserve to be added yet, like materials for crafting system, recepies, effects, ecc.)
Even at this phase i wondering how should i procede to remove things that are not fitting my worldbuilding (Essentials 21.1).
thank you, as always,

really don't think someone remembers me, my project is still in phase 1 (pixelart creation/modification) and it will probably stay there for some more time. It's a very long work, between fakemon sprites, tilesets, charasets, UI and trainers, even if i try to mantain a similar-to-original style. By the way some people helps me at the start or spend their time to figure out with me how to make their plugins work, so i just wanna say that everything is proceding. Slowly, but proceding (i am around 31 new regional/eco-similar form, chara from the hero/heroine in OW, riding bike, surfing and diving, UI from the bag redone, ambiental effects for submarine world, some stuff changed or done by event programming (pc-boxes, random pokèmon encounter in overworld with different behaviour, and a lot of stuff written down that deserve to be added yet, like materials for crafting system, recepies, effects, ecc.)
Even at this phase i wondering how should i procede to remove things that are not fitting my worldbuilding (Essentials 21.1).
- I really don't need the trainer card, if i remove it form UI_PauseMenu cutting the MenuHandlers.add part, should i get rid of the entire UI_TrainerCard section (and relative images)? And if i do that, will i still able to give medals without crashing? (I don't need that too, but i think it could be useful give them "secretly" when some plot points are reached in order to use the standard-coded way to change/adjust the encounters tables in some maps according to the player's level and progression).
- Similar question for the townmap. I don't like (for my game, of course) all the "intelligent" part of coded townmap, like showing exactly what you are, and moving the cursor around. I want to do simply a key item that, upon use, calls a common event that show a full screen image of a map, with names writted down on it like any physical map, and then the character say something like "i think i must be around XXX area". I know how to do that, but... can i just remove townmap from menu UI_PauseMenu (again MenuHandlers relative block) and then the UI_RegionMap section? There are other things i should remove?
- Last thing, in order to remove a pokèmon, could i just delete it form PBS pokemon.txt file and then removing its sprites, or i should check for its name in other parts? (for example inside Scripts in RPG Maker, if, i suppose, it have some type of alternative form, or strange mechanics...) for preventing problems?
thank you, as always,
