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Removing Stuff (trainer card, townmap, pokèmons)

Fil

Novice
Member
Joined
Jul 11, 2024
Posts
13
Hi all 🦄
really don't think someone remembers me, my project is still in phase 1 (pixelart creation/modification) and it will probably stay there for some more time. It's a very long work, between fakemon sprites, tilesets, charasets, UI and trainers, even if i try to mantain a similar-to-original style. By the way some people helps me at the start or spend their time to figure out with me how to make their plugins work, so i just wanna say that everything is proceding. Slowly, but proceding (i am around 31 new regional/eco-similar form, chara from the hero/heroine in OW, riding bike, surfing and diving, UI from the bag redone, ambiental effects for submarine world, some stuff changed or done by event programming (pc-boxes, random pokèmon encounter in overworld with different behaviour, and a lot of stuff written down that deserve to be added yet, like materials for crafting system, recepies, effects, ecc.)
Even at this phase i wondering how should i procede to remove things that are not fitting my worldbuilding (Essentials 21.1).
  • I really don't need the trainer card, if i remove it form UI_PauseMenu cutting the MenuHandlers.add part, should i get rid of the entire UI_TrainerCard section (and relative images)? And if i do that, will i still able to give medals without crashing? (I don't need that too, but i think it could be useful give them "secretly" when some plot points are reached in order to use the standard-coded way to change/adjust the encounters tables in some maps according to the player's level and progression).
  • Similar question for the townmap. I don't like (for my game, of course) all the "intelligent" part of coded townmap, like showing exactly what you are, and moving the cursor around. I want to do simply a key item that, upon use, calls a common event that show a full screen image of a map, with names writted down on it like any physical map, and then the character say something like "i think i must be around XXX area". I know how to do that, but... can i just remove townmap from menu UI_PauseMenu (again MenuHandlers relative block) and then the UI_RegionMap section? There are other things i should remove?
Have all this questions even have sense? Probably these script dosen't weight at all and i should limit myself to edit-removing options from UI_PauseMenu handlers just for make the player unable to reach them, but leving them untouched in the inner-code for avoid conflicts or crashes? I just want to safely remove any unused image, UI too, 'cause everytime i want to backup my project it makes too long.
  • Last thing, in order to remove a pokèmon, could i just delete it form PBS pokemon.txt file and then removing its sprites, or i should check for its name in other parts? (for example inside Scripts in RPG Maker, if, i suppose, it have some type of alternative form, or strange mechanics...) for preventing problems?
I try to search in wiki and other tread, but dosen't find anything. Sorry if they are stupid questions,
thank you, as always, 🍩
 

drdoom76

Cooltrainer
Member
Joined
Aug 1, 2023
Posts
229
You can get rid of anything you would like, tbh. You just need to make sure you get rid of any way to call said thing, else get an error. While you don't HAVE to remove the trainer card script, if you're not using it, no need for it.
Actually giving the medals don't require a trainer card(double check for accuracy) but badges should be in $player.
The trainer card simply displays them.
Removing the pokemon from the pbs/pokemon/forms should be all that is needed. Not a bad idea to search all (ctrl+alt+f) scripts for that pokemons name to ensure he's not specifically called anywhere. Same with events. Again, if you try to call something that doesn't exist, you'll get an error.
 
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