Hey! Another day, another lost media recreation! Today I bring you Pokémon Pichu Playground Unity (PPPU), a fangame/tech-demo that allows you to interact in various ways with Pichu on your mobile or desktop device.
Plot and Features:
PPPU tries to recreate the experience of “Pikachu DS”, the techn-demo that Creatures and The Pokémon Company presented at E3 2004 to show the functionalities of the Nintendo DS console. In this case, instead of Pikachu, we have Pichu as the main character, being able to interact in demonstrations that even though they are not exactly the same as the original demo, they intend to show fun functionalities that are not usually seen in Pokémon fangames. Among these we find some like pulling from Pichu's face (similar to the intro of Pokémon Dash), scratching a card to disvover a pokémon, painting, blowing up a drifloon by blowing into the microphone... Features like the guitar or xilophone were discarded as I didn't found them interesting to implement.
In addition, the backgrounds are randomized among several available, choosing one each time we start the game. In the same way, Pichu can be Shiny randomly.
Languages:
The game is available in English, Spanish, French, Portuguese, Italian, German, Japanese and Spanish.
Platforms:
The game is playable, as usual on Windows, MacOS, Linux, Android and iOS. Nintendo Switch is discarded due to the lack of compute shader compilation on that platform. We will see if Nintendo Switch 2 can handle those.
Screenshots:
Video:
Download: Zelda
Credits:
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PPPU tries to recreate the experience of “Pikachu DS”, the techn-demo that Creatures and The Pokémon Company presented at E3 2004 to show the functionalities of the Nintendo DS console. In this case, instead of Pikachu, we have Pichu as the main character, being able to interact in demonstrations that even though they are not exactly the same as the original demo, they intend to show fun functionalities that are not usually seen in Pokémon fangames. Among these we find some like pulling from Pichu's face (similar to the intro of Pokémon Dash), scratching a card to disvover a pokémon, painting, blowing up a drifloon by blowing into the microphone... Features like the guitar or xilophone were discarded as I didn't found them interesting to implement.
In addition, the backgrounds are randomized among several available, choosing one each time we start the game. In the same way, Pichu can be Shiny randomly.
Languages:
The game is available in English, Spanish, French, Portuguese, Italian, German, Japanese and Spanish.
Platforms:
The game is playable, as usual on Windows, MacOS, Linux, Android and iOS. Nintendo Switch is discarded due to the lack of compute shader compilation on that platform. We will see if Nintendo Switch 2 can handle those.
Screenshots:
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Video:
Download: Zelda
Credits:
- Game Freak
- Creatures Inc
- Nintendo
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