- Joined
- Mar 24, 2023
- Posts
- 59
I'm trying to incorporate a feature in my game where certain achievements allow you to increase the damage of all moves any of your Pokemon use of a certain type.
Basically, a type boost like Charcoal or Blaze but for all your Pokemon and only when a switch has been turned on.
I've looked at those examples, but they're reliant on ItemEffects and AbilityEffects, so I wasn't sure how I'd modify base_damage_multiplier with a switch instead, or how I'd make it a blanket effect that applies to all of your Pokemon.
Anyone know how this might be accomplished?
Basically, a type boost like Charcoal or Blaze but for all your Pokemon and only when a switch has been turned on.
I've looked at those examples, but they're reliant on ItemEffects and AbilityEffects, so I wasn't sure how I'd modify base_damage_multiplier with a switch instead, or how I'd make it a blanket effect that applies to all of your Pokemon.
Anyone know how this might be accomplished?