• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!

Discussion Making Catching More Fun

This thread is for discussion and opinions.

Fossilized_Nerd

Novice
Member
Joined
Mar 24, 2017
Posts
13
I'm opening this as a Feedback thread, in part because I want to see if people have ways they'd prefer the system to be with a few small adjustments to amplify fun factor, but also because I want to try and meet higher expectations here. Hoping that putting it in this space can spur discussion.

SO: What would you do to bolster the Wild Encounter system to make it more fun? My small team of friends and I are making a game, and we're looking to incentivize capturing a lot of Wild Pokémon for dex completion. However... that's just incentives. That isn't going to improve catching Wild Pokémon itself.

Current thoughts are:
1. Capture rate for some balls can be increased a bit.
2. Bait may be an item that can be added to wild battles, in some way or another, which would increase capture rate.
3. It may be feasible to have a "sneak" mechanic wherein you can get the jump on a wild encounter, like how in Legends: Arceus, you can physically sneak up on something and engage it with no battle.

Anyone got anything they think can improve the capture systems and wild encounters to make it feel more fulfilling? Any suggestions open! Thank you!!
 
Back
Top