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Recruiting Xenoverse: Ordem et Chaos - A (Pokemon) Xenoverse: Per Aspera Ad Astra Remake and Rewrite (ESSENTIALS V21.1)

This thread's author is looking for long-term team members.

Diego Bendinelli

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Premise:

I have already made a thread about this project, but over time things have changed significantly both in my personal life and for this project. What started as a mod it eventually morphed into more of a remake, and after I had achieved a more stable condition, we've been rebuilding the foundation of the game since the last 3 months of 2024.
While many points of this post will remain unchanged, there are significant updates to be shared.
Our wish is to make this game shine as much as it can through updated mechanics, a more interesting gameplay experience, a rewritten story that is more compelling and fleshed out and lots of other quality of life upgrades.

In order to achieve it, however we need more passionate people by our side.


Devkit:

Pokemon Essentials (v21.1)

Beehive Studios Guidelines:

Following are a series of guidelines pertaining the code access and development of mods for Xenoverse: Per Aspera Ad Astra. By utilizing the code or any other asset hosted on this repository, you're acknowledging and agreeing to the following

1. We grant permission to use content strictly related to Xenoverse: Per Aspera Ad Astra and under the intellectual property of Beehive Studios for the creation of Mods for the aforementioned game. This does not imply permission to use content from other games developed by Beehive Studios, such as LumenTale (In the specific case, the character Trey can still be used within Xenoverse).


2. We do not assume responsibility for obtaining authorization for content that is not owned by Beehive Studios but still belongs to the Xenoverse: Per Aspera Ad Astra project. It is the responsibility of any Mod developer to seek permission from the relevant parties (Elite4, BadaFra, IvanFGK, etc.)

3. The distribution of Mods must strictly follow a free model, using channels that do not generate revenue. Beehive Studios does not assume any responsibility if Mods are sold or generate income, and strongly discourages the use of such practices by all users.

4. Beehive Studios does not assume any responsibility regarding Cease & Desist notices or legal actions related to the development, uploading, or management of Xenoverse Mods: Per Aspera Ad Astra. Any kind of liability falls on the developer of the respective Mod.

5. Beehive Studios will not provide any form of support, assistance, or guidance regarding the development of Mods for Xenoverse: Per Aspera Ad Astra.

6. The credits for any Mod must always include the original developers, and should also maintain any branding symbols (e.g. Weedle logo at the beginning of the game) to identify the current use of the Mod (by including splash screens or on-screen information). Additionally, ownership of additional content present in Xenoverse: Per Aspera Ad Astra remains the undisputed property of WeedleTeam (e.g. Beehive Studios, Elite 4, BadaFra, IvanFGK, etc.).

7. The development, support, and content related to Xenoverse Mods: Per Aspera Ad Astra must MANDATORILY be kept outside the official Beehive Studios server. This means that any form of Recruitment, Publicity, or Publication of Fan Art related to Mods will be reviewed by server mods and, depending on the circumstances, may result in a Ban from the server. This also applies to channels not related to Xenoverse: Per Aspera Ad Astra, such as, among others, #fan-art, #ita-chat, and #eng-chat.

8. In the event that guides on how to develop Mods for Xenoverse: Per Aspera Ad Astra are produced, it is MANDATORY to provide these guidelines together with the guide for consultation and understanding. For example, in the case of a tutorial on YouTube, the guidelines must be included in the description.

9. These guidelines may be subject to revision if deemed necessary by Beehive Studios.

10. Proceeding with the development of a Mod implies acceptance and adherence to the aforementioned guidelines.

Current Dev Team (Discord Usernames)


Creative Director: diego_benda (me)
Programmers: ghasty_001
Artists: ghasty_001
Spriters: ghasty_001, orion_ok
Gameplay Balance Assessment: doot_revenant666, nhshadow9, vizir_kg, .happyplayer.
Writer: diego_benda (me)
Composers: (Vacant)

Server Link: Invite

Looking For:

-Sprite artists to create animated sprites for the new Pokemon, reanimate some sprites for already existing Pokemon, re-sprite NPCs to conform with the new style and create more unified and cohesive tilesets for the world. The main concern at the moment of posting is re-spriting NPCs, as the spriter in charge of that
  • Programmers to help create events, code in Pokémon and work with UIs, help optimize performance and cover any spots that might have been overlooked.
  • An Artist that can replicate the official Pokemon Artstyle to have our original designs be rendered in an artstyle eligible for the portraits that the Party UI in Xenoverse uses.
  • A music composer for some custom OSTs.

Unique Features:

Of the original Xenoverse:


  • Pokemon Dens, minigame dungeons that have you explore a Pokemon's Den as your Starter to discover items or draw out some Pokemon.
  • Fakemons and X Pokemon, which are functionally regional forms but abide by no evolutionary logic, as they are from another dimension.
  • New Sound Type, but rebalanced from the original. Super Effective against Water, Fairy and Steel. Weak to Dragon and Electric. Resists Water, Fairy and Sound. Resisted by Dragon, Electric and Grass. Psychic is immune to it.
  • Mega Evolutions... in the postgame (that can now change max HP as well).
  • Boss Pokemon with multiple HP Bars and boosted stats.
  • Animated B&W style sprites
  • Porygon Centers. Pay a small fee to heal up or use the Box system in the middle of a treacherous dungeon

Planned for this Project:


  • EV Allocation system. Each Pokemon starts with a pool of EVs that they can assign to any stat from the Team menu. These EVs can be redistributed across any stat whenever and however the player wants to. The pool of EVs increases with the Pokemon's Level. This is to encourage using the EV system to tailor the stats of your Pokemon to whatever challenge lays ahead.
  • Let's Go Partner-style mechanic for the Starter, so you can have it with you at all times without needing it to occupy a slot in the party to progress the story.
  • The Boss Pokemon are 2v1 fights with 2 or more phases, widening the possibilities with strategy and more interesting battle dynamics.
  • Achievement system now providing tangible and useful rewards, for those willing to go out of their way to complete them.
  • Routes presents varied encounters, and catching every Pokémon is rewarded with EXP Candies to level anything up and get them into fighting shape (Hard level cap enforced regardless of difficulty)
(The previous mechanics mentioned are already coded and working)
  • Scrapped Pokemon that never got the light of day are reinvented and reintroduced into the Eldiw Region.
  • More original Regional forms than just Eldiwian Meowth and Persage.

Plot Outline:


Months have gone by after the player character's father, esteemed researcher and family man Versil, was kidnapped by a mysterious figure from his past.
Now his child, Kay or Alice, has set off on a journey across the Eldiw Region to grow strong and find out who has taken their father and why.
In their travels, they fight off invasive X Pokemon from another dimension, the Xenoverse, and thanks to the help of aspiring Pokemon Professor and big brother figure, Aster Laurel.
These encounters, however, are often less than spontaneous, as their appearances are tied to the criminal organization called "Team Dimension", the ones responsible for their dad's kidnapping, whose ranks are filled by robots instead of people.
Among the many mysteries of the Eldiw Region, the Starter that has chosen Kay/Alice seems to have a connection with the very forces that make up the fabric of reality, which becomes the point of interest for a young and brash cyborg, with a Pokemon who seems to share this connection alongside the Starters.

For those who are familiar with Xenoverse's plot, this doesn't sound too unfamiliar, but the details and the context have been completely overhauled, while keeping the broad strokes of the story and the various set pieces mostly intact. I like to think that all the changes made were for the better, but I require feedback to be certain.

Screenshots:

BEFORE:

Center-Screen.png


AFTER:


Screenshot-2025-02-01-000954.webp





Screen.png




IMG-8524.jpg

 
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