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Changing Trainers

Resource Changing Trainers 1.1.1

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
30
Atlat submitted a new resource:

Changing Trainers - Give your trainers' parties more Pokémon flexibility.

This resource was made to make a trainer's party potentially more flexible depending on what's being desired. For example, you might have a trainer you gave two Pokémon slots, but you have three mons you'd like to give to that trainer as you think they fit. Let's say Rattata, Pidgey and Pikachu. Perhaps you can make it so that while slot 2 is always a Pikachu, slot 1 could either be Rattata or Pidgey. Since the randomization is determined on starting the battle, you won't know whether it'll...

Read more about this resource...
 

Tauxins

Aspiring Game Maker
Member
Joined
Jan 24, 2022
Posts
18
Could you theoretically make a Trainer where every member of their team can be 3 different options, using this?
 

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
30
Could you theoretically make a Trainer where every member of their team can be 3 different options, using this?
Apologies, Eevee Expo continues to be messy to access with me so I didn't see this.

Yes. There isn't a limit.

For example, slot 1 could be Rattata, Pidgey or Pikachu while slot 2 could be, say, Chikorita and slot 3 either Skiploom or Seviper. You could technically even put multiple versions of the same Pokémon with, say, different movesets, items or EV spreads
 

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
30

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
74
I tried this yesterday and I find it interesting and a very good idea. But in double battles it ruined certain dynamics.

For example, I fought in a double battle with two trainers that had 1 Pokemon each, when defeating one of those Pokemon, the defeated trainer sent a copy of the Pokemon that was still alive, even with the same amount of HP.

It had never happened before. I deleted the script and everything went back to normal. Any ideas?
 

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
30
I tried this yesterday and I find it interesting and a very good idea. But in double battles it ruined certain dynamics.

For example, I fought in a double battle with two trainers that had 1 Pokemon each, when defeating one of those Pokemon, the defeated trainer sent a copy of the Pokemon that was still alive, even with the same amount of HP.

It had never happened before. I deleted the script and everything went back to normal. Any ideas?
Honestly, I'm not able to recreate that issue. It could still be on my end potentially, so try out the fix and see if that works.
 
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