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Field effects by Pokemon Repudiation

Resource Field effects by Pokemon Repudiation 1.3.0

FelicityWivi

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Jul 4, 2022
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FelicityWivi submitted a new resource:

Field effects by Pokemon Repudiation - Field effect resource just like in Reborn-like games.

Have you ever wanted Field effects like Pokemon Rejuvenation, Desolation and Repudiation on v21.1 of Essentials? Well now you can! We have an updated version of Penelope's guide which is easy for users to use & follow. There are guides throughout the resource to add your own field effects, Penelope's basic Field effects and the updated fields by myself, Half-Pixel and IndianAnimator.

All the information to create field effects is within the resource. The battlebackground is tied to the...

Read more about this resource...
 
Hey! Thanks for this amazing plugin! I've recently downloaded it, but skimming it made me notice that duration is misspelled in the 001_Battle.rb file of the plugin. I haven't been able to start a field via script (or by associating the base fields to any of the registers, that is, 'trainer', 'map', 'environment', or 'edge type'), but I'm not sure if this has to do with it. Posting here just in case it's clashing internally or something!
 
Hey! Thanks for this amazing plugin! I've recently downloaded it, but skimming it made me notice that duration is misspelled in the 001_Battle.rb file of the plugin. I haven't been able to start a field via script (or by associating the base fields to any of the registers, that is, 'trainer', 'map', 'environment', or 'edge type'), but I'm not sure if this has to do with it. Posting here just in case it's clashing internally or something!
Thank you so much! Fanfan has fixed this type in the next version, I will make a comment about it in the post!
 
Issue regarding Data transfer, only file that currently needs moving is the ‘Abilities’ data file.
 
Hello, thank you for making this resource, it's super cool and adds a lot of dimensionality to the game! I'm encountering a graphical issue that I haven't been able to fix. When I set a battle to occur on any of the fields (whether by script command or map metadata or other methods), the battle will load normally, and I will see the proper background, but once the UImenu pops up to choose what you're going to do, the background goes completely black for the rest of the battle. You can still progress through the battle normally, and it seems like the field effects are still working as well, but the background image is totally gone. I tested this on a clean copy of essentials that only had the hotfixes plugin and the gen 9 pokemon project downloaded to make sure it wasn't an issue with another plugin, and got the same problem. Do you know why this might be happening? Thank you again for making this resource!
 
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would love to use the new updated one though might wait a few updates for a few minor implements (colapse) as well as me to try n understand what is happening.
 
would love to use the new updated one though might wait a few updates for a few minor implements (colapse) as well as me to try n understand what is happening.
I lied I just made a mini work around untill we get proper colapse (just the thing that does it for the volcano edited for a cave for the time being)
 
Hello, thank you for making this resource, it's super cool and adds a lot of dimensionality to the game! I'm encountering a graphical issue that I haven't been able to fix. When I set a battle to occur on any of the fields (whether by script command or map metadata or other methods), the battle will load normally, and I will see the proper background, but once the UImenu pops up to choose what you're going to do, the background goes completely black for the rest of the battle. You can still progress through the battle normally, and it seems like the field effects are still working as well, but the background image is totally gone. I tested this on a clean copy of essentials that only had the hotfixes plugin and the gen 9 pokemon project downloaded to make sure it wasn't an issue with another plugin, and got the same problem. Do you know why this might be happening? Thank you again for making this resource!
I have the same issue anyone have a fix?
 
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