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Field effects by Pokemon Repudiation

Resource Field effects by Pokemon Repudiation 1.3.0

FelicityWivi

Novice
Member
Joined
Jul 4, 2022
Posts
35
FelicityWivi submitted a new resource:

Field effects by Pokemon Repudiation - Field effect resource just like in Reborn-like games.

Have you ever wanted Field effects like Pokemon Rejuvenation, Desolation and Repudiation on v21.1 of Essentials? Well now you can! We have an updated version of Penelope's guide which is easy for users to use & follow. There are guides throughout the resource to add your own field effects, Penelope's basic Field effects and the updated fields by myself, Half-Pixel and IndianAnimator.

All the information to create field effects is within the resource. The battlebackground is tied to the...

Read more about this resource...
 

SoranoAngel

Rookie
Member
Joined
Dec 20, 2020
Posts
1
Hey! Thanks for this amazing plugin! I've recently downloaded it, but skimming it made me notice that duration is misspelled in the 001_Battle.rb file of the plugin. I haven't been able to start a field via script (or by associating the base fields to any of the registers, that is, 'trainer', 'map', 'environment', or 'edge type'), but I'm not sure if this has to do with it. Posting here just in case it's clashing internally or something!
 

FelicityWivi

Novice
Member
Joined
Jul 4, 2022
Posts
35
Hey! Thanks for this amazing plugin! I've recently downloaded it, but skimming it made me notice that duration is misspelled in the 001_Battle.rb file of the plugin. I haven't been able to start a field via script (or by associating the base fields to any of the registers, that is, 'trainer', 'map', 'environment', or 'edge type'), but I'm not sure if this has to do with it. Posting here just in case it's clashing internally or something!
Thank you so much! Fanfan has fixed this type in the next version, I will make a comment about it in the post!
 

FelicityWivi

Novice
Member
Joined
Jul 4, 2022
Posts
35
Issue regarding Data transfer, only file that currently needs moving is the ‘Abilities’ data file.
 
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