- Joined
- Nov 27, 2024
- Posts
- 1
Hello! While testing some early stuff with my current game project (Pokémon Essentials version 21.1 with the latest hotfix patch) it seems that the game fails to find and play the animation for Struggle. This animation exists in the editor (as Move:STRUGGLE) and I made sure to re-compile the game just in case since I had changed it (I'm using the old gen 8 move animation project, since I don't need the gen 9 moves)
Despite that, when the move is used in-battle by either the opponent or my 'mon, the animation is skipped and the console spits out a runtime error (it doesn't show an error window):
Is there a specific naming convention to use for Struggle's animation? Is this a bug with the engine? Did I break something while messing around with the battle code ? (just in case, the only things I changed with Struggle are the power and recoil amount)
Despite that, when the move is used in-battle by either the opponent or my 'mon, the animation is skipped and the console spits out a runtime error (it doesn't show an error window):
Code:
Exception `RuntimeError' at 001_GameData.rb:103 - Unknown ID STRUGGLE.