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Resource rainefallFogs 2.0.1

rainefall

riley
Expo Team
rainefall submitted a new resource:

rainefallFogs - Better fogs for lighting and more.

rainefallFogs

Saw some people on Discord wanted to use fogs and map connections at the same time. I've always found fogs to be a bit of a hacky way to do lighting effects, so when I made pre;COGNITION I implemented a new kind of "fog" for its lighting effects.

Map Overlays are per map and do not repeat. They are intended for use in place of fogs for lighting effects, and work across map connections.
To use Map Overlays, add your lighting fog or whatever to...

Read more about this resource...
 

Bguy7

Pokémon Sol Version Creator
Member
Joined
Jul 1, 2024
Posts
26
A problem I've been having with fogs is that I have two connected maps which should both have the same fog, but depending on how how I set up the events, I either get a second fog overlaid with the first when the second map loads in, or I have to deal with event triggers that cause there to be a brief moment when changing rooms when the first room's fog turns off and the second turns on, causing the fog to stutter. I'm pretty sure from what I'm reading that your plugin should fix that, allowing me to set both maps to have the same fog without it doubling up. Am I correct?
 

rainefall

riley
Expo Team
A problem I've been having with fogs is that I have two connected maps which should both have the same fog, but depending on how how I set up the events, I either get a second fog overlaid with the first when the second map loads in, or I have to deal with event triggers that cause there to be a brief moment when changing rooms when the first room's fog turns off and the second turns on, causing the fog to stutter. I'm pretty sure from what I'm reading that your plugin should fix that, allowing me to set both maps to have the same fog without it doubling up. Am I correct?
Yes, the plugin ensures there will only ever be one fog on screen at once.
 
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