- Joined
- May 19, 2021
- Posts
- 9
I'm trying to set up some events where the event character is initially talking to someone else, notices the player, then turns to face them. As such I am wanting to set the event up such that the Set Move Route only occurs after the player has pressed continue through the dialogue.
I've been noticing though that no matter what I set up I'm seeing the move route occur as soon as you active the event. I've grabbed a pretty basic example here just for illustration but I've tried a variety of things: setting another move route to wait until this one, setting the text in a loop which is broken as soon as the player makes a dialogue choice, etc. So far nothing I have done seems to address this issue. I'm wondering if anyone else has run into something similar and how they have fixed it.
I've been noticing though that no matter what I set up I'm seeing the move route occur as soon as you active the event. I've grabbed a pretty basic example here just for illustration but I've tried a variety of things: setting another move route to wait until this one, setting the text in a loop which is broken as soon as the player makes a dialogue choice, etc. So far nothing I have done seems to address this issue. I'm wondering if anyone else has run into something similar and how they have fixed it.