Before we start off!
Hey everyone, I am here once again with a new gba romhack project!
This time around I am making a sequel to my second romhack (and Part 2 of my series), Pokémon Sors!
This is Part 4 of my romhack series, The VytroVerse! (Hack made from: "1636 - Pokemon Fire Red (U)(Squirrels)")
Parts:
Part 1: Pokémon Saiph
Part 2: Pokémon Sors
Part 3: Pokémon Saiph 2
Part 4: Pokémon Sors 2
Further parts will be added in the future!
Part 2: Pokémon Sors
Part 3: Pokémon Saiph 2
Part 4: Pokémon Sors 2
Further parts will be added in the future!
Story (Spoilers)
The International Police has set its foot in Hupest after the events of Pokémon Sors. Siara's staff was arrested and the organization was disbanded, Asher's group wasn't safe from law either. While Asher and Valora did not face any charges, Jackson (Asher's father) and Prof. Ivo were facing charges, however due to a deal between Asher and the IP they were given a pardon, in return of their knowledge of Eclipsing, support in research and Asher's Eclipsing related artifacts. 3 years later in Aclyn (the International Police's main HQ's location), the IP is organizing a new ITP Group after the collapse of the trio from Pokémon Saiph 2. Micah left the police and his location is unknown, and Darlo was laid off due to the Regris incident. Lori is tasked with organizing and leading a new, larger ITP Group. Around the same time Asher decided to break his deal with the IP and raided Aclyn's HQ to steal the artifacts. His reasons and motives are unknown to the police. Due to these turn of events, a young citizen of Aclyn, Rene/Haru decides to become a cadet in Lori's new ITP Group at the International Police, and a year later they become an official cadet. Will they be able to climb the ranks? Will they become part of something bigger than what they ever imagined? Find out in Pokémon Sors 2!
Features (Subjects to Change)
- A new region to explore, Aclyn!
- The Complete Fire Red Upgrade as the game engine (Items, moves, abilities, Pokémon, pss split etc. Updated to Gen 8/PLA standards)
- Proper Battle AI
- Multiple modes to play the game in! (Randomizer, Level Scaling, Hero Mode. These modes can be combined as you please!)
- Toggleable Exp. All
- For the dedicated players: Hero Mode!
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Hero Mode is essentially the game's "Hard Mode" with various changes applied to your gameplay!
- Trainers Scale based on your highest leveled Pokémon
- Forced Set Mode
- Harder Boss Battles
- Saving tied to Pokémon Ranger like save spots (no start menu saving)
- Level Caps (caps at next Boss' max level)
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- Regional and National Dex
- DexNav
- Side Quests & Achievements (Proper Quest Log Ui)
- PokéNests to conquer
- HMs replaced with Field Moves not requiring HMs
- Eclipsing (Tech doesn't feature this yet)
- Day/Night System and possible D&N events (the emulator needs to support RTC)
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- Day/Night cycle in the overworld/battles based on RTC (also affects lamps & windows)
- Wild Encounters changing based on time
- Time Based Events
- Playtime is not sped up by using Fast Forward on emulators
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Screenshots/Videos (Subjects to Change)
Links
VytroVerse Discord Server - My Youtube Channel
Tech Demo Trailer
Teaser
Games's Opening Theme
Wild Battle Theme
Trainer Battle Theme
Download
- Pokémon Sors 2 Tech Demo (Evolution Fix) (2024)
Latest Release: 2024. April 15th (Tech Demo)
Length: Until first Rank Up (around 1.5-2 hours)
Notes: Additional .ips patches need to be applied to the prepatched Sors 2 rom! (versions must match to avoid issues) Generally, most emulators should work, however for the best experience the ones listed for "Standard Mode" ingame are recommended.
Documentation is available on this Google Drive Link. Documentation and Additional Patches are packed in the .rar/.zip of the Final Releases too!
Platform Mode: You are forced to set this mode in the very beginning, and you can toggle in the Aclyn Network app anytime.
Standard: VBA, MyBoy, JohnGBA - Provides the better experience
Bios: mGBA (any mGBA core emulator probably), Flashcarts & GBA VC (Any hardware)
Bugs (Tech Demo)
- "Poison Survivor" "Beware, Vending Machine" tasks can't be completed
- The Select button is not turned off in the Alja Mountainside nest, which can result in a softlock if the ITPNav is used
- Trade in Aljasnow Ridge in some cases is treated as completed regardless of doing it.
Credits
- Tech Demo Testers TheGhostOfPink, Meomite, PacoScarso
- Tilesets (Magicscarf, KingTapir, Kaliser, Zeo254, princess_phoenix, Galanium-Arts)
- Base Midis (VGMusic users: Bling Grunt, SwordBolt, Espio Chaos, FDG, Fenix Shakura, Keiji Uotami, TheGreatestDarn, Jarel Jones, Phoenix711, Monster Iestyn, Zenkusa, Jordan Davenport, Tsu Ryu, Fusion, SuperTyphoon, Bryan_Bibiano, ShinkoNet, KlaperzPL, Koopa1018)
- Save Screen Hack (BlueRosei)
- hbdfreitas (BW Styled HP Bars)
- azimuth (EvIV Screen Code)
- Music Base (GoGoJJtech and every other contributors )
- CFRU + DPE + Leon's Base (Skeli, ghoulslash, Leon and every other contributors)
- Quest Log code (DgZiga, PacoScarso)
- Battle Backgrounds (carchagui)
- PC Ui VentZX
- Charcadet, Armouredge, Ceruledge sprites (KingOfThe-X-Roads, Reza3u)
- Venipede Overworld sprites Kymotonian
- Battle TextBox Vent & Ruki/Gold
- Trainer Card Vent & VersekrDark.
- Naming Screen & Clock on Start Menu Shiny-Miner
- Frio Art on Copyright Screen (sane cola)
- Special Thanks PacoScarso, TheGhostOfPink, Meomite, Epaul
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