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M.A.G (Moves & Abilities Galore)

Resource M.A.G (Moves & Abilities Galore) 0.4.1

Tea-Rex

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Member
Joined
Oct 22, 2021
Posts
9
Tea-Rex submitted a new resource:

M.A.G (Moves & Abilities Galore) - A bunch of custom scripted moves and abilities

M.A.G (Moves & Abilities Galore)

M.A.G is a large archive of old custom moves and abilities that you can just plug and play within your own game.

Features

  • Custom scripted moves & abilities
  • Settings to change some effects of old moves & abilities
  • Ability to submit your own moves & abilities for it to potentially be added to future updates
  • List of moves & abilities can be found...

Read more about this resource...
 
Tea-Rex updated M.A.G (Moves & Abilities Galore) with a new update entry:

The 1st update. Community additions

The first update to the plugin. Hope it all turns out well and if not please @ me on the official discord. If the names of anything are different it's because I was already working on the ability/move when it was suggested but I still wanted to give credit to those who posted their submissions.

New Moves
  • Sapping Cinders (xxskylorxx)
  • Fatal Sting (xxskylorxx)
  • Gale Fist (xxskylorxx)
  • Aikido Blast (edeniteiron)
  • Aura Storm
  • Excalibur (icaroshiki)
...

Read the rest of this update entry...
 
https://*/1202600139123064832/1269653213200781384/Sem_Titulo-1.png?ex=66b0d833&is=66af86b3&hm=e1b2e37a6a1397b33376abdb514abb3131214d9d476d67785428a39f7eb8356b&=&format=webp&quality=lossless&width=1202&height=676
Man, i've ran into that problem, the moves Synthesis and Growth only works if i cut their part of the "Chloropast" ability code.
 
https://*/1202600139123064832/1269653213200781384/Sem_Titulo-1.png?ex=66b0d833&is=66af86b3&hm=e1b2e37a6a1397b33376abdb514abb3131214d9d476d67785428a39f7eb8356b&=&format=webp&quality=lossless&width=1202&height=676
Man, i've ran into that problem, the moves Synthesis and Growth only works if i cut their part of the "Chloropast" ability code.
An easy fix.
Ruby:
Expand Collapse Copy
#Growth
class Battle::Move::RaiseUserAtkSpAtk1Or2InSun < Battle::Move::MultiStatUpMove
  def initialize(battle, move)
    super
    @statUp = [:ATTACK, 1, :SPECIAL_ATTACK, 1]
  end

  def pbOnStartUse(user, targets) #Just change this line.
    increment = 1
    increment = 2 if ([:Sun, :HarshSun].include?(user.effectiveWeather)) || user.hasActiveAbility?(:CHLOROPLAST)
    @statUp[1] = @statUp[3] = increment
  end
end
 
Tea-Rex updated M.A.G (Moves & Abilities Galore) with a new update entry:

Abilities and Entry Hazards

Updated the Plugin installation so that you don't have to copy and paste the PBS into the original PBS. Now you can just copy and paste the files into the PBS folder.

New Abilities
  • Cat-astrophe
  • Shallowness
  • Dual Wield
  • Vengeance
  • Fuelled Blaze
  • Hell's Blaze
  • Power Surge
New Moves
  • Coral Cascade
Entry Hazards on every type
This update Includes a new entry hazard for every single...

Read the rest of this update entry...
 
An easy fix.
Ruby:
Expand Collapse Copy
#Growth
class Battle::Move::RaiseUserAtkSpAtk1Or2InSun < Battle::Move::MultiStatUpMove
  def initialize(battle, move)
    super
    @statUp = [:ATTACK, 1, :SPECIAL_ATTACK, 1]
  end

  def pbOnStartUse(user, targets) #Just change this line.
    increment = 1
    increment = 2 if ([:Sun, :HarshSun].include?(user.effectiveWeather)) || user.hasActiveAbility?(:CHLOROPLAST)
    @statUp[1] = @statUp[3] = increment
  end
end
Works perfectly, thanks my man :)
 
After installing this plugin, the Ability effect I wrote elsewhere cannot be read.
 
Tea-Rex updated M.A.G (Moves & Abilities Galore) with a new update entry:

Large Community Update

Added majority of the requests made through the google forms.
New Moves
  • Flicked Pebble
  • First Strike
  • Gold Hoard
  • Viny Hold
  • Corroding Acid
  • Depressurize
  • Climatic Blade
  • Whirlwind Fist
  • Blazing Wings
New Abilities
  • Spectralize
  • Power Surge
  • Hell's Blaze
  • Monkey Buisness
  • Under Weather
  • Faulty Reciver
  • Double Cross
  • Potent Poison
  • Underhanded
  • Arcane Mage
  • Sky Force
  • Fiery Spirit
  • Crystallize...

Read the rest of this update entry...
 
Idea for the google sheets and google forms, add a "candidates" form for suggesting candidates for moves and abilities, and add a candidates section for moves
 
the Ability Double cross is not in the pbs meaning it causes a error when it goes to check if a pokemon has the ability
 
I'm having an issue with this plugin where whenever a pokemon uses an item or it's knocked off their turn is skipped and the item is not lost
 
Tea-Rex updated M.A.G (Moves & Abilities Galore) with a new update entry:

Bug fixes & Update

Bug Fixes
  • Fixed an error in Rose fields code that removed 'OnbeingHit' & 'OnDealingHit' effects on other moves.
Update on the Plugin
Going to try and get back into frequent updates however I can't guarantee that. Just a few life stuff coming up and I'll have my hands full so stay tuned and if you discover any other bugs please @ me in the Eevee Expo server.

Have a good one.

Read the rest of this update entry...
 
One thing, if the person is using the Gen 9 pack that adds 2 other stats, the MAG ends up causing a visual bug on statuses image when the pokemon Faint or gets infected with Pokerus, specifically the Jetlag and Fatigue Status overlap these 2 stats. Changing their positions solves the problem. at least for me, it worked
 
Tea-Rex updated M.A.G (Moves & Abilities Galore) with a new update entry:

Statuses of every type

New Statuses
  • Fatigue: Lowers Attack at the end of each turn [Fighting]
  • Winded: Lasts for 2-3 turns. 50% chance to not attack [Flying]
  • Vertigo: Has a random chance to confuse. Confusion deals 50% extra damage [Ground]
  • Splinter: Damages the user and lowers Defense [Rock]
  • Pester: Lowers HP at the end of the turn with a 25% of being unable to move [Bug]
  • Scared: At the end of the round, has a 20% to be scared and...

Read the rest of this update entry...
 
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