- Joined
- Sep 24, 2022
- Posts
- 279
Hi,
I'm using Pokemon Essentials v20.1 for my game.
The translations works fine when I play it, but as soon as I encrypt the game (with RPG Maker XP/VX Encrypter or RPG Maker XP native feature), translations are gone.
I tried the following steps to be sure from a clean project :
["English", "english.dat"],
["Français", "french.dat"]
]
- compress/encrypt the game
=> Same issue : if I don't encrypt and just launch game.exe or in debug mode from RPG Maker, no problem, my translation is here. But as soon as the game.rgssad is in the folder, my translation is lost.
Anyone has an idea ? How can I keep my translations in the encrypted game I want to send ?
I'm using Pokemon Essentials v20.1 for my game.
The translations works fine when I play it, but as soon as I encrypt the game (with RPG Maker XP/VX Encrypter or RPG Maker XP native feature), translations are gone.
I tried the following steps to be sure from a clean project :
- redownload the Pokemon Essentials package
- extract text
- do one modification in intl.txt ("New Game" -> "Nouvelle Partie")
- compile text
- rename intl.dat to french.dat and add it in Data folder
- add the new language for it in the script section :
["English", "english.dat"],
["Français", "french.dat"]
]
- compress/encrypt the game
=> Same issue : if I don't encrypt and just launch game.exe or in debug mode from RPG Maker, no problem, my translation is here. But as soon as the game.rgssad is in the folder, my translation is lost.
Anyone has an idea ? How can I keep my translations in the encrypted game I want to send ?