- Joined
- Aug 21, 2017
- Posts
- 14
Disclaimer: This is not a help thread. If someone has ideas/suggestions they are very welcome, but in theory this is probably me rambling about ideas/progress.
I got the following idea to simulate a Pokémon Ecosystem in Essentials. As a non-native English speaker I feel like I need to explain myself more:
I want the game to generate a Pokémon population for each location at the beginning. These Pokémon then grow, migrate, mate, lay eggs, hatch eggs, and so on.
I won't simulate every single Pokémon of course, that would probably break RMXPs limits "slightly".
How do I want to go about it?
I want to create a PBS File containing the initial population for each location.
Instead of choosing a mon from an encounter table when encountering a mon in a location a mon from this population will be chosen. Catching it will remove it from this population, fainting it not necessarily.
When progressing to the next day (don't know how I want to handle time yet, probably similar to Stardew Valley) Pokémon might migrate, mate, lay eggs, hatch and so on.
What are my goals?
Have the world feel more real and alive with Pokémon having "lives" and behaving like a real species would.
I want to make it possible to release Pokémon into the wild and introducing them as such when they weren't present.
And I want to simulate interactions between species, as hinted in Dex entries, which I might change to fit my needs. Heatmors will actually hunt Durants and so on. Herbivors will just have food, but carnivores will need to catch other mons to survive, so the population will balance itself like in real life.
That's the first of hopefully many dumps of ideas and progress, I will try to get some sort of proto-location working with a population instead of an encounter table now!
I got the following idea to simulate a Pokémon Ecosystem in Essentials. As a non-native English speaker I feel like I need to explain myself more:
I want the game to generate a Pokémon population for each location at the beginning. These Pokémon then grow, migrate, mate, lay eggs, hatch eggs, and so on.
I won't simulate every single Pokémon of course, that would probably break RMXPs limits "slightly".
How do I want to go about it?
I want to create a PBS File containing the initial population for each location.
Instead of choosing a mon from an encounter table when encountering a mon in a location a mon from this population will be chosen. Catching it will remove it from this population, fainting it not necessarily.
When progressing to the next day (don't know how I want to handle time yet, probably similar to Stardew Valley) Pokémon might migrate, mate, lay eggs, hatch and so on.
What are my goals?
Have the world feel more real and alive with Pokémon having "lives" and behaving like a real species would.
I want to make it possible to release Pokémon into the wild and introducing them as such when they weren't present.
And I want to simulate interactions between species, as hinted in Dex entries, which I might change to fit my needs. Heatmors will actually hunt Durants and so on. Herbivors will just have food, but carnivores will need to catch other mons to survive, so the population will balance itself like in real life.
That's the first of hopefully many dumps of ideas and progress, I will try to get some sort of proto-location working with a population instead of an encounter table now!