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What is it?
A Rom-hack of Pokémon Red version, and a large scale one at that. The goal of this project was to enhance what Red is in many different ways, from the Pokémon themselves to the experience of Kanto as a whole. From fixing bugs and glitches, adding new places to explore, fighting new or stronger adversaries and perhaps even discovering some mysteries beyond what I've described-- the original charm of Generation 1 has never been more charming.
Ok... can you give some examples on how you've changed things?
Sure thing!
- Every single Pokémon has been altered, be it in stats, typings (including Steel, Dark and Fairy) or the moves they learn-- you will always find new and useful ways to use them.
- Amongst the new Pokémon, you will also encounter new attacks that they can learn from leveling up or from a TM, ones that are either more powerful, have new effects or perhaps originating from different regions altogether...
- Alongside all Pokémon from Red/Blue/Green being available to catch, you will also be able to obtain some rather hard-to-get ones such as trade evolutions by level up, you may also find that certain Pokémon are able to evolve beyond what was originally thought possible in Generation 1.
- New Key Items you find along your way will help provide a more enjoyable experience.... while I don't want to spoil all of the fun, just know that the issue of item space is no longer there.
- Your journey itself will be larger but also different while keeping the spirit of Kanto fully intact. There will be many new twists and turns, both in the routes you travel and the people/Pokémon you meet. The challenges provided with these changes will keep you on your toes without letting things feel dull or out of place.
- A built-in level cap that aligns with the highest level of the Gym Leader's ace, alongside the addition of Common Candies at every mart to keep you up to pace.... and....
Pics or it didn't happen!
....right.
Wow.
Indeed.
However, for those with interest in knowing the exact details on certain changes to the moves and Pokémon, you can find them alongside many other specific details within the Discord Link I've provided below!
PS: Keep in mind that we are continuing to perform bug fixes/add new Pokémon/enhance mechanics, but the game itself is in a complete state as far as start-finish! Feel free to let me know if you encounter any bugs, have any suggestions or...anything really, it will help us out a ton!
PATCH UPDATE!
v1.3.0 is out! This is a major update, so old save files will not work. Please patch a fresh ROM to play this
v1.3.0 changes
- Overhauled Seafoam Island
- New layout, strong trainers, strong encounters, new music, and most importantly, it's blue now
- You can now fight Green at the bottom (recommended for postgame). This rewards you with an infinite rare candy!
- Added Bellossom, Blissey, Lickilicky, Magnezone, Sirfetch'd, Tangrowth (which means all evos are now in game!)
- Added new sprites for Kingdra, Politoed, Hitmontop, Glaceon, and Leafeon
- The "gained exp" text no longer appears when you are at level cap
- Fury Attack no longer displays Rage on following turns
- Hitmontop is now available in the fighting dojo
- Buffed many trainers throughout midgame (and some later on)
- Various learnset adjustments
- Some spawn locations have been changed
- Fixed a bug where certain Pokemon's cries were incorrect
- Fixed a couple TM distribution oversights
- Golbat now evolves at level 38
- Added something cool to the (former) Good Rod house in Fuchsia
- Swapped the Name Rater house in Lavender with the Old Rod house in Vermilion
- Cerulean Cave has a new color palette
Patch!
Discord!
Roadmap:
Pokemon Righteous Red Roadmap (v1.3)
Pallet Town -Pick your Starter Pokemon. -Your journey begins normally heading to the Viridian PokeMart to get Oak’s package and return it to him to receive a Pokedex. Optional Rival & Areas -Like usual you can fight your Rival on Route 22. He also blocks off your encounter here so take care...
docs.google.com
Complete Documentation!:
View: https://docs.google.com/spreadsheets/d/1WkZOZfB7YhhXy8DwCTF4zU7Y7C5n_AzpvBwosMYhBLM/edit?usp=sharing
Credits go out to CamelConvention, mmemento_martha, KEP and Pokémon Prism for providing additional sprites, TriteHexagon (for Giovanni's Battle theme) as well as everyone who played the buggy versions before this one!
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