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Released Pokémon Uakitite v1.5.2

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
1.5.2

VeFyjho.png

Made using Essentials v21.1 on RPG Maker XP

https://www.mediafire.com/file/kyoi4mvm1xmvqc7/Pokemon_Uakitite_v1.5.2.zip/file

NOTE: Enable Reset is false, but soft resetting still works for some reason... and that causes issues with unreal time. Avoid soft resetting!
If you're updating from a version before 1.5.0, make sure you're in easy mode. The game won't function properly if so.

Story
Welcome to the Fervor Region, a region up in the north that has been in crisis for a couple years due to the events of a group of criminals releasing a chaotic substance across the entire region, essentially trapping everyone within out of fear it'll spread. Our protagonist and their friend are stuck at their relatives' place because of this, and are just trying to enjoy life even with a fractured league. However, a chance encounter are going to expand these children's understanding of the world... and perhaps another.​
  • Main Story Content at first bonus chapter (two "badges" and one bonus chapter).
  • Multiple characters to play as.
  • Multiple save files to play with.
  • An unreal time system with dates and deadlines to worry about, along with a changing weather system.
  • Side quests.
  • Two new types.
  • Boss Pokémon.
  • Different difficulty modes.
  • Challenges.
  • 400 Pokémon in Main Pokédex (but plenty more catchable). The goal is for 150 of these to be fakemon, as well as some regional forms.
  • Special Charms to change up the battle.
  • Drop materials like in ScVi (especially useful for side quests). They won't function the exact same way as in ScVi.
  • Travel from place to place while keeping an eye on stats and hunger while in the mainland, with events and battles as possibilities.

screenshots-png.160855


Fakemon Graphics: Atlat and Nephelibatha
Playtesters: UltraGoldenGod

Updating Maps on Command: RTCanwind
Controlling Partners: Fellowship in Kanto project led by black2424.
Multiple Save Files: http404error
Terrain Tag Side Stairs: Boonzeet, Vendily
Unreal Time System: FL
v21.1 Hotfixes: Maruno

Generation 9 Pack:
Scripts:
-Caruban
-Lucidious89
-Eskiss (Original Legend Plate script)
-StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the PLA Expansion script script for v19.1 use)

PBS:
-Caruban
-Lucidious89
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)
-Futuresushi (Shortened abilities and moves description)

Pokemon Battler Sprites:
-Gen 1-5 Pokemon Sprites - veekun
-Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
-Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
-Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
-PLA Pokemon Sprites - Smogon Sprite Project
Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw
-Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura,
JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe
-Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX
Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite

Pokemon Icon Sprites:
-Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd
-Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
-Gen 8 Icon Sprites - Larry Turbo, Leparagon
-Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team
-PLA Pokemon Icon Sprites - LuigiTKO
-Gen 9 Icon Sprites - ezerart, JordanosArt
-PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for Pokémon Icons Act 2.9 - Teracristalizando
-Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX
also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos

Pokemon Gen 9 Overworld sprites:
-Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
-Gen 6+ Berry Tree Overworlds - Anarlaurendil
-Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
-Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
-Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
-PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP
-Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban

Pokemon Footprints :
-Gen PLA-9 Pokemon Footprints - Caruban

Pokemon Cries:
-Gen 1-6 Pokemon Cries - Rhyden
-Gen 7 Pokemon Cries - Marin, Rhyden
-Gen 8 Pokemon Cries - Zeak6464
-PLA Pokemon Cries - Morningdew
-Gen 9 Pokemon Cries -
Edited from Lightblade Absol's Gen 9 Cries compilation video
Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video
Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video

Item sprites:
-Gen 9 item sprites - lichenprincess, Caruban, jinxed
-PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess

Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)

Compilation of Resources:
-Gen 9 Pack - Caruban
-Gen 8/9 Resized Sprites - http404error
-Gen 8 Pack - Golisopod User, UberDunsparce

Modular UI Scenes: Lucidious89
Voltseon's A-Star Pathfinding: Voltseon, Golisopod User, ENLS
Type Match-up UI: ThatWelshOne_, gameguy39
Secret Bases Remade: Vendily
Pokémon Color Variants: MickTK
Deluxe Battle Kit: Lucidious89
SOS Battles: Lucidious89
Enhanced Battle UI: Lucidious89
Multiple Protagonists: NettoHikari
Modern Quest System + UI: ThatWelshOne_, mej71, derFischae, Marin
Lin's Weather System: LinKazamine, Zaldar, Swdfm
Notebook: LinKazamine, Mr. Gela, Barubary, redblueyellow, wrigty12
Pokédex Data Page: Lucidious89
Delta Speed Up: Marin (og speed up script), Phantombass (19.1 version), Mashirosakura, Golisopod User, D0vid (v21.1 version)
Attack Animations: StCooler, WolfPP, riddlemeree, BellBlitzKing, DarryBD99, ardicoozer, Pokémon Reborn Team
Berry Bush: Not Important, Zeak6464, Marin
Trainer Tips: wrigty12
Tent Design: J-Treecko252 on DeviantArt
Ultra Wormhole Sprites: Clara-WaH on DeviantArt
Emotion Animations: Ulithium Dragon
Custom Music: danger!ghosts!
Music Not From Pokémon: Wario Land Shake It!/Super Mario Galaxy
Certain Sound Effects: FesliyanStudios

Pokémon Essentials was created by:
Poccil (Peter O.)
Maruno
Flameguru
With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out
mkxp-z by:
Roza
Based on mkxp by Ancurio et al.
RPG Maker XP by:
Enterbrain
Pokémon is owned by:
The Pokémon Company,
Nintendo,
Affiliated with Game Freak


Version 1.5.2

Bug Fixes:
  • Removed the unrelated moss from the Galveson tilesets... again. Clearly something went wrong between 1.0.2 and now and they were back. And because it's me, I didn't notice until now.
  • Couldn't get the "Interview with a Vatu" EBN since some stuff wasn't updated.
  • Fixed the buyable items at the Holiday Home crash.
  • Fixed some events during Chapter B1 that while not causing any crashes, made things not work fully (even if playable).
  • Some global locks so you can't get hit while talking.
  • You can't stand on the mansion laptops anymore.
  • Pumpkaboo and Gourgeist dolls show incorrect graphic.
  • Another case of = should be ==. This time with the chapter determiner.
Version 1.5.1
Changes:
  • Nerfed the Chirp fight a fair amount since it's not meant ot be a roadblock if you started with Wreang.
Bug Fixes:
  • Fixed a crash that happened when trying to sleep before first deadline function is called.
  • Used a wrong variable in deadline system which completely messed it up.
  • Changed graphic name meant Zaria's animation graphics are buggy.
  • Updated outdated tip card for Quests.
  • Oversight where you can't save in the basement fixed.
  • Line of dialogue during Chirp fight says Chirp when Zaria is talking.
  • You can now not get hit while talking to a Vlydrap during phase 1 of Sociedew.
Version 1.5.0
Well, well, well, an actual story update! Now, it's a small one being a bonus chapter, and you have to meet the requirements of finding them
find four purple objects of the chapter
but it is actually new content. If you're updating from an older version, MAKE SURE YOU'RE IN EASY MODE!!!
Changes:
  • Chapter B1 added.
  • An overhaul of the candle system.
  • Even more new music by danger!ghosts!
  • Travelling trainers event in overworld event.
  • Enhanced Battle UI added.
  • Ferocity and Resilience charms will not work on any mons with a BST over 535.
  • Modified encounter table for rebalancing purposes.
  • Updated the trainers taking the modified dex into consideration.
  • Modify dialogue to make it so wild Pokémon are more wary of balls and require candles because of this.
  • Removed the difficulty stuff for now. I need a proper balancer for that.
  • Fevorian Natu and Xatu have been changed to convergent evolutions Batu and Vatu. If you have a Natu in your party, it should just become a regular Natu with some of Batu's moves.
Bug Fixes:
  • Updated some more outdated dialogue involving Pandora's Box.
  • Fixed the Otherside doors crashing.
  • Fixed weird visiblility stuff with the Mantrees.
  • Eris' trainer class was "Trainer" and not "Pokémon Trainer" on accident.
  • Facing a playable character in a different outfit works properly.
  • Candles crash fixed.
  • Blocked off access to Galveson park without a Pokémon.
  • Fixed some dialogue for certain quests in Nepdewn Town.
  • Partner trainers were having disobedience issues.
  • Made Sociedew guaranteed female (she's a "matriarch" after all).
  • Fixed oversight in mid battle dialogue, along with some of Lotta's dialogue.
  • Using a blank charm in a multi battle has the same properties as a Poké Ball where it ends the turn.
  • Starting up game in Uakitite Tower doesn't adjust the map until something leaving map or new decoration.
  • Fixed crash when opposing trainer has no graphic.
Version 1.0.10
Changes:
  • Removed the "Toss" option in bag.
  • Modified the priorities of events so some are more frequent than others.
  • Boss Pokémon have smarter AI.
  • More food items that can be bought at Simisavor.
  • The Otherside now has a custom theme.
Bug Fixes:
  • Reimplemented the missing functionality of the Constant Tileset.
  • Nerfed the cactus juice a little since it was on an older version of the hunger system.
  • Fixed Typeless Charm being called "Typless Charm"
  • Status effects weren't applying to the right Pokémon during a boss phase.
  • Fixed Tropius Charm working on anyone.
  • Removed early access to the Holiday Home.
Version 1.0.9
Fixed the save functions. Especially since you could technically save if you press quit, which defeats the purpose of not being able to save everywhere.
Version 1.0.8
NOTE: It turns out soft resetting the game causes issues with UnrealTime, so for now avoid F12 like the plague.
Changes:
  • Couple new events added to carriage travel.
  • Some mid-battle dialogue for important battles.
  • New Galveson City theme thanks to danger!ghosts! More coming soon.
Bug Fixes:
  • Fixed carriage travel. Particularly how the movement goes on even when the map changes.
  • Made sure you can't go anywhere else in the mainland to cheese to the cutscene.
Version 1.0.7
Changes:
  • New challenge that disables IVs on the user.
Bug Fixes:
  • Anything that heals was broken UI-wise due to 1.0.6.
  • Fixed Paisley's overworld sprite.
Version 1.0.6
Mostly just improvements and fixes to the bosses.
Changes:
  • Design on special DLV Pokémon so they scream "special form".
Bug Fixes:
  • Fixed Fruity Scent not actually trapping the user.
  • Modified the UI so the caught symbol isn't over the boss bars.
  • Shrunk the thin battle bars a bit so you could fully see the remaining boss bars when there's more than one Pokémon on a side.
  • Potentially fixed a bug where the game is trying to heal more than what remains between the hp and totalhp. I'm not able to recreate it, but it's always been wildly inconsistent.
Version 1.0.5

pbStoreBag broke because of item_decorations? It fixed itself when I opened the bag, so do that if you get an error involving pbStoreBag.
Changes:
  • Added missing materials.
Bug Fixes:
  • Modified Trollodile's minigame winning reward so that no charm is left out.
  • Battle Low HP doesn't exist yet, so battles break when player's mons reach low HP.
  • Cactus juice is not a decoration.
Version 1.0.4
Changes:
  • Decreased Sociedew's height by a meter.
  • Decreased the time for the HP bar.
  • Frugivore Charm that applies the "eaten berry" effect instantly.
  • Buffed Belch's accuracy to 100%.
Bug Fixes:
  • Added Sociedew's missing camo typing.
Version 1.0.3
Changes:
  • Worked on the battle UI some more.
  • More random dialogue for characters in tower when nothing specific to say.
  • DLV Swalot design updated so it's a little more unique.
  • Certain important battles have a variety of Pokémon that can appear (though right now it's just the first gym leader).
  • Certain items obtainable while fishing.
  • Add new trainer tip after Sociedew boss fight explaining using blank charms on anything DLV,
  • Updated badge part of the Trainer ID, specifically for the boss Pokémon.
  • Reworked the Fervorian Applin line along with adding the missing third path (thanks ScVi DLC for throwing an unexpected Dipplin and Hydrapple).
  • Changed up a certain plotline a bit.
Bug Fixes:
  • Forgot to remove a print statement during the carriage traversal in the savanna.
  • Messed up the cutscene code, which made the first carriage traversal impossible.
  • Removed Losrick's overworld sprite for now since it utilized the old spirte version.
  • Fixed sideways sprites of Boy and George not bouncing when walking.
  • Direction is now kept after fishing.
  • Cut off pixels in Interior tilesets fixed.
  • Fixed some form names for certain regional forms.
  • Fixed the type matchup up not properly showing alternate forms.
  • Fixed some passability issues with plants.
Version 1.0.2
Changes:
  • Completely changed Losrick's design, along with making its evolution Trovake.
  • Some more EBN news.
  • Removed the moss(?) from Galveson City since it didn't look good at all. Especially when considering that it isn't at all pixel-y.
  • Nerfed the availability of a certain NPC in a certain library.
  • All fakemon now have a habitat for the Pokedex Data Page Plugin.
Bug Fixes
  • Fixed jack-o-lanturn graphic.
  • Certain NPCs now have a cooldown.
Version 1.0.1
Bug Fixes:
  • Time doesn't show during story events (unless you talk to the clocks I guess). There isn't really supposed to be a specific time to worry about while free time is not going on.
  • Accidentally didn't change day after gym battle.
  • Fixed some lines that referred to Quarter by an outdated name.
  • Can't walk on locked door tiles in route gateways.
  • Fixed major oversight in replace_tileset function that was causing the tileset_name to not save the correct name.
  • Outdoor Light now only applies to night, not evening (just because of how the tilesets look).
  • Zaria is always cleaning the shower once she starts doing it (aka no event page that hides her).


If you find any bugs while playing the game, please inform me! I'm one person with some bad testing skills, so I'm absolutely going to miss things.
Also, recruitments are currently available!
 
Last edited:

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
12
Note: There seems to be a possible error with a certain utility function I made to remove and store your bag to be returned later when item PBS files are updated... I think. It seems to fix itself if you open the bag, so for any update that explicitly states new items are added or item PBS files are reordered/reworked, just open the bag on starting it up in a new update.

Now then, versions 1.0.4 and 1.0.5 came out and both were rather small (they are updates for fixing certain things discovered, so that shouldn't be too surprising. Even the larger v1.0.3 isn't that large in the grand scheme of things). They do fix some important oversights though, so make sure to download v1.0.5 if you're planning to play through.
 

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
12
Note: There seems to be some issues between UnrealTime, Auto Multi Save and soft resetting. If you ever need to leave your save file, close the game down (or use the quit app, I think that one is working fine) to make sure the date isn't messed up. Do not soft reset! I think the issue involves moving between files without the time properly adjusting or something like that? It's going to be worked on, but I wanted this update out because the carriage stuff was a higher priority.
 

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
320
For some reason the screenshot on this thread not appearing. I think you should reupload the screenshots
 

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
12
For some reason the screenshot on this thread not appearing. I think you should reupload the screenshots
It's working on my end just fine, but I re-added the screenshot.
 

Atlat

Novice
Member
Joined
Jan 8, 2023
Posts
12
Version 1.5.0
Well, well, well, an actual story update! Now, it's a small one being a bonus chapter, and you have to meet the requirements of finding them
find four purple objects of the chapter
but it is actually new content. If you're updating from an older version, MAKE SURE YOU'RE IN EASY MODE!!!
Changes:
  • Chapter B1 added.
  • An overhaul of the candle system.
  • Even more new music by danger!ghosts!
  • Travelling trainers event in overworld event.
  • Enhanced Battle UI added.
  • Ferocity and Resilience charms will not work on any mons with a BST over 535.
  • Modified encounter table for rebalancing purposes.
  • Updated the trainers taking the modified dex into consideration.
  • Modify dialogue to make it so wild Pokémon are more wary of balls and require candles because of this.
  • Removed the difficulty stuff for now. I need a proper balancer for that.
  • Fevorian Natu and Xatu have been changed to convergent evolutions Batu and Vatu. If you have a Natu in your party, it should just become a regular Natu with some of Batu's moves.
Bug Fixes:
  • Updated some more outdated dialogue involving Pandora's Box.
  • Fixed the Otherside doors crashing.
  • Fixed weird visiblility stuff with the Mantrees.
  • Eris' trainer class was "Trainer" and not "Pokémon Trainer" on accident.
  • Facing a playable character in a different outfit works properly.
  • Candles crash fixed.
  • Blocked off access to Galveson park without a Pokémon.
  • Fixed some dialogue for certain quests in Nepdewn Town.
  • Partner trainers were having disobedience issues.
  • Made Sociedew guaranteed female (she's a "matriarch" after all).
  • Fixed oversight in mid battle dialogue, along with some of Lotta's dialogue.
  • Using a blank charm in a multi battle has the same properties as a Poké Ball where it ends the turn.
  • Starting up game in Uakitite Tower doesn't adjust the map until something leaving map or new decoration.
  • Fixed crash when opposing trainer has no graphic.
 
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