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Made using Essentials v21.1 on RPG Maker XP
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Recruiting!
Story
Welcome to the Fervor Region, a region up in the north that has been in crisis for a couple years due to the events of a group of criminals releasing a chaotic substance across the entire region, essentially trapping everyone within out of fear it'll spread. Our protagonist and their friend are stuck at their relatives' place because of this, and are just trying to enjoy life even with a fractured league. However, a chance encounter are going to expand these children's understanding of the world... and perhaps another.
- A world of human-like, but not human individuals along with humans.
- Main Story Content at first bonus chapter (three "badges" and one bonus chapter).
- Multiple characters to play as.
- Multiple save files to play with.
- An unreal time system with dates and deadlines to worry about, along with a changing weather system.
- Side quests.
- Two new types.
- Boss Pokémon.
- Challenges.
- 400 Pokémon in Main Pokédex (but plenty more catchable). The goal is for 150 of these to be fakemon, as well as some regional forms.
- Special Charms to change up the battle.
- Drop materials like in ScVi (especially useful for side quests). They won't function the exact same way as in ScVi.
- Travel from place to place while keeping an eye on stats and hunger while in the mainland, with events and battles as possibilities.
Pokémon Uakitite By:
Atlat
Fakemon Art:
Atlat
Kyatra
Louis
Music:
danger!ghosts! (Gothmonkey)
Wario Land Shake It!/Wario Land The Shake Dimension
Super Mario Galaxy
Playtesters:
Reintendo0
----(Not-Plugin Stuff)---------------------------------------------------------------------------------------------------------------------------------------------------
Updating Maps on Command:
RTCanwind
Controlling Partners:
black2424
Berry Bush Code:
Not Important
Zeak6464
Marin
Attack Animations:
StCooler
DarryBD99
WolfPP
ardicoozer
riddlemeree
Drake Baku
KRLW890
Nut0066
Toxillian
QuahogTheCreator
Lcorp
Shashu-Greninja
Pokémon Reborn Team
BellBlitzKing
----(Deviant Art Stuff)--------------------------------------------------------------------------------------------------------------------------------------------------
Tent Design:
J-Treecko252
Fossil Tileset (Partially):
princess-phoenix
----(Plugins)--------------------------------------------------------------------------------------------------------------------------------------------------------------
Deluxe Battle Kit:
----(Gen 9 Project)------------------------------------------------------------------------------------------------------------------------------------------------------
Scripts:
-Caruban
-Lucidious89
-Eskiss (Original Legend Plate script)
-StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the PLA Expansion script script for v19.1 use)
PBS:
-Caruban
-Lucidious89
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)
-Futuresushi (Shortened abilities and moves description)
Pokemon Battler Sprites:
-Gen 1-5 Pokemon Sprites - veekun
-Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
-Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
-Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
-PLA Pokemon Sprites - Smogon Sprite Project
Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw
-Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura,
JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe
-Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX
Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite
Pokemon Icon Sprites:
-Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd
-Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
-Gen 8 Icon Sprites - Larry Turbo, Leparagon
-Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team
-PLA Pokemon Icon Sprites - LuigiTKO
-Gen 9 Icon Sprites - ezerart, JordanosArt
-PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for Pokémon Icons Act 2.9 - Teracristalizando
-Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX
also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos
Pokemon Gen 9 Overworld sprites:
-Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
-Gen 6+ Berry Tree Overworlds - Anarlaurendil
-Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
-Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
-Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
-PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP
-Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban
Pokemon Footprints :
-Gen PLA-9 Pokemon Footprints - Caruban
Pokemon Cries:
-Gen 1-6 Pokemon Cries - Rhyden
-Gen 7 Pokemon Cries - Marin, Rhyden
-Gen 8 Pokemon Cries - Zeak6464
-PLA Pokemon Cries - Morningdew
-Gen 9 Pokemon Cries -
Edited from Lightblade Absol's Gen 9 Cries compilation video
Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video
Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video
Item sprites:
-Gen 9 item sprites - lichenprincess, Caruban, jinxed
-PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess
Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)
Compilation of Resources:
-Gen 9 Pack - Caruban
-Gen 8/9 Resized Sprites - http404error
-Gen 8 Pack - Golisopod User, UberDunsparce
Full Sprites Credit List:
See Full Sprites Credit List
----(Essentials)----------------------------------------------------------------------------------------------------------------------------------------------------------
Pokémon Essentials was created by:
Poccil (Peter O.)
Maruno
Flameguru
With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out
mkxp-z by:
Roza
Based on mkxp by Ancurio et al.
RPG Maker XP by:
Enterbrain
Pokémon is owned by:
The Pokémon Company,
Nintendo,
Affiliated with Game Freak
Atlat
Fakemon Art:
Atlat
Kyatra
Louis
Music:
danger!ghosts! (Gothmonkey)
Wario Land Shake It!/Wario Land The Shake Dimension
Super Mario Galaxy
Playtesters:
Reintendo0
----(Not-Plugin Stuff)---------------------------------------------------------------------------------------------------------------------------------------------------
Updating Maps on Command:
RTCanwind
Controlling Partners:
black2424
Berry Bush Code:
Not Important
Zeak6464
Marin
Attack Animations:
StCooler
DarryBD99
WolfPP
ardicoozer
riddlemeree
Drake Baku
KRLW890
Nut0066
Toxillian
QuahogTheCreator
Lcorp
Shashu-Greninja
Pokémon Reborn Team
BellBlitzKing
----(Deviant Art Stuff)--------------------------------------------------------------------------------------------------------------------------------------------------
Tent Design:
J-Treecko252
Fossil Tileset (Partially):
princess-phoenix
----(Plugins)--------------------------------------------------------------------------------------------------------------------------------------------------------------
Deluxe Battle Kit:
- Lucidious89
- Lucidious89
- Lucidious89
- Lucidious89
- Golisopod User
- Luka S.J.
- Lucidious89
- Lucidious89
- http404error
- wrigty12
- Mr. Gela
- Barubary
- redblueyellow
- wrigty12
- LinKazamine
- LinKazamine
- Zaldar
- Swdfm
- ThatWelshOne_
- mej71
- derFischae
- Marin
- NettoHikari
- MickTK
- wrigty12
- ThatWelshOne_
- gameguy39
- Voltseon
- Golisopod User
- ENLS
----(Gen 9 Project)------------------------------------------------------------------------------------------------------------------------------------------------------
Scripts:
-Caruban
-Lucidious89
-Eskiss (Original Legend Plate script)
-StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the PLA Expansion script script for v19.1 use)
PBS:
-Caruban
-Lucidious89
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)
-Futuresushi (Shortened abilities and moves description)
Pokemon Battler Sprites:
-Gen 1-5 Pokemon Sprites - veekun
-Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
-Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
-Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
-PLA Pokemon Sprites - Smogon Sprite Project
Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw
-Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura,
JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe
-Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX
Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite
Pokemon Icon Sprites:
-Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd
-Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
-Gen 8 Icon Sprites - Larry Turbo, Leparagon
-Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team
-PLA Pokemon Icon Sprites - LuigiTKO
-Gen 9 Icon Sprites - ezerart, JordanosArt
-PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for Pokémon Icons Act 2.9 - Teracristalizando
-Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX
also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos
Pokemon Gen 9 Overworld sprites:
-Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
-Gen 6+ Berry Tree Overworlds - Anarlaurendil
-Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
-Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
-Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
-PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP
-Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban
Pokemon Footprints :
-Gen PLA-9 Pokemon Footprints - Caruban
Pokemon Cries:
-Gen 1-6 Pokemon Cries - Rhyden
-Gen 7 Pokemon Cries - Marin, Rhyden
-Gen 8 Pokemon Cries - Zeak6464
-PLA Pokemon Cries - Morningdew
-Gen 9 Pokemon Cries -
Edited from Lightblade Absol's Gen 9 Cries compilation video
Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video
Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video
Item sprites:
-Gen 9 item sprites - lichenprincess, Caruban, jinxed
-PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess
Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)
Compilation of Resources:
-Gen 9 Pack - Caruban
-Gen 8/9 Resized Sprites - http404error
-Gen 8 Pack - Golisopod User, UberDunsparce
Full Sprites Credit List:
See Full Sprites Credit List
----(Essentials)----------------------------------------------------------------------------------------------------------------------------------------------------------
Pokémon Essentials was created by:
Poccil (Peter O.)
Maruno
Flameguru
With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out
mkxp-z by:
Roza
Based on mkxp by Ancurio et al.
RPG Maker XP by:
Enterbrain
Pokémon is owned by:
The Pokémon Company,
Nintendo,
Affiliated with Game Freak
Version 2.0.2
Changes:
Changes:
Changes:
Changes:
Changes:
Changes:
Changes:
Quick progress update: Chapter 2 is coming along as smoothly as it can. The main story content remaining includes the main deadline stuff of the chapter, the boss of the chapter and the chapter ending. Then I'll move on to the side quests (main large ones and any additional small ones). Finally, I'll address any small additions planned like more Uakitite Tower decorations or events while travelling by carriage.
Changes:
Changes:
Changes:
Changes:
So does the 6 mean much of anything? Not really, no. To anyone who's played earlier versions of this game, you'll know that I am absolute garbage at quality control and handling bugs. This is the culmination of the past few updates leading to a game that we've managed to get from start to finish without it breaking. This should be the end of rapid updates for a while? Hopefully?
Changes:
Changes:
Changes:
Got myself a proper playtester to help, so we were able to go back and find the... myriad of game crashing bugs before the first boss.
Update: Swapping characters was using outdated code, leading to crashes. Yep, another game crashing bug I didn't catch.
Version 1.5.13
Changes:
Bug Fixes:
Changes:
Bug Fixes:
Changes:
Changes:
Changes:
Changes:
Changes:
Changes:
Soft resetting works properly again (thank you FL)! That's an Essentials/mkxp bug apparently which makes me feel better since that means it actually wasn't my faul tthis time.
Version 1.5.2
Bug Fixes:
Changes:
Well, well, well, an actual story update! Now, it's a small one being a bonus chapter, and you have to meet the requirements of finding them
but it is actually new content. If you're updating from an older version, MAKE SURE YOU'RE IN EASY MODE!!!
Changes:
Changes:
Fixed the save functions. Especially since you could technically save if you press quit, which defeats the purpose of not being able to save everywhere.
Version 1.0.8
NOTE: It turns out soft resetting the game causes issues with UnrealTime, so for now avoid F12 like the plague.
Changes:
Changes:
Mostly just improvements and fixes to the bosses.
Changes:
pbStoreBag broke because of item_decorations? It fixed itself when I opened the bag, so do that if you get an error involving pbStoreBag.
Changes:
Changes:
Changes:
Changes:
Bug Fixes:
Changes:
- Made it possible to remove decorations without having to full reset.
- The destination is now told in the mainland's overworld section. You know, so people know where they're going.
- pbPlaceTowerDecoration was returning incorrectly because of a missing !, making it impossible to place anything down.
- Only decoration items will now show up when choosing an item for decoration purposes.
- Event overlap in top left corner of the Uakitite Tower.
- Fixed trash can sentence.
- "Updated Mining Mining Graphics" fixed in credits.
Changes:
- Make the event system like a "draw card" theme to add some visuals. Think the Oregon Trail board game. Event graphics still being decided on, but the basic structure is all in place.
- Missing message bubbles for new costumes added.
- New carriage event for bandit battle.
- Certain events now won't repeat after seeing them travelling by carriage.
- Heatmor charm had an additional effect that was both not meant to be there in the first place and had a misspelling error in it anyways.
- The carriage Dodrio was vanishing due to an oversight in how graphics are automatically updated.
- Sometimes an overlap between map and in-code location, leading to instances where carriage is on one map but the dialogue is happening in another.
- Carriage graphic was missing in the savanna and Berry-Berry Canyon safe spots.
- One carriage spot in the savanna was setting the player's location, not the carriage's location.
Changes:
- Chapter 2 content has been released!
- See-through battle UI to see more (especially with the large amount of 3vX battles).
- Boss Pokémon are now always immune to flinches.
- Buffed the Carnivine Charm defensive boosts.
- Buffed the HP boost of a boss Pokémon to twice it's HP instead of a 1.5 multiplier. 3v1s are stacked in your favor after all.
- New screens for evolution, hatch, trade, carriage party selection, character selection and naming screens.
- Added some more save spots (particularily in Rozele Forest).
- No more ? for any sprites without an icon. This is intentional.
- Iron Fist buff to other abilities like Sharpness or Strong Jaw.
- Buffed Plus and Minus further (because wow they're awful abilities).
- Status effects from bosses don't affect those they shouldn't affect.
- Every weather charm besides the snow one was using the ability code and not the item code.
- Brought the Instant Messenger app back to its original state of receiving messages (not so fast anymore).
- Only characters in frontline showing up in rest areas when everyone should be there.
- Fixed a stray incorrect pixel on the carriage.
- The Chokheat Appliances guy wasn't selling the proper items leading to crashes.
- The safe spots in Berry-Berry Canyon were missing metadata.
- Fixed a game over bug involving huge amounts of time passing (shouldn't really be a thing that occurs outside of debug mode, but just in case).
- Certain pockets in the Item Cube would sort, but there was no reason for them to.
- You can't use charms on a trainer's Pokémon.
- The 8 of the boss lvl numbers had some incorrect gray pixels.
- Rotom Phone would make you battle the trainer even at level 1 when trying to end. This would make it impossible to leave the phone.
Changes:
- Buffed the move Swallow to heal higher percentages (and three healing status too).
- Messed up chooseParty and so it wouldn't work properly.
Changes:
- A new place called the Save Spa that appears throughout the game. This is designed to help with instances where it is inconvenient how long it takes in-between saves. I turned off saving everywhere to prevent things from breaking, but it sure can be obnoxious at times. This also includes a new save icon that matches the symbol of these entrances.
- Charm that ignores redirection.
- The teeny tots that are the Dewfolk now have trainer sprites.
- Some more events.
- Improved the code used for determining availability.
- Give some proper hints at to where the stuff for the bonus chapters are hidden.
- Removed Chirp's Cut ability since Aero already does it.
- Another EBN news was added.
- Flame Burst was buffed to deal 1/8 instead of 1/16 of the max HP.
- Option to win after losing all mons but with a major amount of Pandora Box boost (which leads to the worst end).
- Non-shiny Dreepy's overworld sprite's directions are off for some reason.
- No using Pandora's Box over and over. Once used for that puzzle, it can't be used to "complete" the puzzle again.
- Some themes didn't have proper backgrounds and battle themes which is important since you can technically battle on almost any map.
- Fixed an incorrectly named EBN news.
- Weird AI issue involving the move Flame Burst from the AI. It might be a thing in base Essentials v21.1.
- Weird text thing involving the hint in the Ambush Temple was fixed.
- Updated the descriptions of the Ferocity and Resilience charms to match their new functionality.
- Took another go at the sprite positions.
- Having an effect that restores HP after completing a boss bar causes the HP to exceed total_HP. (It's a REALLY INCONSISTENT error.)
Changes:
- Removed the code that makes it so sometimes a character won't be available when calling. It breaks some immersion, but it saves on code. It's meant to be more to check on friendship stats and whatnot anyways. Instant messages still has these limits anyways.
- Cleaned up the two major boss fights' data a bit (for example, Parasect didn't have a proper ability or nature. It was still random).
- The ball that FROTA grunts carry were not the FROTA balls linked to the team.
- Fixed "enoguh" misspelling.
- Carriage travels were much shorter than they should've been since I once again did my tried and true classic error of = instead of ==.
- Error in carriageP2.
Changes:
- Replace Lotta's tutorial dialogue during the fishing minigame with a tip card.
- Buffed Play Rough a bit and brought Moonblast back down to Earth (metaphorically).
- Updated the pictures for any design changes in the Pokémon.
- Changed the Forest's Edge. It no longer sells items and is just a place to visit (some plot stuff for Chapter 2 included). You get access to certain Pokémon way too easily because of this.
- Another EBN news.
- Updated the priority spots in pbSetCharaterLocationsUT.
- Could get softlocked in the Uakitite Tower if someone stood directly on the other side of the restroom (existing files won't get it). If you don't have the version with a little mat preventing people from being on it, just reload to fix it 9 you can save in the Uakitite Tower).
- Print statement in Instant Messenger removed.
Quick progress update: Chapter 2 is coming along as smoothly as it can. The main story content remaining includes the main deadline stuff of the chapter, the boss of the chapter and the chapter ending. Then I'll move on to the side quests (main large ones and any additional small ones). Finally, I'll address any small additions planned like more Uakitite Tower decorations or events while travelling by carriage.
Changes:
- Some outdated overworld encounters on the mainland were changed to reflect the newer Pokédex.
- Another two EBN news was added.
- Fixed some passage errors in the Blue Star Rainforest.
- Removed a print statement in the carriageBattle code.
- Your very first movement can cause an extra section of distance during carriage travel if you bump since the bumping code applies before the moving.
Changes:
- Updated FROTA grunt designs.
- At the end of non-break sections, events that can affect the types of events and frequency of events (and maybe encounters) that show up, as well as potential bonuses like speed or EXP, etc.
- Added some missing credits for certain graphics I got commissioned.
- Trainer Nelson used the wrong Cyndaquil form.
Changes:
- Updated sprites for the Dynamutt and Inklar lines.
- Gimmighoul coins added to the possible loot one gets from a treasure chest.
- The Poké Dolls, Poké Toys, and Fluffy Tails limit the amount of Pokémon that show up per battle (changing 3v3s into 1v1s). These Pokémon have additional benefits (such as increased shiny odds).
- Repels have a new functionality to avoid a non-boss or event battle while travelling carriage-style.
- Max repels were buffed to 300 steps.
- The tile screen theme is now custom.
- Camo now resists ghost for balancing reasons.
Changes:
- Overhauled the relationship events system somewhat. The new instant messenger app now tells you where to go and there's no more "only one at a time" system that was really janky honestly. Calling them just brings up anything you can do with them along with their relationship level.
- Credits were sloppy so I fixed them. Updated the credits as well.
- Updated the badge section of the Trainer ID.
- Illusion animation added.
- Enhanced Battle UI wasn't taking modified STAB into account.
- Ninjask was a boss twice in the desert when Maractus should've been there.
- Some plushies were able to be walked through.
- Chirp's first relationship event was an outdated line.
- Chirp and Eris' calls weren't properly implemented in the turn-on-off methods.
So does the 6 mean much of anything? Not really, no. To anyone who's played earlier versions of this game, you'll know that I am absolute garbage at quality control and handling bugs. This is the culmination of the past few updates leading to a game that we've managed to get from start to finish without it breaking. This should be the end of rapid updates for a while? Hopefully?
Changes:
- Moreroll were 1% encounters. Now they're 10% given a quest that exists.
- Changed the Fervorian Sunkern line's hidden ability to Grassy Surge.
- New theme for the Think theme heard in places like the File Select screen.
- The title and load screens have been given makeovers.
- Instead of a question mark, an item without an icon image will just show up blank.
- At the Holiday Home, you can buy EXP candies now.
- Crash caused by misspelling of Geodude.
- Crash caused by missing parameter in carriageP2.
- EXP bug regarding having a partner trainer.
- Actually fixed the softlock in the FROTA fortress (bookshelf beats bars it seems).
- The RED_TEXT bug for eggs is back as I forgot to update the updated plugin.
- Treasure Map crash.
- Fixed the Groundwater and Dried Out Friend carriage events (the latter was even crashing the game).
- High EXP mons could get you over the level cap.
- Did not properly implement most of the updated Kodogora sprites (just the front and icon sprites).
- Aero's second relationship event was replayable for no good reason.
- After the temple raid in Enshro Village, the food quest was impossible to complete.
- Gym leader fishermen had wrong ID.
- Weather plugin had broke the fishing minigame.
- Trollodile's dialogue portraits weren't showing up.
Changes:
- Raised the odds of events to be equivalent to the encounter odds during carraige travelling.
- Rare Candy price nerfed (not as useful as in mainline games).
- Updated the theme that plays after final Sociedew phase.
- Overworld sprites for the starters' evolutions.
- Not Kakuna Matata quest able to be done earlier.
- No more time nonsense for when to do relationship events, especially since you can't time it.
- A full wipe when travelling by carriage has its time consequence, but now heals you afterwards.
- Rebalanced the mons in the FROTA fortress.
- New save spots appear in certain places across the Otherside.
- You could go back into Rozele Forest when you're meant to talk to the professor and a cutscene becomes replayable.
- removeAllPartners was causing crashes.
- Certain quests had accessibility issues.
- Can't access the hydropower plant when the Power Surge quest is completed.
- Simisavor doors weren't properly implemented.
- Couldn't save in Nepdewn Town.
- Time jumps were still possible from full wipes during carriage travelling.
- Low level Tropius could have Leaf Storm as a level 1 move too far right in the pbs file. Made a certain trainer have a Leaf Storming Tropius way too early.
- Removed the Infinite Save Plugin since it seems to crash when dealing with multiple protagonists plugin.
- Fixed party background colors not matching.
Changes:
- Updated sprites of the Wreang and Reindrop lines.
- Backup feature added to the save system. If something breaks or you get softlocked, you can always go back.
- Sinistea can now be found at the Holiday Home on Halloween.
- Pandora's Box works with all characters. Lorewise it doesn't really make sense. It's just for gameplay purposes.
- Improved the face of the Crush Girl so the mouth doesn't look stupid like it used to.
- Nerfed and fixed the Sociedew battle a bit.
- Nerfed the damage multipliers of rain and sun.
- Actually implemented the Drymal evolutionary line's icons.
- No cheesing mainland events when not in free time mode.
- Eris event was doable during story sections.
- "No EVs" app wasn't obtainable at the time.
- Side Rachel event in the Blind Temple was still doable even if you don't go that path. Also, if you start the event, faint, and then go back, Dhelmise is still moving.
- First Quarter event repeating on revisiting locations.
- Good Rod wasn't being removed during gym.
- Blind Forest shrubbery causing softlocks by existing. Now they're gone once the deadline before the first major boss comes.
- Losing the battle against Sociedew causes a softlock when trying to return.
- pbRecoverHP randomly getting called from moves like Aqua Ring or Ingrain.
- Throw Charm animation wasn't working.
- DLV effect wasn't showing up (being overwritten by the shadow effect).
- Held items weren't able to be held.
Got myself a proper playtester to help, so we were able to go back and find the... myriad of game crashing bugs before the first boss.
Update: Swapping characters was using outdated code, leading to crashes. Yep, another game crashing bug I didn't catch.
Version 1.5.13
Changes:
- Updates to older battle sprites, including the legendary new Drymal icon.
- Wishiwashi buff of 20 HP.
- New tip card for where to save.
- pbSetPokemonCenter wasn't working properly. Becuase of this, losing during the initial stages can lead to being softlocked in Galveson City.
- Mons weren't sent out when facing "mysterious indviduals".
- You could immediately buy stuff from the mart dude in the Pokémon Center before you should be able to.
- Made it a little more obvious that you should sleep through the first day of freetime since you can't do much of anything else right now.
- You should've always been able to save in the Uakitite Tower.
- Last mon dialogue at 50% HP won't repeat over and over.
- Cut trees broke.
Bug Fixes:
- Pandora's Box functionality fixed.
- If you lose a battle while certain switches are on, your movement was permanently restricted.
- Fixed up the story battle during the first carriage trip if you were to lose.
- Fixed the incorrectly assigned trainers in the mini-gauntlet.
- Fixed Lotta's levels.
- Fixed an outdated function call by UT.
- Crash occured thanks to the guard outside the Holiday Home as his event activates while on a different map.
Changes:
- Adjust how losing during a carriage travel works so it just adds extra days of "recovery" instead of forcing a restart.
- A Raphael dialogue has been added.
- Changes to the PLEASE STAND BY theme, which now gets used for more sections.
- Mistake made in the def pbDeregisterPartner2 function removing the wrong partner.
- Checking moves cause a zMove? crash due to plugin. Shadow fix was downloaded.
- Proper Jerboot cry.
- Updated some outdated dialogue.
- Fixed the party scene in Enshro Viallge.
- Fixed a crash when resting in the lab bedroom.
- Professor Banyan's dialogue box works properly now.
Bug Fixes:
- Currently no low battle HP music, but it was set to true in the plugin. So low HP was crashing the game.
- Batu was missing its cry.
Changes:
- Implemented a new EV app that when turned on allows you to not get EVs from wild Pokémon.
- Food properly works now.
- Spore Soup is not a candle.
- Fixed oversight caused by the Weather System overwriting terrain tags (I forgot to adjust them).
- Fixed some mismatching trees on Route 1.
Changes:
- Update the animation pack with the new update.
- Made the Wreang line pure grass all the way through.
- Changed the ability Paracine receives when holding the Parasect Charm since Unfainted didn't make any sense.
- New charms: The Serious Charm, Lax Charm and Gentle Charm.
- Fixed the deadline system when dialogue typically happens after sleeping and hitting a deadline.
- Improved how the deadline system determines a game over.
- Fixed TMs I put on Johtoian starters instead of Fervorian ones.
- Fixed the text colors when shopping so that they aren't using the dark colors. Still can't figure out why the data page in the dex isn't updating. To be done in a later update.
Changes:
- App store app for buying new apps.
- Removed access to the lab sideplot for now till I can fully flesh it out.
- Updated some of the battles in the FROTA fortress in Berry-Berry Canyon so that Galatea plays a bit more of a role.
- A new EBN bonus news added. It's slow, but we're moving!
- New move added: Liquid Metal (Steel-type Icy Wind).
- Removed the NPC that "gives" the PokéMatch app since it currently has no functionality.
- The temporary removal of the full dialogue system I implemented had an oversight where certain characters wouldn't show up due to how they were set up.
Changes:
- Updated Drymal's sprite so the bottom arms were more visible.
- Updated the Free Time tip card a bit to include sleeping.
- Early wild Pokémon were crashing the game due to trainers. That's kind of funny actually.
- Fixed a move route bug for Zaria in Rozele Forest.
- Due to makeshift dialogue system, I forgot to update it so the player's sprite works properly.
- Fixed an outdated Zaria animation.
Changes:
- Updated trainer and avatar sprites for Professor Banyan.
- Created some animations for certain camo moves.
- Some more new charms.
- All dialogue now uses overworld sprites for now. This'll be fixed once a proper dialogue system is implemented.
- Some slight proportion adjustments to Reindrop in order to "starter-ify" it a bit.
- Using the icons now, and made it so the color of the party slot changes depending on the type.
- Added a missing colon if the Furfrou charm is used with base Furfrou.
- Adjusted the positioning of the misc dialogue box function.
- Fixed the party menu... again.
Changes:
- End of chapter heals the parties.
- Trainer Intro theme added.
- Animated Pokémon... that aren't fakemon!
- Improved the party menu since I had to address the halved size of sprites. Yeah, most of the sprite is now visible in the party menu, so that's probably a good thing, right?
- It was possible to put yourself in a situation where you can't get back the Uakitite Tower. Not anymore.
- Uncommented trainer event that was allowing them to be challenged immediately on journey.
- Fixed Pokémon metrics again.
Soft resetting works properly again (thank you FL)! That's an Essentials/mkxp bug apparently which makes me feel better since that means it actually wasn't my faul tthis time.
Version 1.5.2
Bug Fixes:
- Removed the unrelated moss from the Galveson tilesets... again. Clearly something went wrong between 1.0.2 and now and they were back. And because it's me, I didn't notice until now.
- Couldn't get the "Interview with a Vatu" EBN since some stuff wasn't updated.
- Fixed the buyable items at the Holiday Home crash.
- Fixed some events during Chapter B1 that while not causing any crashes, made things not work fully (even if playable).
- Some global locks so you can't get hit while talking.
- You can't stand on the mansion laptops anymore.
- Pumpkaboo and Gourgeist dolls show incorrect graphic.
- Another case of = should be ==. This time with the chapter determiner.
Changes:
- Nerfed the Chirp fight a fair amount since it's not meant ot be a roadblock if you started with Wreang.
- Fixed a crash that happened when trying to sleep before first deadline function is called.
- Used a wrong variable in deadline system which completely messed it up.
- Changed graphic name meant Zaria's animation graphics are buggy.
- Updated outdated tip card for Quests.
- Oversight where you can't save in the basement fixed.
- Line of dialogue during Chirp fight says Chirp when Zaria is talking.
- You can now not get hit while talking to a Vlydrap during phase 1 of Sociedew.
Well, well, well, an actual story update! Now, it's a small one being a bonus chapter, and you have to meet the requirements of finding them
find four purple objects of the chapter
Changes:
- Chapter B1 added.
- An overhaul of the candle system.
- Even more new music by danger!ghosts!
- Travelling trainers event in overworld event.
- Enhanced Battle UI added.
- Ferocity and Resilience charms will not work on any mons with a BST over 535.
- Modified encounter table for rebalancing purposes.
- Updated the trainers taking the modified dex into consideration.
- Modify dialogue to make it so wild Pokémon are more wary of balls and require candles because of this.
- Removed the difficulty stuff for now. I need a proper balancer for that.
- Fevorian Natu and Xatu have been changed to convergent evolutions Batu and Vatu. If you have a Natu in your party, it should just become a regular Natu with some of Batu's moves.
- Updated some more outdated dialogue involving Pandora's Box.
- Fixed the Otherside doors crashing.
- Fixed weird visiblility stuff with the Mantrees.
- Eris' trainer class was "Trainer" and not "Pokémon Trainer" on accident.
- Facing a playable character in a different outfit works properly.
- Candles crash fixed.
- Blocked off access to Galveson park without a Pokémon.
- Fixed some dialogue for certain quests in Nepdewn Town.
- Partner trainers were having disobedience issues.
- Made Sociedew guaranteed female (she's a "matriarch" after all).
- Fixed oversight in mid battle dialogue, along with some of Lotta's dialogue.
- Using a blank charm in a multi battle has the same properties as a Poké Ball where it ends the turn.
- Starting up game in Uakitite Tower doesn't adjust the map until something leaving map or new decoration.
- Fixed crash when opposing trainer has no graphic.
Changes:
- Removed the "Toss" option in bag.
- Modified the priorities of events so some are more frequent than others.
- Boss Pokémon have smarter AI.
- More food items that can be bought at Simisavor.
- The Otherside now has a custom theme.
- Reimplemented the missing functionality of the Constant Tileset.
- Nerfed the cactus juice a little since it was on an older version of the hunger system.
- Fixed Typeless Charm being called "Typless Charm"
- Status effects weren't applying to the right Pokémon during a boss phase.
- Fixed Tropius Charm working on anyone.
- Removed early access to the Holiday Home.
Fixed the save functions. Especially since you could technically save if you press quit, which defeats the purpose of not being able to save everywhere.
Version 1.0.8
NOTE: It turns out soft resetting the game causes issues with UnrealTime, so for now avoid F12 like the plague.
Changes:
- Couple new events added to carriage travel.
- Some mid-battle dialogue for important battles.
- New Galveson City theme thanks to danger!ghosts! More coming soon.
- Fixed carriage travel. Particularly how the movement goes on even when the map changes.
- Made sure you can't go anywhere else in the mainland to cheese to the cutscene.
Changes:
- New challenge that disables IVs on the user.
- Anything that heals was broken UI-wise due to 1.0.6.
- Fixed Paisley's overworld sprite.
Mostly just improvements and fixes to the bosses.
Changes:
- Design on special DLV Pokémon so they scream "special form".
- Fixed Fruity Scent not actually trapping the user.
- Modified the UI so the caught symbol isn't over the boss bars.
- Shrunk the thin battle bars a bit so you could fully see the remaining boss bars when there's more than one Pokémon on a side.
- Potentially fixed a bug where the game is trying to heal more than what remains between the hp and totalhp. I'm not able to recreate it, but it's always been wildly inconsistent.
pbStoreBag broke because of item_decorations? It fixed itself when I opened the bag, so do that if you get an error involving pbStoreBag.
Changes:
- Added missing materials.
- Modified Trollodile's minigame winning reward so that no charm is left out.
- Battle Low HP doesn't exist yet, so battles break when player's mons reach low HP.
- Cactus juice is not a decoration.
Changes:
- Decreased Sociedew's height by a meter.
- Decreased the time for the HP bar.
- Frugivore Charm that applies the "eaten berry" effect instantly.
- Buffed Belch's accuracy to 100%.
- Added Sociedew's missing camo typing.
Changes:
- Worked on the battle UI some more.
- More random dialogue for characters in tower when nothing specific to say.
- DLV Swalot design updated so it's a little more unique.
- Certain important battles have a variety of Pokémon that can appear (though right now it's just the first gym leader).
- Certain items obtainable while fishing.
- Add new trainer tip after Sociedew boss fight explaining using blank charms on anything DLV,
- Updated badge part of the Trainer ID, specifically for the boss Pokémon.
- Reworked the Fervorian Applin line along with adding the missing third path (thanks ScVi DLC for throwing an unexpected Dipplin and Hydrapple).
- Changed up a certain plotline a bit.
- Forgot to remove a print statement during the carriage traversal in the savanna.
- Messed up the cutscene code, which made the first carriage traversal impossible.
- Removed Losrick's overworld sprite for now since it utilized the old spirte version.
- Fixed sideways sprites of Boy and George not bouncing when walking.
- Direction is now kept after fishing.
- Cut off pixels in Interior tilesets fixed.
- Fixed some form names for certain regional forms.
- Fixed the type matchup up not properly showing alternate forms.
- Fixed some passability issues with plants.
Changes:
- Completely changed Losrick's design, along with making its evolution Trovake.
- Some more EBN news.
- Removed the moss(?) from Galveson City since it didn't look good at all. Especially when considering that it isn't at all pixel-y.
- Nerfed the availability of a certain NPC in a certain library.
- All fakemon now have a habitat for the Pokedex Data Page Plugin.
- Fixed jack-o-lanturn graphic.
- Certain NPCs now have a cooldown.
Bug Fixes:
- Time doesn't show during story events (unless you talk to the clocks I guess). There isn't really supposed to be a specific time to worry about while free time is not going on.
- Accidentally didn't change day after gym battle.
- Fixed some lines that referred to Quarter by an outdated name.
- Can't walk on locked door tiles in route gateways.
- Fixed major oversight in replace_tileset function that was causing the tileset_name to not save the correct name.
- Outdoor Light now only applies to night, not evening (just because of how the tilesets look).
- Zaria is always cleaning the shower once she starts doing it (aka no event page that hides her).
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