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Modular Pause Menu (v21.1 Port)

Resource Modular Pause Menu (v21.1 Port) 1.5

A.I.R

From a separated Universe
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Joined
Feb 28, 2023
Posts
118
A.I.R submitted a new resource:

Modular Pause Menu (v21.1 Port) - Famous Modular Pause Menu by Luka S.J., ported to v21.1 by A.I.R

Here of a port of MODMN by Luka S.J. for v21.1.

You can find documentation about how to use at official Luka S.J. Site.


001.gif


Requires the following:
  • Luka's Scripting Utilities [ v 3.2 ]

Read more about this resource...
 

A.I.R

From a separated Universe
Member
Joined
Feb 28, 2023
Posts
118
I get this error message when I try to open the Pause Menu.

View attachment 23544
Enhanced UI and Modular Menu are conflicting the method pbStartPokemonMenu. I will look in it at a later time, untill then you can stop using one of these two.
 

gengardelaisla93

Novice
Member
Joined
Aug 9, 2023
Posts
11
I added this code inside the config, but i can't see the quests module. How I can resolve it?
 

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Lexiosity

Rookie
Member
Joined
May 21, 2023
Posts
2
How do I add an exit game option? I tried this and it didn't work:
ModularMenu.add_entry(:QUITGAME, _INTL("Quit Game"), "menuDebug") do |menu|
if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
screen.pbSaveScreen
menu.pbEndScene
menu.endscene = false
menu.close = true
$scene = nil
end
menu.pbRefresh
menu.pbShowMenu
menu.close = false
end
 
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