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Modular Pause Menu (v21.1 Port)

Resource Modular Pause Menu (v21.1 Port) 1.5

A.I.R

From a separated Universe
Member
Joined
Feb 28, 2023
Posts
116
A.I.R submitted a new resource:

Modular Pause Menu (v21.1 Port) - Famous Modular Pause Menu by Luka S.J., ported to v21.1 by A.I.R

Here of a port of MODMN by Luka S.J. for v21.1.

You can find documentation about how to use at official Luka S.J. Site.


001.gif


Requires the following:
  • Luka's Scripting Utilities [ v 3.2 ]

Read more about this resource...
 

A.I.R

From a separated Universe
Member
Joined
Feb 28, 2023
Posts
116
I get this error message when I try to open the Pause Menu.

View attachment 23544
Enhanced UI and Modular Menu are conflicting the method pbStartPokemonMenu. I will look in it at a later time, untill then you can stop using one of these two.
 

MakerBlack

Trainer
Member
Joined
Nov 23, 2020
Posts
85
You've made the scripts compatible, but it's not as smooth yet, everything has changed with the new way of measuring performance so the frames used are no longer valid, it seems to be something with the leap method now.
 

gengardelaisla93

Novice
Member
Joined
Aug 9, 2023
Posts
11
I added this code inside the config, but i can't see the quests module. How I can resolve it?
 

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