You're all familiar with "Quit Moments" as Josh Strife Hayes once talked about, right?
View: https://www.youtube.com/watch?v=ZhQ_jKFnFSU
Maybe the game was unpolished, full of typos and bad grammar and clumsily characterized one-note cliches that go nowhere. Maybe it was a level curve that ordered you to start grinding for EXP, cash, or Game Corner coins before you're allowed to progress. Maybe it was an overly long unskippable cutscene with unbearably obnoxious characters. Maybe it was a poorly designed early-game forest/cave route full of empty space, uninteresting space-filling paths, bad balancing, and puzzle design that thinks time wasted equals difficulty, with opponents that don't make you think until you hit level 40, if ever.
Maybe it was losing a dragged-out unfun battle against blatantly cheating opponents only for your victory to be ignored by the game deciding you lost anyway, or for RNG to ruin your day and force you to lose, making you endure an absurdly long run (or worse, walk) back from the game's starting location before you can make it back to where you were due to a lack of healing locations.
Maybe you started a game and felt 2-3 hours of Tackle/Scratch grinding your starter against Harden-spamming bugs and Tackle-spamming Rattata and other nonchallenging powerless uninteresting nonthreatening time-consuming enemies wasn't worth it. Maybe it was some dialogue or story event egregiously horrible enough to make you reach for the Alt and F4 keys and shift+delete the whole folder from your hard drive.
Maybe the Pokemon Essentials game was designed to crash if Cheat Engine was opened to SpeedHack the game, and the Rom was edited to crash or screw the player over if you decided to use any classic time-savers like rare candies. Maybe the game felt it was entitled to too much of your time for what it was, seemed to think you have all the time in the world to lose, and that caused you to decide it's not worth another second.
What "Quit Moments" in Pokemon Fangames and Romhacks caused you to drop them?
View: https://www.youtube.com/watch?v=ZhQ_jKFnFSU
Maybe the game was unpolished, full of typos and bad grammar and clumsily characterized one-note cliches that go nowhere. Maybe it was a level curve that ordered you to start grinding for EXP, cash, or Game Corner coins before you're allowed to progress. Maybe it was an overly long unskippable cutscene with unbearably obnoxious characters. Maybe it was a poorly designed early-game forest/cave route full of empty space, uninteresting space-filling paths, bad balancing, and puzzle design that thinks time wasted equals difficulty, with opponents that don't make you think until you hit level 40, if ever.
Maybe it was losing a dragged-out unfun battle against blatantly cheating opponents only for your victory to be ignored by the game deciding you lost anyway, or for RNG to ruin your day and force you to lose, making you endure an absurdly long run (or worse, walk) back from the game's starting location before you can make it back to where you were due to a lack of healing locations.
Maybe you started a game and felt 2-3 hours of Tackle/Scratch grinding your starter against Harden-spamming bugs and Tackle-spamming Rattata and other nonchallenging powerless uninteresting nonthreatening time-consuming enemies wasn't worth it. Maybe it was some dialogue or story event egregiously horrible enough to make you reach for the Alt and F4 keys and shift+delete the whole folder from your hard drive.
Maybe the Pokemon Essentials game was designed to crash if Cheat Engine was opened to SpeedHack the game, and the Rom was edited to crash or screw the player over if you decided to use any classic time-savers like rare candies. Maybe the game felt it was entitled to too much of your time for what it was, seemed to think you have all the time in the world to lose, and that caused you to decide it's not worth another second.
What "Quit Moments" in Pokemon Fangames and Romhacks caused you to drop them?
Last edited: