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Will-O-Wisp by love

Resource Will-O-Wisp by love 1.0

CelestialFearow

Venipede User
Member
Joined
Jul 24, 2020
Posts
196
CelestialFearow submitted a new resource:

Will-O-Wisp by love - Make the ai use Will-O-Wisp more often!

With the ES V20.1 ai and despite improved and consistent ai, the ai will just not use Will-O-Wisp, and it annoys me a bit...

I have a gym leader with these moves: Hex, Will-O-Wisp, Sludge Bomb and Scald. And no matter how hard I try, the ai will never use Will-O-Wisp, even if I change Scald with Surf.

So I had enough! After several long hours, I tried to understand how the ai works to force it to use Will-O-Wisp as soon as possible. And after a while, I have I managed to create something...

Read more about this resource...
 

Penelope

Trainer
Member
Joined
Sep 15, 2023
Posts
65
line 17 the code u put may could get a little more love.
i can imagine its very complex.

thanq u post~
 

MauriceMM

Rookie
Member
Joined
Apr 3, 2023
Posts
4
Wow, that's a really good addition!
I myself have installed both of the AI scripts mentioned and they are really good. I wasn't aware of the Will-O-Wisp problem until now. But it works wonderfully now! I will definitely incorporate that into my game! Thank you very much for that, I appreciate the work on it.

If I may add that, because your problem reminds me of an identical thing. It's about Solar Beam!
I had this problem a few months ago with a Fire Gym Leader. As soon as the sun is on the field, I would expect Solar Beam to be used if it's in the moveset and it's obviously the best move. But it's similar here. Apparently the sun is completely ignored by the AI and excludes the move because it would actually take two turns.
 

CelestialFearow

Venipede User
Member
Joined
Jul 24, 2020
Posts
196
Wow, that's a really good addition!
I myself have installed both of the AI scripts mentioned and they are really good. I wasn't aware of the Will-O-Wisp problem until now. But it works wonderfully now! I will definitely incorporate that into my game! Thank you very much for that, I appreciate the work on it.

If I may add that, because your problem reminds me of an identical thing. It's about Solar Beam!
I had this problem a few months ago with a Fire Gym Leader. As soon as the sun is on the field, I would expect Solar Beam to be used if it's in the moveset and it's obviously the best move. But it's similar here. Apparently the sun is completely ignored by the AI and excludes the move because it would actually take two turns.
I hope my addition can help alot your game! 😄
 
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