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Resource Map Encounter Version - Selection Display V1.0

drdoom76

Cooltrainer
Member
Joined
Aug 1, 2023
Posts
212
drdoom76 submitted a new resource:

Version Selection Display - Simple script that allows players to choose between different versions of current map. V20.1 / V21.1

Simple script that will allow the player to choose between different Versions of the current map. Useful if you have multiple versions of a map and want the player to have a way to navigate between them. Can be called from an NPC or made into an item, whichever you choose.
Currently, can be called with pbEncounterVersion but shouldn't be too hard to modify to an item, if that's what you choose.
If you need any help with anything or run into any issues, let me know. Enjoy...

Read more about this resource...
 

Jangajinx

An Overly Ambitious Developer
Member
Joined
Apr 21, 2023
Posts
213
So if I understand this. It allows multiple encounter tables for a map?
 

LinKazamine

Champion
Member
Joined
May 24, 2023
Posts
688
So if I understand this. It allows multiple encounter tables for a map?
No. This allows you to create a simple way for players to choose between all the encounter tables you have defined for your game.

That said, that feature (defining multiple encounter tables for any map) has already been included since v20 at the very least. Here you have all the information about it:
 

drdoom76

Cooltrainer
Member
Joined
Aug 1, 2023
Posts
212
So if I understand this. It allows multiple encounter tables for a map?
Lin is correct. It's just a simple script that will allow selection for the player of the encounter version tables you've defined as a dev. Most games probably don't have multiple versions of maps, which is why I released it as a standalone simple script, for those who want it. It's very niche. Personally, I have a dungeon that has multiple versions depending on how you enter it. This script would allow the player to choose which "instance" of that dungeon the player wanted to pull the encounter data from. If you've got an area where the player can encounter different forms of a Pokemon, and it's separated by map versions, this might be helpful. For instance, having a section of the Safari Zone change from Paldea, Alola, and Galar so the player can encounter the different Pokemon forms. Your encounter file would look something like this: (This "Water Dungeon" has 3 different map versions which correspond to which encounters the player gets)
Ruby:
Expand Collapse Copy
#-------------------------------
[411] # Water Dungeon
Cave,5
    5,SURSKIT,37,40
    5,WIMPOD,37,40
    5,TATSUGIRI,37,40
    5,CRAMORANT,37,40
    5,SPHEAL,37,40
    5,BIBAREL,37,40
    5,SKRELP,37,40
    5,MAREANIE,37,40
    5,BINACLE,37,40
    1,SQUIRTLE,37,40
    3,PSYDUCK,37,40
    3,SEEL,37,40
    3,POLIWAG,37,40
    4,SHELLDER,37,40
    4,KRABBY,37,40
    5,HORSEA,37,40
    5,GOLDEEN,37,40
    5,STARYU,37,40
    5,MAGIKARP,37,40
    1,TOTODILE,37,40
    5,REMORAID,37,40
    1,MUDKIP,37,40
    5,WAILMER,37,40
    5,CORPHISH,37,40
#-------------------------------
[411,1] # Water Dungeon FL2
Cave,5
    1,FEEBAS,37,40
    3,CLAMPERL,37,40
    1,PIPLUP,37,40
    3,GOREBYSS,37,40
    5,LUVDISC,37,40
    5,BUIZEL,37,40
    5,SHELLOS,37,40
    5,FINNEON,37,40
    1,OSHAWOTT,37,40
    5,PANPOUR,37,40
    5,TYMPOLE,37,40
    5,BASCULIN,37,40
    5,ALOMOMOLA,37,40
    1,FROAKIE,37,40
    3,CLAUNCHER,37,40
    1,POPPLIO,37,40
    4,WISHIWASHI,37,40
    4,PYUKUMUKU,37,40
    1,SOBBLE,37,40
    5,CHEWTLE,37,40
    5,ARROKUDA,37,40
    1,QUAXLY,37,40
    5,WIGLETT,37,40
    5,FINIZEN,37,40
    5,DONDOZO,37,40
    1,DEWPIDER,37,40
    5,CARVANHA,37,40
    5,DRACOVISH,37,40

    #-------------------------------
[411,2] # Water Dungeon FL3
Cave,5
    5,LANTURN,37,40
    5,MARILL,37,40
    5,CHINCHOU,37,40
    5,MANTINE,37,40
    5,WINGULL,37,40
    3,DUCKLETT,37,40
    5,FRILLISH,37,40
    5,BASCULIN,37,40   
    5,LOTAD,37,40
    5,WOOPER,37,40
    1,MARSHTOMP,37,40
    5,QUAGSIRE,37,40
    1,BARBOACH,37,40
    5,LAPRAS,37,40
    5,QWILFISH,37,40
    5,TENTACOOL,37,40
    5,SLOWPOKE,37,40
 

Jangajinx

An Overly Ambitious Developer
Member
Joined
Apr 21, 2023
Posts
213
I see thanks for the info was a bit confused on the purpose of this.
 
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