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Released Pokémon Smeargle Splat! [Unity Engine] ESP/ENG/IT/FR/DE/PT - Android, iOS, Windows, MacOS, Linux - Beta 0.0.3

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.0.3
Hey fellas! Today I bring you another little project I've been doing as part of my portfolio: Pokémon Smeargle Splat, aka, PSS!

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Story/Synopsis:

The premise is simple. In PSS we take the role of Mirguel the Smeargle. Professor Haya has asked him to try to paint all the Pokémon he finds to fill the PintaDex. To do this, Mirguel must go through each maze in the shortest time possible and try to capture all the Pokémon he paints.


Game Modes:

In PSS there are 3 game modes:
  • Capture Mode: Run through the maze before time runs out starting at a random point in the maze. Collecting PokéBall will give you a few extra seconds. Once the maze is finished, you must enter the name of the Pokémon to capture. You will only be able to capture it if you do it correctly.
  • Classic mode: Go through each level without time limit. Doing it in less time and with less steps will give you extra points. Learn each level and complete it as fast as possible. If you manage to beat all 150 levels with the highest score, something magical may happen.
  • Limited Ink Mode: Similar to the classic mode but with limited ink. If Mirguel runs out of ink he won't be able to continue through the level and will lose his chance.


Custom Levels, Level Editor and Online sharing:

PSS has its own level editor for each player to unleash all their creativity. In addition, you can log into the game with your Whack a Hack account (as I don't have access to relic castle REST API) to upload the levels you have created so that other players can try them out. This feature is completely optional.

Localization, Gameplay and Controls:

The game will be available in Spanish, English, French, Italian, German and Portuguese for all platforms (Windows, MacOS, Linux, Android, iOS). On all of them you can play with mouse/touch by swiping (dragging your finger sideways while touching the screen), with the WASD/arrow keys on the keyboard, or a console controller. If you want the mobile experience even on PC, the best way to play is to swipe with the mouse (click + drag).

Screenshots:

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Video:



Download: Zelda

Credits:

Pokémon Sprites, Audios (BGM + Foley) & UI from Pokémon Smile:
  • The Pokémon Company
  • Nintendo
Devamped sprites GSC from gen 1-8 (used to design levels):

  • EeVeeEe1999
  • QuilChess
  • JF278 & Dani (from Pokémon Fierce Melody)
Pokémon Cries:

Pokémon Essentials team (There's no info about who ripped them or worked on these so credits to all!)
 

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Last edited:

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
188
Beta 0.0.2 released with:

  • Various fixes in levels (Special thanks to Kammm and AvidClown for reporting)
  • Button for "Next Level" in classic mode
  • 20% chance of spawning non owned mon
  • Professor Haya introduces the game and story
  • Online features where you can upload and download levels to a custom server I made and hosted. You can now sign-in with a Google account (feature not available on Linux).
  • Level editor can import levels from image and now supports levels from 3x3 to 16x16 cells.
  • You can export the owned mons images and level data in case you want to modify them for custom levels.
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