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How do you encourage more people to beta-test and play your incomplete fangame?

SuperSpyroDragon64

Cooltrainer
Member
Joined
Apr 20, 2022
Posts
165
What are the clever techniques and tricks used by new Pokemon Fangame developers to get people to play their incomplete fangames, providing balance/story feedback that can help the final product, while also displaying signs of interest and creating motivation to continue the project?
 

Faislittlewhiteraven

Novice
Member
Joined
Sep 15, 2019
Posts
16
Um. I don't really beta test so much as just occasionally play and leave my thoughts on various incomplete games I like the look of enough to play so take my words with a grain of salt but I don't think its all that different from advertising your game in general.

Just do all the 'usual' things like have a decent amount of screenshots showing off your tile work, what kind of visuals you're using and/or new mechanics you've added to the game, have a list of intended changes and features, and a blurb about the plot and/or tone of your game, and then after have at the bottom that you're looking for Beta testers and would really appreciate feedback on balance and story.
Oh! As for showing that you're still actively motivated and still making the game, just a folder of 'versions' and the date they were each posted as well as a 'change log' can be really great at getting across you're still working on the game and it isn't dead.
Updates/developers logs in general (even just little random stuff like '[date] Got this move working today =D' or 'yay. more coding. the numbers consume me') are hugely encouraging when it comes to knowing that both you and the game are still alive and that any beta testing actually has a point to it. Don't know how viable that sort of thing is on these forum type posts but idk, a 'I'm still working' journal folder that gets updated every few months seems doable~

Might help to also have a banner advertising your game (including a link) and your need for beta testers attached to your signature as well, since if nothing else that might make the odd person you interact with curious. (Says I who is now curious but apparently sucks at finding people's games by looking through their profile XDDD)

And yeah~ If you've done all that and are still really struggling to pull in beta testers then... I don't know. Might be a case of 'not enough have seen those chances yet' or 'might genuinely need to do something to make the game standout visually or mechanically more' but regardless I hope this ramble helps you a bit~ <3
 

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
351
put the best game screenshot you have and put many as possible not just one use 5 or 10 picture of your game
What are the clever techniques and tricks used by new Pokemon Fangame developers to get people to play their incomplete fangames, providing balance/story feedback that can help the final product, while also displaying signs of interest and creating motivation to continue the project?
 

mindbender12

Novice
Member
Joined
Jan 15, 2022
Posts
45
Blackmail. Threaten to stick Nintendo on them.

But in all seriousness, make it look good enough that people want to play it.
 
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