It's a little hard to count, since "Fix my code please" type requests show up with my name in the resource's description, but I show up too often on Relic Castle in general to get a quick search on resources that refer to my help by name. The only one I can find off hand is
Kotoro's port of Deep Marsh Tiles to v20.1. Technically, technically,
Cable Club fits under that, at least in its original incarnation, as mGriffin approached me to bug test it and port it to v18. And well, look at it now, it's basically my pet project hahaha.
Sometimes I show up without the request part. Woe, code fixes be upon you. :3c
I don't generally post resources for "fix my code" type requests, usually because they are rather specific to a project, or just because I'm helping port or fix someone else's resource, though I do link back to older threads if the same issue comes up again. Project specific features that show up in multiple requests I have to get permission to share if I'm not the lead dev, but only if I'm giving over the original code, or if it's not an official game feature (like ability or move code backported to an earlier version).
The real meat is in "I wish this was a feature" type requests. If you've hung around on the Discord or forums long enough, you'd probably have seen me show up with the full script someone requests (or even just wonders out loud about). My
Bank of Mom script is like that, though I've lost track who originally requested it. Same goes for
Follower Run Sprites (Mashi) and
Damage Scaling (EveDoesStuff). There's probably a few more on my Pastebin, because a lot of scripts I'm too lazy to type up a full thread for (mostly ports to newer versions), and of course, all the smaller snippets done up on the spot that only live in Discord, my various sandbox projects, and the project who's dev asked for it. And I guess one or two that I give over to someone else to finish up, like
DarkWolf13's Battle Tower Competitive Style, because he had complained about the limited ability to customize Battle Tower teams, so I gave him like, 95% of the script, and we bug fixed it together.
Heck count me in this mess too, I literally spent a week straight coding day in and out to make Secret Bases Remade. Which probably wasn't super healthy, but that's hyperfocus for you.