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Recruiting Xenoverse: Ordem et Chaos - A (Pokemon) Xenoverse: Per Aspera Ad Astra enhancement mod

This thread's author is looking for long-term team members.
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Diego Bendinelli

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Premise:
This project is a mod that is meant to enhance every aspect of the original (Pokemon) Xenoverse. On a mechanical level, which is where help is needed the most, we want to update the game from Essentials v17 to Essentials v21, improve the UI navigation, the framerate, the pace of the game at large and its level curve by sticking to a single exp system and balancing it around that. Another mechanic that we want to add is a Let's go style partner mechanic, so you don't have to use the Starter in the party while still having them with you at all times, as one of the most unique features of this game's narrative is the Starter being story relevant, though being forced to have it in the party at all times was something a lot of people took issue with.

This leads to a paragraph on the story, which is getting tweaked as well. Aside from its translation getting improved, a lot more has been added to it. Some characters show up earlier, their characterization is highlighted more, and while the broad events of the story stay faithful to the original, a lot of context and content has been added in light of the postgame's storyline, and the Starter's relationship with the main character is highlighted through added sections of teamwork between them, facilitated by the Let's Go Partner mechanic. The only considerable rewrites that have been done so far (by the time of writing this, the whole main game from intro to credits after the "Champion") is the Starter selection getting an overhaul to better build the bond between them and their trainer, and the main villain of the game getting changed completely. While the latter is not a small change, I felt that to make sure everything else stayed as intact as possible, this aspect of the game had to change.

Our wish is to make this game shine as much as it can through updated mechanics and a smoother gameplay experience, doing all we can to enrich the story that the original team wanted to tell, while also adding our own original ideas through new regional forms for Pokemon and new scenarios in the postgame, but in order to achieve it, we need more passionate people and more capable programmers at our side.

Devkit:
Pokemon Essentials (v21.1)

Beehive Studios Mod Guidelines:

Following are a series of guidelines pertaining the code access and development of mods for Xenoverse: Per Aspera Ad Astra. By utilizing the code or any other asset hosted on this repository, you're acknowledging and agreeing to the following:

1. We grant permission to use content strictly related to Xenoverse: Per Aspera Ad Astra and under the intellectual property of Beehive Studios for the creation of Mods for the aforementioned game. This does not imply permission to use content from other games developed by Beehive Studios, such as LumenTale (In the specific case, the character Trey can still be used within Xenoverse).

2. We do not assume responsibility for obtaining authorization for content that is not owned by Beehive Studios but still belongs to the Xenoverse: Per Aspera Ad Astra project. It is the responsibility of any Mod developer to seek permission from the relevant parties (Elite4, BadaFra, IvanFGK, etc.).

3. The distribution of Mods must strictly follow a free model, using channels that do not generate revenue. Beehive Studios does not assume any responsibility if Mods are sold or generate income, and strongly discourages the use of such practices by all users.

4. Beehive Studios does not assume any responsibility regarding Cease & Desist notices or legal actions related to the development, uploading, or management of Xenoverse Mods: Per Aspera Ad Astra. Any kind of liability falls on the developer of the respective Mod.

5. Beehive Studios will not provide any form of support, assistance, or guidance regarding the development of Mods for Xenoverse: Per Aspera Ad Astra.

6. The credits for any Mod must always include the original developers, and should also maintain any branding symbols (e.g. Weedle logo at the beginning of the game) to identify the current use of the Mod (by including splash screens or on-screen information). Additionally, ownership of additional content present in Xenoverse: Per Aspera Ad Astra remains the undisputed property of WeedleTeam (e.g. Beehive Studios, Elite 4, BadaFra, IvanFGK, etc.).

7. The development, support, and content related to Xenoverse Mods: Per Aspera Ad Astra must MANDATORILY be kept outside the official Beehive Studios server. This means that any form of Recruitment, Publicity, or Publication of Fan Art related to Mods will be reviewed by server mods and, depending on the circumstances, may result in a Ban from the server. This also applies to channels not related to Xenoverse: Per Aspera Ad Astra, such as, among others, #fan-art, #ita-chat, and #eng-chat.

8. In the event that guides on how to develop Mods for Xenoverse: Per Aspera Ad Astra are produced, it is MANDATORY to provide these guidelines together with the guide for consultation and understanding. For example, in the case of a tutorial on YouTube, the guidelines must be included in the description.

9. These guidelines may be subject to revision if deemed necessary by Beehive Studios.

10. Proceeding with the development of a Mod implies acceptance and adherence to the aforementioned guidelines.

Current Dev Team (Discord Usernames)

Creative Director: konodiegoda (me)
Programmers: phye
Artists: ghasty_001
Spriters: ghasty_001, mintaka_ok
Gameplay Balance Assessment: doot_revenant666, nhshadow9, rex_aura, vizir_kg, .happyplayer.
Writer: konodiegoda (me)
Composers: (Vacant)

Server Link: https://discord.gg/Bxh7HU6M6M

Looking For:

  • Programmers to port the game over to the newest version of Pokemon Essentials (or recreate the game in it should porting be an impossibility), and make all the planned additions should those be possible.
  • An Artist that can replicate the official Pokemon Artstyle to have our original designs be rendered in an artstyle eligible for the portraits that the Party UI in Xenoverse uses.
  • Test readers to review the rewritten story.
  • Sprite artists to create animated sprites for the new Pokemon, reanimate some sprites for already existing Pokemon, re-sprite NPCs to conform with the new style and create more unified and cohesive tilesets for the world.
  • A music composer for some custom OSTs.

Unique Features:

Of the original Xenoverse:

  • Pokemon Dens, minigame dungeons that have you explore a Pokemon's Den as your Starter to discover items or draw out some Pokemon.
  • Fakemons and X Pokemon, which are functionally regional forms but abide by no evolutionary logic, as they are from another dimension.
  • New Sound Type. Super Effective against Water, Fairy and Flying. Weak to Dragon and Electric. Resists Water, Fairy, Flying and Sound. Resisted by Dragon, Electric and Psychic.
  • Mega Evolutions (that can now change max HP as well).
  • Boss Pokemon with multiple HP Bars and boosted stats.
  • Animated B&W style sprites
  • Porygon Centers. Pay a small fee to heal up or use the Box system in the middle of a treacherous dungeon

Planned for this Project:

  • EV Allocation system. Each Pokemon starts with a pool of EVs that they can assign to any stat from the Team menu. These EVs can be redistributed across any stat whenever and however the player wants to. The pool of EVs increases with the Pokemon's Level. This is to encourage using the EV system to tailor the stats of your Pokemon to whatever challenge lays ahead.
  • Let's Go Partner-style mechanic for the Starter, so you can have it with you at all times without needing it to occupy a slot in the party to progress the story.
  • The Boss Pokemon are double battles, widening the possibilities with strategy and more interesting battle dynamics.
  • Scrapped Pokemon that never got the light of day are reinvented and reintroduced into the Eldiw Region.
  • More original Regional forms than just Eldiwian Meowth and Persage.

Plot Outline:

Two years have gone by after the player character's father, esteemed researcher and family man Versil, was kidnapped by a mysterious figure from his past.
Now his child, Kay or Alice, has set off on a journey across the Eldiw Region to grow strong and find out who has taken their father and why.
In their travels, they fight off invasive X Pokemon from another dimension, the Xenoverse, and thanks to the help of aspiring Pokemon Professor and big brother figure, Aster Laurel.
These encounters, however, are often less than spontaneous, as their appearances are tied to the criminal organization called "Team Dimension", the ones responsible for their dad's kidnapping, whose ranks are filled by robots instead of people.
Among the many mysteries of the Eldiw Region, the Starter that has chosen Kay/Alice seems to have a connection with the very forces that make up the fabric of reality, which becomes the point of interest for a young and brash cyborg, with a Pokemon who seems to share this connection alongside the Starters.

For those who are familiar with Xenoverse's plot, this doesn't sound too unfamiliar, but the details and the context have been completely overhauled, while keeping the broad strokes of the story and the various set pieces mostly intact. I like to think that all the changes made were for the better, but I require feedback to be certain.


Screenshots:


Intro.png



Battle.png


Before:


Center Screen.png


After:


Center Screen New.png

 
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AwesomeToadUltimate

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Curious, but by "scrapped" Pokemon, do you mean the betamons from Gens 1 and 2 (like Kotora)? Or do you mean scrapped Pokemon from Xenoverse, like this evo line.

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Diego Bendinelli

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Those Pokemon you shared belong to Elite 4, so I couldn't unless I specifically asked them. I meant the Gen 1 and 2 scrapped Pokemon, like the Kotora line (3 stages like Gen 1), the Warwolf line from Gen 2 and the like.

Kotora.gif
Kotora_s.gif
 

Diego Bendinelli

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Introducing: Eldiwian Regional forms.

As mentioned above, this project plans to add new Regional forms, to both stretch our own creative muscles and give some company to the only regional form in the game so far, the Eldiwian Meowth line.

As such, once sprites and stats of a Regional Form are done, I'll put them here as a little content update every once in a while, so that you can see what we are coming up with.

Now, let's kick this off by introducing:

Eldiwian Ralts (Dark Fairy)

Ralts-final.gif
Ralts-shiny.gif


The Dark Whelp Pokemon
Its horns glow whenever it senses negativity. It seems to be drawn towards misery.

Stats:
28/25/25/45/40/35 Tot: 198
Abilities:
Frisk
Anticipation
HA: Serene Grace

This Pokemon will be found on Blackhole Island, a location where the sun normally doesn't shine and mysterious forces permeate it. As such the Ralts have adapted to their new environment by becoming more attuned with the darker forces of the island, leading to their new, vampire-inspired makeover.
Will you help us bring this little monster to life?
 
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