I wanted to return to the old fangame project of mine, and thinking about it gave me an idea.
So, all those Team-something lairs that are blocked by puzzles. They don't make much sense - any intruder who's into puzzles can easily break them? and a member will waste some time solving them. Especially those spinny tiles at the Rocket hideout - why are they inconveniencing themselves?
But what if the puzzle will turn into a password hint when combined with something more private from the intruders?
For example, in my game the protagonist in the evil team member running away from a raided base. I'm thinking of putting some notes in the different rooms of the base, that, put together, will generate a password for the secret escape door using the Pokemon the protagonist has at the start of the game. (For example, "Number of letters in my flier's nickname multiplied by how many of my mon are in Dusk Balls")
Is this idea any good? Are there any more ideas of puzzles that just make sense to exist instead of just mazes or block-pushing or "find this key item to unlock this door"? (Not counting gym challenges, of course).
So, all those Team-something lairs that are blocked by puzzles. They don't make much sense - any intruder who's into puzzles can easily break them? and a member will waste some time solving them. Especially those spinny tiles at the Rocket hideout - why are they inconveniencing themselves?
But what if the puzzle will turn into a password hint when combined with something more private from the intruders?
For example, in my game the protagonist in the evil team member running away from a raided base. I'm thinking of putting some notes in the different rooms of the base, that, put together, will generate a password for the secret escape door using the Pokemon the protagonist has at the start of the game. (For example, "Number of letters in my flier's nickname multiplied by how many of my mon are in Dusk Balls")
Is this idea any good? Are there any more ideas of puzzles that just make sense to exist instead of just mazes or block-pushing or "find this key item to unlock this door"? (Not counting gym challenges, of course).