I was watching a Let's go playthrough and started thinking about affection machanics of barely holding on or shaking off status effects.
They always felt extremely unfair to me, since they cannot trigger for the opponent.
But can they even be implemented in a way such as they can fairly trigger for the opponent (this can be an awesome story moment!), but are not frustrating to the player?
They always felt extremely unfair to me, since they cannot trigger for the opponent.
But can they even be implemented in a way such as they can fairly trigger for the opponent (this can be an awesome story moment!), but are not frustrating to the player?