For my old PLGU project I played with emulation (you could play GB, GBC and GBA ROMs within the regular game) and 2 years ago released the emulator as a standalone solution. Tbh, it's not good and it is not meant to replace your regular mgba emulation but hey, it's works. UEmulator is a front-end for GB, GBC and GBA retroarch cores (all open sources) made in Unity :D
F.A.Q:
* How do I play my ROM? *
As I haven't made a menu yet, only one ROM is allowed at a time. In the current version (1.0.0)-> in the folder "UEmulator_Data/stramingAssets/Roms/GBA"-> Replace game.gba by the GBA you want. name it "game.gba" (counting with the extension). I should make it load more consoles, but I was lazy to do so.
* What does it bring with respect to other emulators? *
Absolutely nothing.
* Why did I do it? *
Out of boredom.
* I already have other emulators, is this one better? *
No, there is literally no real reason to use it except for the fun of knowing it's from someone in the community.
* Is it real? *
Of course it is. Here's a cool video:
Download: Zelda
Credits:
* How do I play my ROM? *
As I haven't made a menu yet, only one ROM is allowed at a time. In the current version (1.0.0)-> in the folder "UEmulator_Data/stramingAssets/Roms/GBA"-> Replace game.gba by the GBA you want. name it "game.gba" (counting with the extension). I should make it load more consoles, but I was lazy to do so.
* What does it bring with respect to other emulators? *
Absolutely nothing.
* Why did I do it? *
Out of boredom.
* I already have other emulators, is this one better? *
No, there is literally no real reason to use it except for the fun of knowing it's from someone in the community.
* Is it real? *
Of course it is. Here's a cool video:
Download: Zelda
Credits:
- VBA: Core for GBA used in this demo.
- G-Valiente, creator of butano Engine for the default ROM.
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