Hey fellas! Some time ago I got the challenge of making a fangame in less than 48 hours and never brought it here, so here you are: Pokémon Crush Saga, aka PCS.
PCS is a match-3 game really similar to one that nobody knows (sarcasm) called Candy Crush Saga. The player must swap between the Pokémon to join 3 or more of the same type to destroy them and gain points. There's no plot line but getting the more score you can in every level. There are 100 playable levels!
As in the original Candy Crush game, there are horizontal and vertical bonuses. These are given for the second and third evolutions that we get by matching four of an initial shape horizontally or vertically respectively. That is to say, making a match with a Charmeleon, will give a boost in that horizontal line, and with a Charizard, in that vertical line. If we make a match with a legendary of the same type as the Pokémon, they use their Psynergy to provoke a big explosion. At first it was going to be the Mega-Evolutions instead of legendaries but as I didn't have graphics for them I got lazy and substituted them.
Note: Palkia replaces a Poison-type legendary and Articuno replaces a Water-type legendary as I got no naganadel nor kyogre icons.
To pass the different levels, you must complete the objective shown at the top right in as few moves as possible. When you join 5 of them, Arceus appears, which allows you to evolve the type of token you touch with him. The Unown and the Balls must be eliminated in the "walkthrough" levels by taking them to the limit of the board. If Arceus touches another legendary or last evolved form... it will turn all of its kind into evolutions/legendaries!
Screenshots:
Wanna check a video?
Download: Zelda
Credits:
As in the original Candy Crush game, there are horizontal and vertical bonuses. These are given for the second and third evolutions that we get by matching four of an initial shape horizontally or vertically respectively. That is to say, making a match with a Charmeleon, will give a boost in that horizontal line, and with a Charizard, in that vertical line. If we make a match with a legendary of the same type as the Pokémon, they use their Psynergy to provoke a big explosion. At first it was going to be the Mega-Evolutions instead of legendaries but as I didn't have graphics for them I got lazy and substituted them.
Note: Palkia replaces a Poison-type legendary and Articuno replaces a Water-type legendary as I got no naganadel nor kyogre icons.
To pass the different levels, you must complete the objective shown at the top right in as few moves as possible. When you join 5 of them, Arceus appears, which allows you to evolve the type of token you touch with him. The Unown and the Balls must be eliminated in the "walkthrough" levels by taking them to the limit of the board. If Arceus touches another legendary or last evolved form... it will turn all of its kind into evolutions/legendaries!
Screenshots:
Wanna check a video?
Download: Zelda
Credits:
- Nintendo
- The Pokémon Company
- Creatures Inc
- GameVanilla for the initial match-3 base code which had to be rewritten in great part and non-pokemon art provided.
- Manurocker95
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