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PokéEmblem: A Trip Through Time
DOWNLOAD: N/A
Made with LT Maker 2023.07.24a
Resource Pack: Direct Link / Relic Castle Thread
One approximately average day, a young man named Ken watches his sister Sarah slip and fall into a lake.
He dives in after her, intending to save her life.
The pair wake up in a world torn asunder by pirates and politics.
In a world... with Pokémon.
(Currently complete through Act 1)
How to play:
Download .zip and extract to your favorite directory.
In the PokéEmblem directory, double click on the "double_click_to_play.bat" file.
You can ignore or minimize the black window that pops up but DO NOT exit out of it.
After some moments, the game should launch and the title screen should appear.
A Whole New World
Adventure around a vast, compelling fantasy world with Ken and Sarah as they try to return home!
Act 1 of the game features the continent of Vereng and centers around conflict within and surrounding the Kingdom of Bierne.
The mad king drains wealth from his people, bandits pillage the land, wild Pokémon run amok...
An Expansive Cast
In true Fire Emblem fashion, gameplay features a variety of colorful characters to
Above are some of the playable characters currently in Act 1!
For a preview of what's planned for future updates:
Tactical Gameplay
Features typical Fire Emblem tactical battle system merged with Pokémon's convoluted type system!
Move your units smartly around the battlefield as you try to Tackle, Water Gun, and Ember the enemy into submission!
A variety of enemy units and chapter objectives to keep you on your toes!
Additional Screenshots
Team
Just me, Kildario! :D
Notes
Pokémon move types are split back into Physical or Special to better mimic Fire Emblem's weapon and magic system. Types are NOT necessarily classified based on the old Gen 1-3 split. Notably, Grass and Dragon are now Physical/Str-based, while Flying and Ground are Special/Mag-based. Flying, Ground, and Psychic were also renamed to Wind, Earth, and Light to, again, better mimic the Fire Emblem magic system.
Growth rates are derived from the Pokémon's base stats. Unit bases are also generally derived from Pokémon base stats, unless a Pokémon is particularly "bad" (i.e., Burmy.) Not many units have high movement or Canto at the moment, mostly because I haven't decided what counts as a "mounted" unit as of yet. Position yourself carefully!
Because Fire Emblem's weapon type system determines general effectiveness based on the equipped weapon--which I reskinned into TM moves--Pokémon have type advantage or disadvantage based on their equipped move, NOT based on the Pokémon's original typing! This means that a Slowpoke with Water Gun equipped "only" counts as Water-type, for example! I've utilized Fire Emblem's effective weapon system (i.e., Rapiers and Armorslayers) for Pokémon that have a significant weakness (4x or more) to one type. So, on top of any "weapon triangle" bonuses, Wingull would take additional effective damage from Electric-type TMs, as an example, due to their natural 4x Electric weakness.
Growth rates are derived from the Pokémon's base stats. Unit bases are also generally derived from Pokémon base stats, unless a Pokémon is particularly "bad" (i.e., Burmy.) Not many units have high movement or Canto at the moment, mostly because I haven't decided what counts as a "mounted" unit as of yet. Position yourself carefully!
Because Fire Emblem's weapon type system determines general effectiveness based on the equipped weapon--which I reskinned into TM moves--Pokémon have type advantage or disadvantage based on their equipped move, NOT based on the Pokémon's original typing! This means that a Slowpoke with Water Gun equipped "only" counts as Water-type, for example! I've utilized Fire Emblem's effective weapon system (i.e., Rapiers and Armorslayers) for Pokémon that have a significant weakness (4x or more) to one type. So, on top of any "weapon triangle" bonuses, Wingull would take additional effective damage from Electric-type TMs, as an example, due to their natural 4x Electric weakness.
- Ken: Automatically from turn 1 in the prologue.
- Sarah: Automatically from turn 1 in Ch. 1.
- Marc: Automatically from turn 1 in the prologue.
- Stephane: Move Ken north of the bridge during the prologue. Stephane should appear the following turn. Or, beat the chapter and Stephane should be available starting Ch. 1.
- Alix: Automatically from turn 1 in Ch. 2.
- Marta: Visit the rightmost village in Ch. 1 with Antonin.
- Antonin: visit the northernmost village in Ch. 1 with any unit.
- Geena: Defeat the optional boss in Ch. 2.
- Gabriel: Talk to him with either Ken or Geena in Ch. 3. Note: starts as an enemy unit!
- Aliya: Automatically from turn 1 in Ch. 8.
- Asad: Visit the village in Ch. 4 with any unit. Or, complete the chapter without visiting the village.
- Henrietta: Visit the village in Ch. 5.
- Kais: Talk to him with Ken in Ch. 6. Recruited alongside Lylah.
- Lylah: Talk to her with Ken in Ch. 6. Recruited alongside Kais.
- Theo: Not actually available in Act 1. He's Henrietta's brother so I included him in the graphic for completion's sake. Will be recruitable in Act 3.
- Violeta: Not recruitable in Act 1. Will be recruitable in Act 3. Makes a minor story appearance in Act 1.
- Edgar: Not recruitable in Act 1. Will be recruitable in Act 3.
- Lapin: The easter eggiest of easter egg characters. His recruitment remains a mystery.
- Some skills and effects do not fire properly.
- Bandit AI is a bit wonky; they tend to get stuck and not move around the map like they're supposed to.
- The arena is currently not useable, sorry :(
- The houses in Ch. 8 all currently have the same text. Yes, I know, but there are fifteen of them and I am lazy.
- Supports! Support point gain might be enabled but there are currently no conversations programmed in, aside from Ken/Sarah. I plan to add this once I have time.
- Combat Animations! No way was I going to have this in time for the jam if I had to draw combat anims from scratch. Ideally would be included in a full release.
- Gaiden Chapters! I have plans to add them and outlines for some five or so in Act 1, but they are not yet implemented.
- Overworld Encounters! I do want to make the overworld more interesting but... later.
- Unit Promotion! Eventually Pokémon will be able to evolve the same way units promote in Fire Emblem. This was not included in Act 1 because it's only the first 10 maps.
Utilizing a Fire Emblem game engine takes the theme of "Dimensions" quite literally by adding dimensions to battles. In PokéEmblem we've upped the ante by adding two (2!) whole spacial dimensions to the battle system! Gone are the days of nearly dimensionless battles! Now you can fight your foes in the entirety of the xy plane!
The plot also features some light elements of magical world-hopping, aka exploration of alternate dimensions. So you get two theme implementations for the price of one!
The plot also features some light elements of magical world-hopping, aka exploration of alternate dimensions. So you get two theme implementations for the price of one!
Changelog
- overworld minimap now shows correct continent
- several statuses (sleep, stun, burned, poisoned, etc) now cause units affected by those status to flicker a relevant color
- certain statuses (sleep, berzerk) are now lost if the unit engages in battle
- adjusted duration of a few status effects
- changed some dialogue in the ch1 and ch2 houses
- changed ai of a few units in ch2 and ch3; notably, the sleep archer should now be stationary, making her a bit more predictable to play around
- on new games, the player should now start with ~2000G
Credits
Credits:
Writing: Kildario
Mini Pokemon sprites: Kildario
Level design: Kildario, IS (Ch9 map)
Icons: Kildario, GameFreak, IS
Music:
Credits: CaitSith2, Q 3
Hosted by: http://serenesforest.net
Originally by IS for FE8
Map sprites:
Ken - Pikmin
Sarah - IS
Rory - IS
Britta - IS
Nora - IS
Marc - SALVAGED
Stephane - SALVAGED
Marta - IS
Antonin - Scraiza
Alix - IS
Geena - Leo_Link, L95
Gabriel - Rasdel
Aliya - flasuban
Asad - flasuban
Henrietta - MeatOfJustice|
Kais - SALVAGED, BoneSethMan
Lylah - IS
Lapin - IS, Topazlight
Teddiursa - Kildario
Ursaring - Kildario
Mankey Bandit - IS
Purrloin Bandit - Rasdel
Krass - L95
Wingull - Kildario
Phantump Bandit - IS
Harron - IS
Growlithe Soldier - Feier, flasuban
Carvanha Pirate - Rasdel
Nettie - flausban, Mikey_Seregon
Hattrem mage - blood
Shellder knight - flasuban
Lance - WarPath
Doublade mercenary - J-Treecko
Piter - ArcherBias
Hera - ArcherBias
Stunfisk mage - Teraspark
Tyrunt priate - Skitty
Harald - Der
Maractus archer - ArcherBias
Skorupi ninja - Der
Assassin boss -ltranc
Portraits:
Ken - TrezVG
Sarah - IS
Rory - NickT, Stitch
Britta - Melia
Nora - Blade
Marc - Teelvade
Stephane - Teelvade
Marta - Spoon_Rhythm, Teelvade
Antonin - Melia
Alix - RedBean
Geena - Kanna, bwan
Gabriel - Glaceo
Asad - MeatofJustice
Henrietta - Its_Just_Jay
Kais - Scottythebody
Lylah - ZessDynamite
Aliya - NickT, Stitch
Theo - Matthieu
Violeta - Obsidian Daddy
Edgar - LaurentLacroix
Lapin - Spoon_Rhythm
Vae - SeaLion, Yasako
Michi - Smokeyguy77
Eirikabot MkII - Rainlash
Isaac - ZessDynamite
Agnes - Garytop
Rebekah - ZessDynamite
Otho - Relic
Brigit - Redbean
Zoya - Vilkalizer
Jerrod - MeatOfJustice
Kayode - MeatOfJustice, BuskHusker
Azra - ZessDynamite
Niall - IS
Phaidros - NickT, Stitch
Menodora - Squidorsky
Hatsune Miku - TrezVG
Krass - Sphealnuke
Harron - IS
Nettie - Zeldacrafter
King of Bierne - IS
Lance - Obsidian Daddy
Piter - NickT, Stitch
Hera - NickT, Stitch
Harald - Obsidian Daddy
Grand Duke Rodney - Obsidian Daddy
Desert background: Sacred War
Desert tiles: Zoramine
Super Fields tiles: WAve, RandomWizard, Beast
Many of the above taken from the Fire Emblem Repository. Much thanks to everyone involved in that project!
Lex Talionis and lt-maker:
Created by rainlash
With help from the Lex Talionis Discord server, including:
mag, KD, TheeBill, Lord Tweed, ZessDynamite, Nemid, Kyogokudo, beccarte, Meinerieve, Greentwip, and Klokinator.
Narrow fonts by Scraiza.
With thanks to Nintendo, IntSys (IS), and GameFreak (GF)
Anything not mentioned here was likely made by them!
Writing: Kildario
Mini Pokemon sprites: Kildario
Level design: Kildario, IS (Ch9 map)
Icons: Kildario, GameFreak, IS
Music:
Credits: CaitSith2, Q 3
Hosted by: http://serenesforest.net
Originally by IS for FE8
Map sprites:
Ken - Pikmin
Sarah - IS
Rory - IS
Britta - IS
Nora - IS
Marc - SALVAGED
Stephane - SALVAGED
Marta - IS
Antonin - Scraiza
Alix - IS
Geena - Leo_Link, L95
Gabriel - Rasdel
Aliya - flasuban
Asad - flasuban
Henrietta - MeatOfJustice|
Kais - SALVAGED, BoneSethMan
Lylah - IS
Lapin - IS, Topazlight
Teddiursa - Kildario
Ursaring - Kildario
Mankey Bandit - IS
Purrloin Bandit - Rasdel
Krass - L95
Wingull - Kildario
Phantump Bandit - IS
Harron - IS
Growlithe Soldier - Feier, flasuban
Carvanha Pirate - Rasdel
Nettie - flausban, Mikey_Seregon
Hattrem mage - blood
Shellder knight - flasuban
Lance - WarPath
Doublade mercenary - J-Treecko
Piter - ArcherBias
Hera - ArcherBias
Stunfisk mage - Teraspark
Tyrunt priate - Skitty
Harald - Der
Maractus archer - ArcherBias
Skorupi ninja - Der
Assassin boss -ltranc
Portraits:
Ken - TrezVG
Sarah - IS
Rory - NickT, Stitch
Britta - Melia
Nora - Blade
Marc - Teelvade
Stephane - Teelvade
Marta - Spoon_Rhythm, Teelvade
Antonin - Melia
Alix - RedBean
Geena - Kanna, bwan
Gabriel - Glaceo
Asad - MeatofJustice
Henrietta - Its_Just_Jay
Kais - Scottythebody
Lylah - ZessDynamite
Aliya - NickT, Stitch
Theo - Matthieu
Violeta - Obsidian Daddy
Edgar - LaurentLacroix
Lapin - Spoon_Rhythm
Vae - SeaLion, Yasako
Michi - Smokeyguy77
Eirikabot MkII - Rainlash
Isaac - ZessDynamite
Agnes - Garytop
Rebekah - ZessDynamite
Otho - Relic
Brigit - Redbean
Zoya - Vilkalizer
Jerrod - MeatOfJustice
Kayode - MeatOfJustice, BuskHusker
Azra - ZessDynamite
Niall - IS
Phaidros - NickT, Stitch
Menodora - Squidorsky
Hatsune Miku - TrezVG
Krass - Sphealnuke
Harron - IS
Nettie - Zeldacrafter
King of Bierne - IS
Lance - Obsidian Daddy
Piter - NickT, Stitch
Hera - NickT, Stitch
Harald - Obsidian Daddy
Grand Duke Rodney - Obsidian Daddy
Desert background: Sacred War
Desert tiles: Zoramine
Super Fields tiles: WAve, RandomWizard, Beast
Many of the above taken from the Fire Emblem Repository. Much thanks to everyone involved in that project!
Lex Talionis and lt-maker:
Created by rainlash
With help from the Lex Talionis Discord server, including:
mag, KD, TheeBill, Lord Tweed, ZessDynamite, Nemid, Kyogokudo, beccarte, Meinerieve, Greentwip, and Klokinator.
Narrow fonts by Scraiza.
With thanks to Nintendo, IntSys (IS), and GameFreak (GF)
Anything not mentioned here was likely made by them!
Last edited: