As a lifelong Pokemon fan, I've always been frustrated that some Pokemon were completely unusable despite the effort and creativity of their designs. For example, has anyone ever even thought about using Ledian in any serious capacity? The goal of this ROM is to rebalance the game up to Gen 5 to make many lackluster Pokemon more viable. Along with base stat changes, I've also updated abilities, types, learn sets of many Pokemon, power/effects of many moves, and TM/HM compatibility. All these changes can be found in the folder for the ROM. These changes will serve to make many Pokemon significantly more viable.
I have also updated wild encounters so that every Pokemon/family of Pokemon is available, including legendaries. Legendaries are extremely rare random encounters in places of thematic relevancy, however, in the future, and with help from the community, I intend to make events for specific legendaries.
In addition, the difficulty is significantly increased compared to the base game, so all trainers have been changed as well. Documentation for major battles is also in the ROM folder. These changes were not solely based on the intent of someone nuzlocking this ROM, however, I did keep that possibility in mind and have included features to minimize grinding and monotony for those players such as early access to Lucky Eggs, purchasable Rare Candies, and EV training items as the game progresses. If you choose to attempt a nuzlocke, I very much would like to hear your feedback.
Note: This is the first version so it should've assumed that the balance of the game needs fixing. Im looking for any and all types of feedback to make this ROM as good as it can be continually. I eventually plan to change NPC dialog, item locations, further QoL changes to EV/level grinding, rebalancing the type chart, Mega Evolutions/forms for those who never got them (Flygon and Regigias are the first to come to mind), etc.
This ROM Hack has been made with just the base game and community tools using the editing of NARCs. Here is a link to a Project Pokemon post by Drayano with a link to all the tools used: https://projectpokemon.org/home/forums/topic/39011-rom-hacking-tool-and-resource-collection/
Tools to note:
Pokemon Rom Changer https://projectpokemon.org/home/files/file/2096-pokémon-rom-changer-bw/ Authors: Andibad
BWWE https://projectpokemon.org/home/files/file/2089-blackwhite-wild-editor-bwwe/ Authors: KazoWAR
BWTE 1000 https://projectpokemon.org/home/files/file/2090-bwb2w2-trainer-editor-bwte/ Authors: KazoWAR, Kaphotics
PPTXT https://projectpokemon.org/home/files/file/2094-project-pokemon-text-pptxt/ Authors: SCV
Twistedfatal's Pokemon BW2 Toolbox https://projectpokemon.org/home/forums/topic/13490-twistedfatal-black-and-white-toolbox/ Author: twistedfatal
ANDT https://github.com/andibadra/ANDT Authors: Andibad
Gen 5 Mart Editor https://drive.google.com/drive/folders/1Z4PWzth1zXl9QrbZcomlEq6nZNgyvEnc (Don't know the original author but I got this link from sauceyaTTa YouTube channel. Apologies to the original creator)
Nitro Explorer 2 https://projectpokemon.org/home/files/file/2070-nitro-explorer/
Author: Treeki
Special thanks to:
If any other tools are to be used in the future, the post will be edited to accommodate.
This hack is mainly an improvement hack as of this point. Therefore the plot is the same as the base Black 2 game. In future versions, this may change, however.
To summarize,
Things that HAVE been updated: (for many not for all Pokemon)
Pokemon Base stats
Pokemon Types
Pokemon Abilities
Pokmon Evolutions
Pokemon Learnset
Pokemon TM/HM Compatibility
Move Power, Accuracy, Effects, Types, PP (In-game description of moves are not updated so please refer to the doc. Base Power, Type and PP are)
Wild Encounters
Wild Encounter Held Items
Trainer’s Pokemon (AI is set to Max for all Trainers)
Mart Inventory
Things that have yet to be/not changed:
NPC Dialog/Gifts
Ground Item Locations (some though like TMs may also be available in marts earlier than their ground counterparts)
Events In Game (Team Plasma/Story Events)
General Battle Functions (6 Pokemon, 4 Moves, etc)
Type Effectiveness from Gen 5 (Steel still resists Ghost/Dark)
No Fairy Type (planned, possibly Sound type as well)
Moves/Items/Abilities from Future Generations Don’t Exist (Assault Vest/Extreme Evoboost/Slush Rush)
Screenshots:
Early game acess to Puchasable Lucky Eggs and Rare Candies to Reduce Grinding (prices are subject to change)
Updated Pokemon Types
Updated Moves Power and Types (refer to docs for full changes)
Expanded Move Tutor/Learnsets
Gym Leaders now have expanded teams
Access to purchasable evolution stones (after a few badges)
Catchable Mythical/Legendaries
Encounterable Starters
Increased Precense of Triple/Rotation Battles (ignore levels. just for the screenshot)
Here is a link to all the documentation and a link to the ROM patch:
[https://drive.google.com/drive/fold...pJvQnYcuCgzeA-BRDjarMZ9grS8cfKqZ?usp=sharing)
In addition, I will have a discord here:
(mod edit: removed link to ROM download, as ROMs cannot be distributed)
This will be a place where you can discuss strategies or secrets or any info about the ROM as well as development updates for future versions.
I have also updated wild encounters so that every Pokemon/family of Pokemon is available, including legendaries. Legendaries are extremely rare random encounters in places of thematic relevancy, however, in the future, and with help from the community, I intend to make events for specific legendaries.
In addition, the difficulty is significantly increased compared to the base game, so all trainers have been changed as well. Documentation for major battles is also in the ROM folder. These changes were not solely based on the intent of someone nuzlocking this ROM, however, I did keep that possibility in mind and have included features to minimize grinding and monotony for those players such as early access to Lucky Eggs, purchasable Rare Candies, and EV training items as the game progresses. If you choose to attempt a nuzlocke, I very much would like to hear your feedback.
Note: This is the first version so it should've assumed that the balance of the game needs fixing. Im looking for any and all types of feedback to make this ROM as good as it can be continually. I eventually plan to change NPC dialog, item locations, further QoL changes to EV/level grinding, rebalancing the type chart, Mega Evolutions/forms for those who never got them (Flygon and Regigias are the first to come to mind), etc.
This ROM Hack has been made with just the base game and community tools using the editing of NARCs. Here is a link to a Project Pokemon post by Drayano with a link to all the tools used: https://projectpokemon.org/home/forums/topic/39011-rom-hacking-tool-and-resource-collection/
Tools to note:
Pokemon Rom Changer https://projectpokemon.org/home/files/file/2096-pokémon-rom-changer-bw/ Authors: Andibad
BWWE https://projectpokemon.org/home/files/file/2089-blackwhite-wild-editor-bwwe/ Authors: KazoWAR
BWTE 1000 https://projectpokemon.org/home/files/file/2090-bwb2w2-trainer-editor-bwte/ Authors: KazoWAR, Kaphotics
PPTXT https://projectpokemon.org/home/files/file/2094-project-pokemon-text-pptxt/ Authors: SCV
Twistedfatal's Pokemon BW2 Toolbox https://projectpokemon.org/home/forums/topic/13490-twistedfatal-black-and-white-toolbox/ Author: twistedfatal
ANDT https://github.com/andibadra/ANDT Authors: Andibad
Gen 5 Mart Editor https://drive.google.com/drive/folders/1Z4PWzth1zXl9QrbZcomlEq6nZNgyvEnc (Don't know the original author but I got this link from sauceyaTTa YouTube channel. Apologies to the original creator)
Nitro Explorer 2 https://projectpokemon.org/home/files/file/2070-nitro-explorer/
Author: Treeki
Special thanks to:
- DahrkDaiz
- Sonicandtails
- Pozeal
- Tanks
- Smallhacker
- and others
If any other tools are to be used in the future, the post will be edited to accommodate.
This hack is mainly an improvement hack as of this point. Therefore the plot is the same as the base Black 2 game. In future versions, this may change, however.
To summarize,
Things that HAVE been updated: (for many not for all Pokemon)
Pokemon Base stats
Pokemon Types
Pokemon Abilities
Pokmon Evolutions
Pokemon Learnset
Pokemon TM/HM Compatibility
Move Power, Accuracy, Effects, Types, PP (In-game description of moves are not updated so please refer to the doc. Base Power, Type and PP are)
Wild Encounters
Wild Encounter Held Items
Trainer’s Pokemon (AI is set to Max for all Trainers)
Mart Inventory
Things that have yet to be/not changed:
NPC Dialog/Gifts
Ground Item Locations (some though like TMs may also be available in marts earlier than their ground counterparts)
Events In Game (Team Plasma/Story Events)
General Battle Functions (6 Pokemon, 4 Moves, etc)
Type Effectiveness from Gen 5 (Steel still resists Ghost/Dark)
No Fairy Type (planned, possibly Sound type as well)
Moves/Items/Abilities from Future Generations Don’t Exist (Assault Vest/Extreme Evoboost/Slush Rush)
Screenshots:
Early game acess to Puchasable Lucky Eggs and Rare Candies to Reduce Grinding (prices are subject to change)
Updated Pokemon Types
Updated Moves Power and Types (refer to docs for full changes)
Expanded Move Tutor/Learnsets
Gym Leaders now have expanded teams
Access to purchasable evolution stones (after a few badges)
Catchable Mythical/Legendaries
Encounterable Starters
Increased Precense of Triple/Rotation Battles (ignore levels. just for the screenshot)
Here is a link to all the documentation and a link to the ROM patch:
[https://drive.google.com/drive/fold...pJvQnYcuCgzeA-BRDjarMZ9grS8cfKqZ?usp=sharing)
In addition, I will have a discord here:
Join the Pokemon Equlibrium Discord Server!
Check out the Pokemon Equlibrium community on Discord - hang out with 32 other members and enjoy free voice and text chat.
discord.gg
(mod edit: removed link to ROM download, as ROMs cannot be distributed)
This will be a place where you can discuss strategies or secrets or any info about the ROM as well as development updates for future versions.
Last edited by a moderator: