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Released Pokemon Equilibrium Ver 1.0 Initial Release

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.0
As a lifelong Pokemon fan, I've always been frustrated that some Pokemon were completely unusable despite the effort and creativity of their designs. For example, has anyone ever even thought about using Ledian in any serious capacity? The goal of this ROM is to rebalance the game up to Gen 5 to make many lackluster Pokemon more viable. Along with base stat changes, I've also updated abilities, types, learn sets of many Pokemon, power/effects of many moves, and TM/HM compatibility. All these changes can be found in the folder for the ROM. These changes will serve to make many Pokemon significantly more viable.


I have also updated wild encounters so that every Pokemon/family of Pokemon is available, including legendaries. Legendaries are extremely rare random encounters in places of thematic relevancy, however, in the future, and with help from the community, I intend to make events for specific legendaries.


In addition, the difficulty is significantly increased compared to the base game, so all trainers have been changed as well. Documentation for major battles is also in the ROM folder. These changes were not solely based on the intent of someone nuzlocking this ROM, however, I did keep that possibility in mind and have included features to minimize grinding and monotony for those players such as early access to Lucky Eggs, purchasable Rare Candies, and EV training items as the game progresses. If you choose to attempt a nuzlocke, I very much would like to hear your feedback.


Note: This is the first version so it should've assumed that the balance of the game needs fixing. Im looking for any and all types of feedback to make this ROM as good as it can be continually. I eventually plan to change NPC dialog, item locations, further QoL changes to EV/level grinding, rebalancing the type chart, Mega Evolutions/forms for those who never got them (Flygon and Regigias are the first to come to mind), etc.
pokemon-equilibrium-ver-1-0-initial-release-v0-pc15sdf1038b1.jpg


This ROM Hack has been made with just the base game and community tools using the editing of NARCs. Here is a link to a Project Pokemon post by Drayano with a link to all the tools used: https://projectpokemon.org/home/forums/topic/39011-rom-hacking-tool-and-resource-collection/

Tools to note:
Pokemon Rom Changer https://projectpokemon.org/home/files/file/2096-pokémon-rom-changer-bw/ Authors: Andibad
BWWE https://projectpokemon.org/home/files/file/2089-blackwhite-wild-editor-bwwe/ Authors: KazoWAR
BWTE 1000 https://projectpokemon.org/home/files/file/2090-bwb2w2-trainer-editor-bwte/ Authors: KazoWAR, Kaphotics
PPTXT https://projectpokemon.org/home/files/file/2094-project-pokemon-text-pptxt/ Authors: SCV
Twistedfatal's Pokemon BW2 Toolbox https://projectpokemon.org/home/forums/topic/13490-twistedfatal-black-and-white-toolbox/ Author: twistedfatal
ANDT https://github.com/andibadra/ANDT Authors: Andibad
Gen 5 Mart Editor https://drive.google.com/drive/folders/1Z4PWzth1zXl9QrbZcomlEq6nZNgyvEnc (Don't know the original author but I got this link from sauceyaTTa YouTube channel. Apologies to the original creator)
Nitro Explorer 2 https://projectpokemon.org/home/files/file/2070-nitro-explorer/
Author: Treeki

Special thanks to:

  • DahrkDaiz
  • Sonicandtails
  • Pozeal
  • Tanks
  • Smallhacker
  • and others
Kiwi Ds Editor https://projectpokemon.org/home/files/file/2073-nds-editor-kiwids/ Author: Unknown

If any other tools are to be used in the future, the post will be edited to accommodate.

This hack is mainly an improvement hack as of this point. Therefore the plot is the same as the base Black 2 game. In future versions, this may change, however.

To summarize,

Things that HAVE been updated: (for many not for all Pokemon)
Pokemon Base stats
Pokemon Types
Pokemon Abilities
Pokmon Evolutions
Pokemon Learnset
Pokemon TM/HM Compatibility
Move Power, Accuracy, Effects, Types, PP (In-game description of moves are not updated so please refer to the doc. Base Power, Type and PP are)
Wild Encounters
Wild Encounter Held Items
Trainer’s Pokemon (AI is set to Max for all Trainers)
Mart Inventory

Things that have yet to be/not changed:
NPC Dialog/Gifts
Ground Item Locations (some though like TMs may also be available in marts earlier than their ground counterparts)
Events In Game (Team Plasma/Story Events)
General Battle Functions (6 Pokemon, 4 Moves, etc)
Type Effectiveness from Gen 5 (Steel still resists Ghost/Dark)
No Fairy Type (planned, possibly Sound type as well)
Moves/Items/Abilities from Future Generations Don’t Exist (Assault Vest/Extreme Evoboost/Slush Rush)

Screenshots:
1688053382922.png

Early game acess to Puchasable Lucky Eggs and Rare Candies to Reduce Grinding (prices are subject to change)

1688054053530.png

1688054096982.png

Updated Pokemon Types

1688054540737.png

Updated Moves Power and Types (refer to docs for full changes)



1688064677344.png

Expanded Move Tutor/Learnsets

1688054808995.png

Gym Leaders now have expanded teams

1688057156295.png

Access to purchasable evolution stones (after a few badges)

1688057717000.png

1688063385860.png

Catchable Mythical/Legendaries

1688063046710.png

1688063344047.png

Encounterable Starters

1688060631616.png

Increased Precense of Triple/Rotation Battles (ignore levels. just for the screenshot)

Here is a link to all the documentation and a link to the ROM patch:


[https://drive.google.com/drive/fold...pJvQnYcuCgzeA-BRDjarMZ9grS8cfKqZ?usp=sharing)


In addition, I will have a discord here:

(mod edit: removed link to ROM download, as ROMs cannot be distributed)

This will be a place where you can discuss strategies or secrets or any info about the ROM as well as development updates for future versions.
 
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