- Joined
- Mar 24, 2017
- Posts
- 12
Hi All,
I've naïvely tried in the past to make Pokémon fangames and here I am, a near-25 year adult, trying it again!
That said, the impetus for this thread is an idea I've had in approaching designing the areas to make them feel... "different" from the current 2D titles in the series. I had a thought that to replicate the Wild Area in SWSH and "Areas" in S/V, it could be fun in a 2D environment to turn all the Routes into Safari Zone-style areas! But without the step limits or the Safari Balls.
What do YOU think about what makes a Safari Zone / Wild Area fun? Is it...
Grab your friends and bring them along for this - I'd love to see as many opinions as I can. Thanks!
I've naïvely tried in the past to make Pokémon fangames and here I am, a near-25 year adult, trying it again!
That said, the impetus for this thread is an idea I've had in approaching designing the areas to make them feel... "different" from the current 2D titles in the series. I had a thought that to replicate the Wild Area in SWSH and "Areas" in S/V, it could be fun in a 2D environment to turn all the Routes into Safari Zone-style areas! But without the step limits or the Safari Balls.
What do YOU think about what makes a Safari Zone / Wild Area fun? Is it...
- The insane variety of Pokémon in individual areas or spread across a vast area?
- The obstacles to jump around on/over?
- The atmospheric music?
- Variety in escalation and verticality?
- A lack of trainers to battle?
Grab your friends and bring them along for this - I'd love to see as many opinions as I can. Thanks!